Age | Commit message (Collapse) | Author |
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svn-id: r48125
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texts and resources tables are switched in the TOT file
svn-id: r48124
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svn-id: r48123
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svn-id: r48122
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svn-id: r48121
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svn-id: r48120
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svn-id: r48119
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svn-id: r48118
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svn-id: r48117
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built for ARM and many other architectures. arm*-linux-gnueabi will pick up Angstrom toolchains anyway.
svn-id: r48116
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svn-id: r48115
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svn-id: r48112
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svn-id: r48111
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svn-id: r48108
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svn-id: r48106
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svn-id: r48105
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svn-id: r48104
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svn-id: r48102
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engines + GUI and proper keypad handling
svn-id: r48101
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svn-id: r48100
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(no display yet)
svn-id: r48099
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svn-id: r48098
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svn-id: r48097
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svn-id: r48096
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when saving a game
svn-id: r48095
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the background table field was passed to the method, so it won't try to do a redundant copy to itself
svn-id: r48094
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our own.
svn-id: r48093
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svn-id: r48092
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overflow
svn-id: r48091
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svn-id: r48090
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svn-id: r48089
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svn-id: r48088
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svn-id: r48087
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svn-id: r48086
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svn-id: r48085
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svn-id: r48084
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svn-id: r48083
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svn-id: r48082
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svn-id: r48081
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The resource caching trades increased memory usage against disk access.
This functionality can be disabled and enabled by the console "cache" command.
svn-id: r48080
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svn-id: r48079
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svn-id: r48078
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svn-id: r48077
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svn-id: r48076
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algorithm much better.
svn-id: r48075
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svn-id: r48074
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svn-id: r48073
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svn-id: r48072
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svn-id: r48071
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for the dome and prison combinations.
svn-id: r48070
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