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2013-04-04SCI: Add a hack to fix bug #3596335Filippos Karapetis
Game scripts are waiting indefinitely for a song, thus we change its dataInc selector to prevent that from happening
2013-04-04Properly fix bugs #3267956 and #3605377Filippos Karapetis
SCI: Only stop after fading, if the song to be faded is faded down. Also, reset the song signal when fading starts. It was set to -1 when fading started in bug #3267956, thus it stopped immediately.
2013-04-03HOPKINS: Standardize the use of g_PTRNULStrangerke
2013-04-03SCUMM: Add Italian Windows demos of Freddi Fish 4 and Putt-Putt Enters the Game.Kirben
2013-04-03HOPKINS: Fix rendering of French accentuated characterssylvaintv
2013-04-02NEWS: Fix typoMatthew Hoops
Thanks, alexbevi
2013-04-02SCI: Add a more generic solution for the problem found in bug #3605269Filippos Karapetis
We now accept signals from all channels if channel 15 is missing. This is a very rare edge case, but our behavior is now somewhat closer to what the original interpreter seems to be doing. Mordack's appearance animation is now synced properly. The more generic workaround works for songs 1840 and 1843, but not for 1849, which is still problematic and we still resort to manually changing its dataInc selector
2013-04-02SCUMM: Hardly-even-worth-mentioning cleanup.Torbjörn Andersson
2013-04-02HOPKINS: Remove useless check in loadLinkFile, remove comment. Thanks ↵Strangerke
SylvainTV for pointing it
2013-04-02NEWS: Clarify INSANE news item a bit by mentioning Full ThrottleTorbjörn Andersson
Sure, it was obvious to us, but not necessarily to the reader.
2013-04-02HOPKINS: Rework OPTI_ONE to make it more readable, rename itStrangerke
2013-04-02HOPKINS: More renaming in ObjectsManagerStrangerke
2013-04-01HOPKINS: Some renaming in ObjectsManagerStrangerke
2013-04-02NEWS: Mention INSANE fixes.Eugene Sandulenko
2013-04-02SCUMM: Fix bug #3575444: "FT: Enemy behaviour in biker fight"Eugene Sandulenko
Also fixed enemy behavior along the way. No wonder it differed from the original!
2013-04-02SCUMM: More fixes in INSANEEugene Sandulenko
2013-04-01HOPKINS: Some renaming in TalkManagerStrangerke
2013-04-01SCI: Set the song's sound queue signal to -1 when stopping a sound, like ↵Filippos Karapetis
SSCI does Previously, we set the signal of the sound objects themselves to -1, but set the sound queue's signal to 0. This now matches the original behavior.
2013-04-01SCI: Fix bug #3605269 - "SCI: KQ5 Windows CD - Game Hangs Before Final Battle"Filippos Karapetis
This is caused because songs 1840, 1843 and 1849 are all missing their special SCI signaling channel (channel 15), so the game scripts wait indefinitely for signals which are never set
2013-03-31HOPKINS: Fix another error reported by Valgrind. Thanks Eriktorbjorn for ↵Strangerke
reporting it
2013-03-31HOPKINS: Fix invalid read reported by Valgrind. Thanks Eriktorbjorn for the helpStrangerke
2013-03-31HOPKINS: Refactored use of TEMP.SCR for screen backups to use a memory bufferPaul Gilbert
2013-03-31HOPKINS: Fixed palette glitch during underwater base fade-inPaul Gilbert
2013-03-31HOPKINS: Renamed anonymous parameter in LinesManagerPaul Gilbert
2013-03-31HOPKINS: Converted iRegul to an EventMode enumerationPaul Gilbert
2013-03-31HOPKINS: Renamed some local variables used for BobItem initializationPaul Gilbert
2013-03-31HOPKINS: Renamed remaining fields of BobItem classPaul Gilbert
2013-03-30WINTERMUTE: Add a console command, "dump_file", to dump resource files to diskFilippos Karapetis
2013-03-30SCUMM: Fix more bugs in INSANEEugene Sandulenko
2013-03-30SCUMM: Fix several bugs in INSANEEugene Sandulenko
2013-03-30SCUMM: Fix bug #3546434: "SCUMM: FT glitches in Vulture encounter on old ↵Eugene Sandulenko
mine road" There was a missing Sfx call.
2013-03-30HOPKINS: Rename display buffersStrangerke
2013-03-30HOPKINS: Slight cleanup to silence cppcheck warning.Torbjörn Andersson
2013-03-30SCI: Fix two script bugs in PQ1 (message tuple typos) - bug #3605654Filippos Karapetis
2013-03-30SCI: Fix script bug #3606025 - "SCI: Crazy Nick's: King Graham's Challenge ↵Filippos Karapetis
Backgammon Crash" The script in question has a bug - it was fixed for checkers, but not backgammon
2013-03-30HOPKINS: More renaming in ObjectsManagerStrangerke
2013-03-30HOPKINS: Some refactoring and renaming in LinesManager and ObjectsManagerStrangerke
2013-03-29HOPKINS: Add a debug function to display current scene numberStrangerke
2013-03-29HOPKINS: More renamingStrangerke
2013-03-29HOPKINS: Some refactoring and renaming in ObjectsManagerStrangerke
2013-03-29HOPKINS: Add debugger command to change sceneStrangerke
2013-03-29HOPKINS: Implement Load from GUIStrangerke
2013-03-29KYRA: Add detection entry for LOL french v1.20 (extracted) datafiles.D G Turner
This is from bug #3608967 - "Lands of Lore - french version 1.20 MD5".
2013-03-29SCI: Stop and clear sounds that have no data. Fixes an issue in KQ6 MacFilippos Karapetis
Thanks to waltervn and clone2727 for the original patch. Tested LSL5 with this change, and the problematic sound in the mud wrestling scene is handled correctly
2013-03-28README: Add pegasus to the list of supported gamesMatthew Hoops
2013-03-28NEWS: Mention pegasus supportMatthew Hoops
2013-03-28ENGINES: Enable pegasus by defaultMatthew Hoops
2013-03-28SCI: Fix drawing in SCI21 hires games without breaking lowres SCI2/SCI21 gamesFilippos Karapetis
2013-03-28HOPKINS: Remove dead code. Thanks eriktorbjorn for reporting itStrangerke
2013-03-28HOPKINS: Some renaming in LinesManagerStrangerke