Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-29 | XEEN: Fix teleporting using magic mirror | Paul Gilbert | |
2017-12-29 | XEEN: Comments for the Character class methods | Paul Gilbert | |
2017-12-29 | XEEN: Simplify itemScan method | Paul Gilbert | |
2017-12-29 | XEEN: Fix intermittant crash leaving Dwarf Mine | Paul Gilbert | |
2017-12-29 | XEEN: Close open windows after opcode calls to cmdGiveMulti | Paul Gilbert | |
2017-12-29 | XEEN: Fix showing correct names for quest items | Paul Gilbert | |
2017-12-29 | XEEN: Fix display of given treasure | Paul Gilbert | |
2017-12-29 | XEEN: Cleanup of give opcode and methods | Paul Gilbert | |
2017-12-29 | XEEN: Implemented giveExt method | Paul Gilbert | |
2017-12-29 | XEEN: Properly implement cmdGiveExtended opcode | Paul Gilbert | |
2017-12-29 | PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratio | D G Turner | |
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before. | |||
2017-12-29 | XEEN: Implement sets & checks for _questItems | Paul Gilbert | |
2017-12-29 | XEEN: Revert "XEEN: Change _gameFlags to it's own class" | Paul Gilbert | |
This reverts commit a37b0e8181f055d4778c53aa873816af4349aa9d. Turns out the overlapping byte access was for the questItems array, but using Ids which start at 82 rather than 0 | |||
2017-12-28 | XEEN: Change _gameFlags to it's own class | Paul Gilbert | |
Byte 6 of the flags data, for flags 48 to 55, is directly used in several places. I didn't think it was needed, but turns out it is. So I've had to refactor the bool array I had previously to have this as a bitset, so byte 6 can be accessed | |||
2017-12-28 | BACKENDS: Remove vkeybdpath override from some ports | Bastien Bouclet | |
DATA_PATH is now search when loading virtual keyboard files, the overrides are no longer required. | |||
2017-12-28 | VKEYBD: Fallback to SearchMan when loading keyboard packs | Bastien Bouclet | |
2017-12-28 | COMMON: Add a reset method to DisposablePtr | Bastien Bouclet | |
2017-12-27 | XEEN: Fix playing music when on Dark Side | Paul Gilbert | |
2017-12-27 | XEEN: Fix loading Dark Side maps | Paul Gilbert | |
2017-12-27 | XEEN: Fix saving of map stepped on tiles | Paul Gilbert | |
2017-12-27 | SDL: Add debug traces for joystick hotplug | Bastien Bouclet | |
2017-12-27 | XEEN: Fix saving monster data to exactly match original | Paul Gilbert | |
2017-12-27 | XEEN: Added debug commands for changing map & position | Paul Gilbert | |
2017-12-27 | XEEN: Add saving of map/event data when the map is changed | Paul Gilbert | |
2017-12-26 | PS3: Stop using SDL mouse focus events to detect the XMB | Bastien Bouclet | |
Mouse focus events are also sent by SDL when the mouse is warped outside of the window area. App suspended / resumed are now used. These are only sent by SDL when opening / closing the XMB on the PS3. Fixes #10340. | |||
2017-12-26 | I18N: Update translations templates | Thierry Crozat | |
2017-12-26 | PSP2: Add controller config, remove joystick event handling | rsn8887 | |
2017-12-26 | SDL: Add support for joystick hotplug | Bastien Bouclet | |
Fixes #10366. | |||
2017-12-26 | SDL: Only enable joystick related features when joysticks are enabled | Bastien Bouclet | |
Fixes #9714. | |||
2017-12-26 | PSP2: Remove identical to base class joystick axis event handling | Bastien Bouclet | |
2017-12-26 | SDL: Cleanup joystick deadzone handling | Bastien Bouclet | |
2017-12-26 | SDL: Move the non analog joystick code to the Symbian port | Bastien Bouclet | |
Symbian was the only user of that code. | |||
2017-12-26 | PS3: Remove gamepad button mapping | Bastien Bouclet | |
SDL_PSL1GHT now supports the GameController API. ScummVM's default mapping is now used. | |||
2017-12-26 | SDL: Initial support for game controllers | Bastien Bouclet | |
The button mapping is that of the Vita port Co-Authored-By: rsn8887 <rsn8887@users.noreply.github.com> | |||
2017-12-26 | LOL: Fix detection entry for LOL Japanese (Bug #9828) | Matan Bareket | |
2017-12-26 | SCI: Added detection entries for Lighthouse German version - Bug #10359 | Matan Bareket | |
2017-12-26 | SCI: Added detection entries for SQ1 Russian version - Bug #10156 | Matan Bareket | |
2017-12-26 | SCI: Added detection entries for PQ2 English version 1.002.011 - Bug #9716 | Matan Bareket | |
2017-12-26 | SAGA: Added detection entries for IHNM Hungarian fan translation - Bug #7886 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL Japense PC9821 version - Bug #9828 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL German version - Bug #9557 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL Chinese Floppy version - Bug #7893 | Matan Bareket | |
2017-12-26 | KYRA: Added detection entries for LOL Spanish Floppy version - Bug #9699 | Matan Bareket | |
2017-12-26 | BLADERUNNER: Added detection entries for Blade Runner (French) - Bug #9722 | Matan Bareket | |
2017-12-25 | TOOLS: Add cryo and titanic tools in create_project | Strangerke | |
2017-12-25 | XEEN: Fix updating party icons after drinking HP fountain | Paul Gilbert | |
2017-12-25 | XEEN: Fix Please Wait dialog not removing when changing maps | Paul Gilbert | |
Technically, the dialog now doesn't even show up, since loading the new maps are so fast these days. I've decided against adding in an explicit delay, because it's less jarring for players to now be able to walk transparently between maps without interruption | |||
2017-12-24 | XEEN: Fix transitioning to other maps in the overworld | Paul Gilbert | |
2017-12-24 | XEEN: Fix scrolling crashes in Quest dialog when it's empty | Paul Gilbert | |
2017-12-24 | XEEN: Fix animated text cursor partialy overlapping prior char | Paul Gilbert | |