Age | Commit message (Collapse) | Author |
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Output unchanged
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Output unchanged
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Thanks to lskovlun for the fix
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The old behavior is currently hacked in inside kernelTextSize(), as the
top of the subtitles frame is wrong if kTextWidth() is properly working...
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The cache issue has been discussed before, it breaks accessing files
beginning with a dot on POSIX. The change to the advancedDetector
to see hidden files was suggested by AdamRi on IRC.
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In preparation for adding support for multiple CompressedQuickTime opcodes
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Hopefully will fix bug #3419778, thanks to digitall for the pointer.
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These aren't needed by the engine, but make debugging easier in games that
have no selector vocabulary
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Idle animation was reset every frame when changing facing point.
Fix also Drew description when right-clicking on Flux
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It will still not work when the new section name is already taken, but at
at least when it is not taken it should work now.
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This was removed by accident in 59739a7a0e3e4826ba7b27d5270a8d7a26b787ef.
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Thanks clone2727
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defined area
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SCUMM: Enable speech gui options when speech file found
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