Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-27 | Use SoundMixer::kMaxMixerVolume | Max Horn | |
svn-id: r16351 | |||
2004-12-27 | Use SoundMixer::kMaxMixerVolume | Max Horn | |
svn-id: r16350 | |||
2004-12-27 | Use the mixer to handle sound volumes | Max Horn | |
svn-id: r16349 | |||
2004-12-27 | Introduced two new constants SoundMixer::kMaxChannelVolume and ↵ | Max Horn | |
SoundMixer::kMaxMixerVolume, for clarity svn-id: r16348 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-12-27 | Done | Max Horn | |
svn-id: r16346 | |||
2004-12-27 | Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵ | Max Horn | |
querying the debuglevel from the config-manager very often is too slow svn-id: r16345 | |||
2004-12-27 | update | Paweł Kołodziejski | |
svn-id: r16344 | |||
2004-12-27 | Reduce potential loss of precision if SysTicksPerSecond does not divide 1000 | Max Horn | |
svn-id: r16342 | |||
2004-12-27 | Don't use pointers to int. We don't know what size an "int" is. | Torbjörn Andersson | |
Also, failing the script checksum test is no longer a fatal error. There has been a report that could mean there is a German version with incorrect checksums. Whether or not this change will make it playable is an entirely different matter, of course. svn-id: r16341 | |||
2004-12-27 | Added MD5 sum for Linux music file. | Torbjörn Andersson | |
svn-id: r16340 | |||
2004-12-27 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16339 | |||
2004-12-27 | Merge startSfxSound into startTalkSound | Max Horn | |
svn-id: r16338 | |||
2004-12-27 | Fix volume regression my previous checkin caused | Max Horn | |
svn-id: r16337 | |||
2004-12-27 | Corrected size of MT-32 control ROMs. | Jerome Fisher | |
svn-id: r16335 | |||
2004-12-27 | Add some compression tool TODOs | Max Horn | |
svn-id: r16334 | |||
2004-12-27 | Use the same volume ranges as most of the rest of ScummVM (i.e. 0-255) | Max Horn | |
svn-id: r16333 | |||
2004-12-27 | Allow premix channels to use a custom sound type | Max Horn | |
svn-id: r16332 | |||
2004-12-27 | Add 'speech' sound type to mixer; make use of that in iMuse Digital | Max Horn | |
svn-id: r16331 | |||
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵ | Max Horn | |
SFX and music; volume is now controlled based on the sound type svn-id: r16330 | |||
2004-12-26 | Give proper credits to Wyrmkeep folks | Eugene Sandulenko | |
svn-id: r16329 | |||
2004-12-25 | Get rid of the useless & troublesome master_volume | Max Horn | |
svn-id: r16328 | |||
2004-12-25 | Fix warning on OSX | Max Horn | |
svn-id: r16327 | |||
2004-12-25 | Fix bug #1091189 (GUI: Launcher List/Edit game interaction) | Max Horn | |
svn-id: r16326 | |||
2004-12-25 | Fix warning | Eugene Sandulenko | |
svn-id: r16325 | |||
2004-12-25 | Partial fix for bug #1091189: restore the selection after editing the games ↵ | Max Horn | |
list in the launcher svn-id: r16324 | |||
2004-12-25 | Make ESC key work in the launcher | Max Horn | |
svn-id: r16323 | |||
2004-12-25 | Draw the active tab differently: remove the horizontal line at the bottom ↵ | Max Horn | |
(inspired by patch #1091165) svn-id: r16322 | |||
2004-12-25 | speech_volume default value gets already set in gameDetector.cpp | Max Horn | |
svn-id: r16321 | |||
2004-12-25 | - fix win32 with USE_WINDBG compile error | Andrew Kurushin | |
svn-id: r16320 | |||
2004-12-25 | I didn't know that our credits are sorted alphabetically. Move Andrew up. | Eugene Sandulenko | |
svn-id: r16319 | |||
2004-12-25 | Get rid of g_debugLevel (this fixes bug #1091142) | Max Horn | |
svn-id: r16318 | |||
2004-12-25 | Make loading the config file explicit | Max Horn | |
svn-id: r16317 | |||
2004-12-25 | Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵ | Max Horn | |
things, this fixes bug #1083058 svn-id: r16316 | |||
2004-12-25 | etc is an abbreviation, so a trailing period is required | Max Horn | |
svn-id: r16315 | |||
2004-12-25 | Removing this dead code for now, it only leads to confusion | Max Horn | |
svn-id: r16314 | |||
2004-12-25 | o Merge game detection and game probing in one function | Eugene Sandulenko | |
o Print out message about unknown MD5s svn-id: r16313 | |||
2004-12-25 | Update devs with SAGA and HE engines | Eugene Sandulenko | |
Check Text::Wrap version svn-id: r16312 | |||
2004-12-25 | Update devs with SAGA and HE engines | Eugene Sandulenko | |
svn-id: r16311 | |||
2004-12-25 | Done | Max Horn | |
svn-id: r16310 | |||
2004-12-25 | There is no 'max' function on some of our targets | Max Horn | |
svn-id: r16309 | |||
2004-12-25 | - some "actors walk" work progression | Andrew Kurushin | |
svn-id: r16308 | |||
2004-12-25 | There appeared to be different DOS CD version. Also fixed DOS demo detection | Eugene Sandulenko | |
svn-id: r16307 | |||
2004-12-25 | Simplified building of the tools -> should fix compilation problems on Windows | Max Horn | |
svn-id: r16306 | |||
2004-12-24 | new target fixes | Eugene Sandulenko | |
svn-id: r16305 | |||
2004-12-24 | Added targets md5scumm and md5simon for generating headers and web md5.inc file | Eugene Sandulenko | |
svn-id: r16304 | |||
2004-12-24 | The script I use to build source tarballs | Max Horn | |
svn-id: r16303 | |||
2004-12-24 | fix credits target | Max Horn | |
svn-id: r16302 | |||
2004-12-24 | Disabled example rules on how the md5 headesr could be rebuilt automatically ↵ | Max Horn | |
(but I actually think that's not such a useful idea) svn-id: r16301 | |||
2004-12-24 | - compile error fix | Andrew Kurushin | |
svn-id: r16300 |