Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-13 | BUILD: Fix specifying tool-specific libraries and flags | Eugene Sandulenko | |
This fixes create_titanic which is now dependent on USE_ZLIB | |||
2017-08-13 | CONFIGURE: An (unsuccessful) attempt to add library dependencies to the tools | Eugene Sandulenko | |
For some reason I cannot figure out how to enforce proper variable creation in a generic way. I'll keep reading the docs but maybe someone else could figure it out earlier | |||
2017-08-13 | MOHAWK: Add Riven to the list of supported games in the README | Bastien Bouclet | |
Also add some more hotkeys. | |||
2017-08-13 | MOHAWK: Myst+Riven keyboard/mouse controls added to readme | David Fioramonti | |
2017-08-13 | MOHAWK: add Myst and Riven save game details to readme | David Fioramonti | |
2017-08-12 | TITANIC: dvector work, fn5 renamed to RotXY | David Fioramonti | |
It does a rotation around the X axis then Y. | |||
2017-08-12 | TITANIC: dvect work, replace fn4 with getFrameTransform | David Fioramonti | |
This function was using two vectors one as a frame rotation and the other as a vector/point rotation. This function is only used in when you click on a star in starview. | |||
2017-08-12 | TITANIC: star control dvector work, replace fn3 with getAnglesAsVect also ↵ | David Fioramonti | |
replace atan2 implementation fn3 in dvector returns a vector that stores a magnitude, and 2 angles. The second angle (the z component of the returned vector) was the angle that the internal vector was between its z and x axis. This angle was obtained by doing a poor man 4-quadrant atan implementation and it gave large values for negative x. This has been replaced with the atan2 standard function. | |||
2017-08-12 | TITANIC: star control dvector rename fn2 to RotVectAxisY | David Fioramonti | |
2017-08-12 | TITANIC: Star control dvector work, renamed fn1 to DAffMatrixProdVec | David Fioramonti | |
It does a matrix product with a vector and a z translation | |||
2017-08-12 | DEVTOOLS: Fix gcc compilation of create_titanic | Paul Gilbert | |
2017-08-12 | COMMON: Added freeing notes to zlib wrapper methods | Paul Gilbert | |
2017-08-12 | TITANIC: Add support for compressed bitmaps in titanic.dat | Paul Gilbert | |
2017-08-12 | DEVTOOLS: Add compression for titanic.dat bitmaps | Paul Gilbert | |
2017-08-12 | TITANIC: Fix music fadeout when entering Parrot room | Paul Gilbert | |
2017-08-12 | TITANIC: Fix resuming well music after looking down well | Paul Gilbert | |
2017-08-12 | TITANIC: Fix converting double digit words into numbers | Paul Gilbert | |
2017-08-12 | NEWS: Reword two GUI related changes | Thierry Crozat | |
2017-08-12 | TITANIC: Fix to processing textual numbers in sentences | Paul Gilbert | |
2017-08-12 | TITANIC: Fix duplication of RealLife icons when passenger class changes | Paul Gilbert | |
2017-08-12 | SLUDGE: Fix unmatched delete and delete [] | Simei Yin | |
2017-08-12 | SLUDGE: Fix SoundManager destructure error | Simei Yin | |
2017-08-12 | Merge pull request #987 from dafioram/titanic_readme_savedgames | Paul Gilbert | |
TITANIC: add that titanic supports original saved games to readme | |||
2017-08-12 | MOHAWK: Myst: Fix one Atrus video being off position by one pixel | Bastien Bouclet | |
Fixes #10114. | |||
2017-08-12 | WAGE: Turn warning into debug message | Eugene Sandulenko | |
2017-08-12 | TITANIC: add that titanic supports original saved games to readme | David Fioramonti | |
I alphabetized the games in the 6.2 section (converting original saved games) of the readme. Also some minor edits to the titanic notes section of the readme (3.17). These changes were mostly cosmetic and added fact that mouse click in starmap allows ship to fast travel to that star (a very cool thing). | |||
2017-08-12 | SLUDGE: Apply dark color to sprite using multipy mode | Simei Yin | |
2017-08-12 | SLUDGE: Fix Common::String operator[] out of range | Simei Yin | |
2017-08-12 | SLUDGE: Fix uninitialised value | Simei Yin | |
2017-08-12 | SLUDGE: Apply lightmap to sprites | Simei Yin | |
2017-08-12 | MOHAWK: Myst: Fix incorrect vault instructions using image patch | Bastien Bouclet | |
Thanks to dafioram for providing the replacement image. Fixes #10115. | |||
2017-08-12 | README: Added newly supported games to the NEWS | Eugene Sandulenko | |
2017-08-12 | Graphics:: Add multiply blend mode | Simei Yin | |
2017-08-12 | SLUDGE: Fix sprite depth error | Simei Yin | |
2017-08-12 | AUDIO: Fix some more suspicious-looking expessions | Torbjörn Andersson | |
GCC did not warn about these, but surely it should be bitwise OR, not logical OR, here as well. But I don't think I have any game that uses MaxTrax (Amiga version of Legend of Kyrandia?), so I can't really test this. | |||
2017-08-11 | TITANIC: Fix highlighting PET tab icons during load or Deskbot conv | Paul Gilbert | |
2017-08-11 | TITANIC: Fix rendering bottom line of room glyphs | Paul Gilbert | |
2017-08-11 | TITANIC: Fix animation when leaving fusebox | Paul Gilbert | |
2017-08-11 | TITANIC: Fix floating lifbot head in lift 4 | Paul Gilbert | |
2017-08-12 | GRAPHICS: Consider flip mode when handling off-screen clipping | Simei Yin | |
2017-08-11 | NETWORKING: Fix warning | Eugene Sandulenko | |
2017-08-11 | NETWORKING: Fix data type cast in comparison. char is usually signed | Eugene Sandulenko | |
2017-08-11 | BACKENDS: SURFACESDL: Add missing break statement | Eugene Sandulenko | |
2017-08-11 | AUDIO: Fix insufficient memset length in FM-TOWNS synthesizer | Eugene Sandulenko | |
2017-08-11 | AUDIO: Fix incorrect boolean statement in MaxTrax decoder | Eugene Sandulenko | |
2017-08-11 | JANITORIAL: Add fall through statement | Eugene Sandulenko | |
2017-08-11 | TEENAGENT: Fix fall through case statements | Eugene Sandulenko | |
2017-08-11 | SAGA: Add missing break statement and add fall through comment | Eugene Sandulenko | |
2017-08-11 | SCUMM: Moonbase: Mark original bug as fall through to silence GCC 7 warning | Eugene Sandulenko | |
2017-08-11 | JANITORIAL: Fix GCC7 fall through warnings | Eugene Sandulenko | |