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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-10-02
AVALANCHE: Move ControlCharacter enum to enums
Strangerke
2013-10-02
AVALANCHE: Repair shadowed variable.
uruk
2013-10-02
AVALANCHE: Use Doxygen comments in Animation
Strangerke
2013-10-01
AVALANCHE: some more work on variables
Strangerke
2013-10-01
AVALANCHE: more work on variables
Strangerke
2013-10-01
AVALANCHE: Remove verbosity related to the use of Magics enum
Strangerke
2013-10-01
AVALANCHE: More work on variables
Strangerke
2013-10-01
AVALANCHE: Remove useless variable, move variables to dialogs
Strangerke
2013-10-01
AVALANCHE: Set private some more variables
Strangerke
2013-10-01
AVALANCHE: Rename getIcon() to drawIcon(), move it to Graphics from Dialogs, ↵
uruk
implement it. Repair Dialogs::scrollModeDialogue().
2013-10-01
AVALANCHE: Implement Dialogs::displayQuestion(), repair setSeed() and ↵
uruk
getRandomNumber() calls.
2013-10-01
AVALANCHE: Move drawSign() from Dialogs to Graphics. Implement it.
uruk
2013-10-01
AVALANCHE: Move some more variables out of Avalanche
Strangerke
2013-10-01
AVALANCHE: Rename _scrollNum to improve readibility
Strangerke
2013-10-01
AVALANCHE: _scrollNum is now a C index
Strangerke
2013-10-01
AVALANCHE: Move _scroll and _scrollNum to Dialogs. Remove a useless variable
Strangerke
2013-10-01
AVALANCHE: More refactoring
Strangerke
2013-10-01
AVALANCHE: Move several variables to make them private
Strangerke
2013-09-30
AVALANCHE: Remove various dead variables and associated code
Strangerke
2013-09-30
AVALANCHE: Little refactoring in background
Strangerke
2013-09-30
AVALANCHE: Implement keyboard control in Dialogs::scrollModeDialogue().
uruk
2013-09-30
AVALANCHE: Remove bytefields, which are set but never used
Strangerke
2013-09-30
AVALANCHE: Rename getFlag(), change _roomTime to uint32
Strangerke
2013-09-29
AVALANCHE: Fix more gcc warnings reported by wjp
Strangerke
2013-09-29
AVALANCHE: Silent warnings reported by wjp
Strangerke
2013-09-29
AVALANCHE: Move debug display of magic lines to debugger
Strangerke
2013-09-29
AVALANCHE: Set drawArc private
Strangerke
2013-09-29
AVALANCHE: Rework calcHand, move another function to Graphics
Strangerke
2013-09-29
AVALANCHE: Move code from Menu to Graphics
Strangerke
2013-09-29
AVALANCHE: Rename Graphics to avoid confusion, add drawBackgroundSprite(), ↵
Strangerke
set _background private
2013-09-29
AVALANCHE: Scrolls is now set to private
Strangerke
2013-09-29
AVALANCHE: move some more functions to Graphics
Strangerke
2013-09-29
AVALANCHE: Add some more graphic functions
Strangerke
2013-09-28
AVALANCHE: Partially move drawScroll to Graphics
Strangerke
2013-09-28
AVALANCHE: More rework on Graphic code
Strangerke
2013-09-28
AVALANCHE: Set the Magic surface as private, some associated rework
Strangerke
2013-09-28
AVALANCHE: Move some more functions to Graphics
Strangerke
2013-09-28
AVALANCHE: Use an enum for the Mouse cursor identifier
Strangerke
2013-09-28
AVALANCHE: Move mouse cursor display functions to Graphics
Strangerke
2013-09-28
AVALANCHE: Move Digits and Directions to Graphics
Strangerke
2013-09-27
AVALANCHE: Move background loading to Graphics
Strangerke
2013-09-27
AVALANCHE: Move Zoom to Graphics
Strangerke
2013-09-27
AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵
Strangerke
variables
2013-09-27
AVALANCHE: Remove a couple of unused variables
Strangerke
2013-09-27
AVALANCHE: Misc minor polishing
Strangerke
2013-09-27
AVALANCHE: Merge Avalot and AvalancheEngine
Strangerke
2013-09-27
AVALANCHE: Move a couple of variables to Sequence, more private variables
Strangerke
2013-09-27
AVALANCHE: More function deduplication, remove a magic value
Strangerke
2013-09-27
AVALANCHE: Rename Sequence functions
Strangerke
2013-09-26
AVALANCHE: Fix bug in Sequence.
uruk
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