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2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; ↵Max Horn
augmented by some more changes of mine svn-id: r8482
2003-06-14fixed aquadran's Windows fix (a pointer is const for good reasons; simply ↵Max Horn
casting it to something non-const is bad, and undermines the compilers aliasing detection svn-id: r8481
2003-06-14cleanupMax Horn
svn-id: r8480
2003-06-14Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgottenTorbjörn Andersson
who pointed this out, and I don't know which games use it. svn-id: r8479
2003-06-14fix for bug #749249, related with path of game data placed on root drive ↵Paweł Kołodziejski
under win98 svn-id: r8478
2003-06-14revert some changes as simon uses dynamic file objects for sound objects ↵Jonathan Gray
later on svn-id: r8477
2003-06-14make file objects stack based where possible, fixes a bunch of leaksJonathan Gray
svn-id: r8476
2003-06-14init actor things to make valgrind happyJonathan Gray
svn-id: r8475
2003-06-14small fixMax Horn
svn-id: r8474
2003-06-14renamed _bcr -> _costumeRendererMax Horn
svn-id: r8473
2003-06-14oopsJonathan Gray
svn-id: r8472
2003-06-14another leakJonathan Gray
svn-id: r8471
2003-06-14fix leaksJonathan Gray
svn-id: r8470
2003-06-14init _2byteFontPtrMax Horn
svn-id: r8469
2003-06-14runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPTMax Horn
svn-id: r8468
2003-06-14cleanupMax Horn
svn-id: r8467
2003-06-14fix bug #754378 (I hope)Oliver Kiehl
svn-id: r8466
2003-06-14fix 0.0368 text decoding bugOliver Kiehl
svn-id: r8465
2003-06-14Format string/argument mismatch fix.Torbjörn Andersson
svn-id: r8464
2003-06-14Format string/argument mismatch fixes.Torbjörn Andersson
svn-id: r8463
2003-06-14add support for strange beos gcc version stringsJonathan Gray
svn-id: r8462
2003-06-13Cast %c error() parameters to byte before printing, like we do elsewhere.Torbjörn Andersson
svn-id: r8461
2003-06-13Hack to avoid bad actor crash in o5_walkActorToActor() when using the camelTorbjörn Andersson
in the FOA "wits" path. We have a number of these hacks now... svn-id: r8460
2003-06-13make -z output align nicelyJonathan Gray
svn-id: r8459
2003-06-13fix for bug #752843 (based on patch #748675)Max Horn
svn-id: r8458
2003-06-13fix for bug #752860 (based on patch #748675)Max Horn
svn-id: r8457
2003-06-13Added comment on how Sam & Max uses one of the current unimplementedTorbjörn Andersson
opcodes. svn-id: r8456
2003-06-12remove unnecessary newlineMax Horn
svn-id: r8455
2003-06-12Fixed problem with variant game IDs (e.g. 'tentaclea')Jamieson Christian
svn-id: r8454
2003-06-12Removed S&M Bumpusville hack made unnecessary byJamieson Christian
another fix (presumably the BOT Diner fix). svn-id: r8453
2003-06-12Made notation of transient config domains consistent.Jamieson Christian
Now all transient config domains use a name in the form _TRANSIENT_DOMAIN svn-id: r8452
2003-06-12this camera movement check seems to be new in V4 (or even V5 ?)Max Horn
svn-id: r8451
2003-06-12Added MPU401 crash fixJamieson Christian
svn-id: r8450
2003-06-12Fixed MSVC warningJamieson Christian
svn-id: r8449
2003-06-12rework loom subtitle option handingJonathan Gray
svn-id: r8448
2003-06-12indentionMax Horn
svn-id: r8447
2003-06-12hook subtitle variable up to f9 for loomcdJonathan Gray
svn-id: r8446
2003-06-12make readable on standard terminal without wrapping (80 char)Jonathan Gray
svn-id: r8445
2003-06-12This was missingChris Apers
svn-id: r8444
2003-06-12maniac/zak are working nowTravis Howell
svn-id: r8443
2003-06-12Update indy3ega/loomega issuesTravis Howell
svn-id: r8442
2003-06-12The compressed box matrix would sometimes refer to the box after the lastTorbjörn Andersson
one. This was probably harmless, but the fix seems to be trivial. I hope. svn-id: r8441
2003-06-12Applied Jamieson630's race condition fix to the ALSA driver as well.Torbjörn Andersson
svn-id: r8440
2003-06-11some walk fixesMax Horn
svn-id: r8439
2003-06-11fixed createBoxMatrix for small header games (bug #752844)Max Horn
svn-id: r8438
2003-06-11Fixed command line options being ignored when the launcher is used.Jamieson Christian
Again, I hope I'm manipulating the domain-based config architecture correctly. I've created yet another transient domain called "_COMMAND_LINE", so that after game-specific options are loaded, the command line options can be loaded and override the config file. GUI options are then loaded so as to override command line options. svn-id: r8437
2003-06-11Removed unnecessary warning.Jamieson Christian
svn-id: r8436
2003-06-11fixed cast warningsMax Horn
svn-id: r8435
2003-06-11Fix for bug [741592] GUI: Switching music driver mixes up musicJamieson Christian
Implement true music driver selection from the GUI options dialog. This implementation depends on a new, transient config domain called "user-overrides". Probably any other config changes made from the options dialog will need to go into this domain, which is now loaded after the game settings are loaded. I hope this is the right way to do it. I'm still a little fuzzy about our game settings architecture. If anybody suddenly gets a "[user-overrides]" section showing up in their scummvm.ini or scummvm.rc files, you'll know why. svn-id: r8434
2003-06-11Fixed post-mortem attempts to transmit MIDI dataJamieson Christian
svn-id: r8433