Age | Commit message (Collapse) | Author |
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connected to Geida's follow-function. Repair the so-called "also" lines.
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and there.
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loading from the Launcher.
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indexes in various places.
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connected to it.
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Repair Trip::neardoor(). Introduce Parser::handleFunctionKey(), partially implement it. Implement Gyro::f5_does(). Implement missing part of Lucerna::enterroom().
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previously upgraded Celer::show_one() properly.
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triptype::walkto().
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handle it's cases in Lucerna:enterroom() and Trip::open_the_door(). Remove unnecessary typecasts in Celer::pics_link(), upgrade Celer::show_one(). Introduce Graphics::refreshBackground(), use it where needed.
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timer system to do so.
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original engine regarding timing of animations/scrolls/etc. when loading a savegame using this variable.
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system. Repair Trip::trippancy_link().
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loadGame() in, add expandDate() to AvalancheEngine. Revise Avalot::setup(). Repair Lucerna::load() and triptype::init().
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canSaveGameStateCurrently() and canLoadGameStateCurrently() in AvalancheEngine.
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loadGameState(). Add loadGame(). Rename generateSaveFileName() to getSaveFileName(). AvalancheMetaEngine: Add listSaves() and removeSaveState().
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AvalancheEngine::generateSaveFileName(), AvalancheEngine::saveGame().
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hall 2) via East (150) and West (175) exits
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This will obviously make 'smapLen' a lot smaller in most cases, so
there may be regressions. But I hope this is correct, though I
don't know why the size is big-endian while the offset is little-
endian.
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Since _actors[i]->_sound is an array, it can't ever be NULL.
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Since ah->data is an array, it can't ever be NULL.
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Since ah->data is an array, it can't ever be NULL.
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connected to it. (Except sounds.)
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