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2017-08-13BUILD: Fix specifying tool-specific libraries and flagsEugene Sandulenko
This fixes create_titanic which is now dependent on USE_ZLIB
2017-08-13CONFIGURE: An (unsuccessful) attempt to add library dependencies to the toolsEugene Sandulenko
For some reason I cannot figure out how to enforce proper variable creation in a generic way. I'll keep reading the docs but maybe someone else could figure it out earlier
2017-08-13MOHAWK: Add Riven to the list of supported games in the READMEBastien Bouclet
Also add some more hotkeys.
2017-08-13MOHAWK: Myst+Riven keyboard/mouse controls added to readmeDavid Fioramonti
2017-08-13MOHAWK: add Myst and Riven save game details to readmeDavid Fioramonti
2017-08-12TITANIC: dvector work, fn5 renamed to RotXYDavid Fioramonti
It does a rotation around the X axis then Y.
2017-08-12TITANIC: dvect work, replace fn4 with getFrameTransformDavid Fioramonti
This function was using two vectors one as a frame rotation and the other as a vector/point rotation. This function is only used in when you click on a star in starview.
2017-08-12TITANIC: star control dvector work, replace fn3 with getAnglesAsVect also ↵David Fioramonti
replace atan2 implementation fn3 in dvector returns a vector that stores a magnitude, and 2 angles. The second angle (the z component of the returned vector) was the angle that the internal vector was between its z and x axis. This angle was obtained by doing a poor man 4-quadrant atan implementation and it gave large values for negative x. This has been replaced with the atan2 standard function.
2017-08-12TITANIC: star control dvector rename fn2 to RotVectAxisYDavid Fioramonti
2017-08-12TITANIC: Star control dvector work, renamed fn1 to DAffMatrixProdVecDavid Fioramonti
It does a matrix product with a vector and a z translation
2017-08-12DEVTOOLS: Fix gcc compilation of create_titanicPaul Gilbert
2017-08-12COMMON: Added freeing notes to zlib wrapper methodsPaul Gilbert
2017-08-12TITANIC: Add support for compressed bitmaps in titanic.datPaul Gilbert
2017-08-12DEVTOOLS: Add compression for titanic.dat bitmapsPaul Gilbert
2017-08-12TITANIC: Fix music fadeout when entering Parrot roomPaul Gilbert
2017-08-12TITANIC: Fix resuming well music after looking down wellPaul Gilbert
2017-08-12TITANIC: Fix converting double digit words into numbersPaul Gilbert
2017-08-12NEWS: Reword two GUI related changesThierry Crozat
2017-08-12TITANIC: Fix to processing textual numbers in sentencesPaul Gilbert
2017-08-12TITANIC: Fix duplication of RealLife icons when passenger class changesPaul Gilbert
2017-08-12SLUDGE: Fix unmatched delete and delete []Simei Yin
2017-08-12SLUDGE: Fix SoundManager destructure errorSimei Yin
2017-08-12Merge pull request #987 from dafioram/titanic_readme_savedgamesPaul Gilbert
TITANIC: add that titanic supports original saved games to readme
2017-08-12MOHAWK: Myst: Fix one Atrus video being off position by one pixelBastien Bouclet
Fixes #10114.
2017-08-12WAGE: Turn warning into debug messageEugene Sandulenko
2017-08-12TITANIC: add that titanic supports original saved games to readmeDavid Fioramonti
I alphabetized the games in the 6.2 section (converting original saved games) of the readme. Also some minor edits to the titanic notes section of the readme (3.17). These changes were mostly cosmetic and added fact that mouse click in starmap allows ship to fast travel to that star (a very cool thing).
2017-08-12SLUDGE: Apply dark color to sprite using multipy modeSimei Yin
2017-08-12SLUDGE: Fix Common::String operator[] out of rangeSimei Yin
2017-08-12SLUDGE: Fix uninitialised valueSimei Yin
2017-08-12SLUDGE: Apply lightmap to spritesSimei Yin
2017-08-12MOHAWK: Myst: Fix incorrect vault instructions using image patchBastien Bouclet
Thanks to dafioram for providing the replacement image. Fixes #10115.
2017-08-12README: Added newly supported games to the NEWSEugene Sandulenko
2017-08-12Graphics:: Add multiply blend modeSimei Yin
2017-08-12SLUDGE: Fix sprite depth errorSimei Yin
2017-08-12AUDIO: Fix some more suspicious-looking expessionsTorbjörn Andersson
GCC did not warn about these, but surely it should be bitwise OR, not logical OR, here as well. But I don't think I have any game that uses MaxTrax (Amiga version of Legend of Kyrandia?), so I can't really test this.
2017-08-11TITANIC: Fix highlighting PET tab icons during load or Deskbot convPaul Gilbert
2017-08-11TITANIC: Fix rendering bottom line of room glyphsPaul Gilbert
2017-08-11TITANIC: Fix animation when leaving fuseboxPaul Gilbert
2017-08-11TITANIC: Fix floating lifbot head in lift 4Paul Gilbert
2017-08-12GRAPHICS: Consider flip mode when handling off-screen clippingSimei Yin
2017-08-11NETWORKING: Fix warningEugene Sandulenko
2017-08-11NETWORKING: Fix data type cast in comparison. char is usually signedEugene Sandulenko
2017-08-11BACKENDS: SURFACESDL: Add missing break statementEugene Sandulenko
2017-08-11AUDIO: Fix insufficient memset length in FM-TOWNS synthesizerEugene Sandulenko
2017-08-11AUDIO: Fix incorrect boolean statement in MaxTrax decoderEugene Sandulenko
2017-08-11JANITORIAL: Add fall through statementEugene Sandulenko
2017-08-11TEENAGENT: Fix fall through case statementsEugene Sandulenko
2017-08-11SAGA: Add missing break statement and add fall through commentEugene Sandulenko
2017-08-11SCUMM: Moonbase: Mark original bug as fall through to silence GCC 7 warningEugene Sandulenko
2017-08-11JANITORIAL: Fix GCC7 fall through warningsEugene Sandulenko