aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-04-13PEGASUS: Fix showing save failed dialog when not using the GMMMatthew Hoops
2014-04-13AGOS: Fix music looping when using Roland MT-32 music in Simon the Sorcerer 2.Kirben
2014-04-13FULLPIPE: Implement StepArray::insertPoints()Eugene Sandulenko
2014-04-13FULLPIPE: Implement StaticANIObject::startAnimSteps()Eugene Sandulenko
2014-04-13AVALANCHE: Add HighScore.uruk
2014-04-13AVALANCHE: Fix Ghostroom's destructor.uruk
2014-04-13FULLPIPE: Implement StaticANIObject::show2()Eugene Sandulenko
2014-04-12AVALANCHE: Remove useless warnings.uruk
2014-04-12AVALANCHE: Merge ghostDrawGhost and ghostDrawGlerk.uruk
2014-04-12AVALANCHE: Remove unnecessary TODOs.uruk
2014-04-12AVALANCHE: Unify kProcGeida and kProcSpludwick under kProcFollowAvvy.uruk
Also rename connected function geidaProcs() to follow() and update it's comments.
2014-04-12AVALANCHE: Rename _seeScroll to _runAnimations and swap it's meaning.uruk
2014-04-12FULLPIPE: Implement BallChain::removeBall()Eugene Sandulenko
2014-04-11FULLPIPE: Implement StaticANIObject::startMQIfIdle()Eugene Sandulenko
2014-04-10FULLPIPE: Implement ModalMainMenu::handleMessage()Eugene Sandulenko
2014-04-10FULLPIPE: Implement ModalMainMenu::enableDebugMenu()Eugene Sandulenko
2014-04-10FULLPIPE: Implement ModalMainMenu::enableDebugMenuButton()Eugene Sandulenko
2014-04-09FULLPIPE: Implement ModalMainMenu constructorEugene Sandulenko
2014-04-08FULLPIPE: Renames in scene29. This completes the sceneEugene Sandulenko
2014-04-08FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-07FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-07FULLPIPE: More work on renaming in scene29Eugene Sandulenko
2014-04-07WINTERMUTE: Correct mistaken identification of JULIA 1.2 as Steam-versionEinar Johan Trøan Sømåen
It is actually the version from Bundle in a Box
2014-04-06FULLPIPE: Further renames in scene29Eugene Sandulenko
2014-04-06AVALANCHE: Remove some leftovers of the mini-games.uruk
2014-04-06AVALANCHE: Fix drawing of the toolbar regardless of loading.uruk
2014-04-06WINTERMUTE: Add detection for 1/2 RitterEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection for the Reversion2 2.0.2412 (Linux)Einar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection entry for Rhiannon: Curse of the four BranchesEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection entry for Corrosion: Cold Winter WaitingEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add detection entry for Ghost in the SheetEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add a detection entry for the steam version of J.U.L.I.A.Einar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Add another detection-entry for BickadoodleEinar Johan Trøan Sømåen
2014-04-05WINTERMUTE: Replace (fangame) and wmefan-, with (unknown version) and wmeunk-Einar Johan Trøan Sømåen
2014-04-05FULLPIPE: More renames in scene29Eugene Sandulenko
2014-04-04FULLPIPE: Renames in scene29Eugene Sandulenko
2014-04-03FULLPIPE: Implement sceneHandler29_winArcade()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub05()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_sub03()Eugene Sandulenko
2014-04-02FULLPIPE: Implement sceneHandler29_shootRed()Eugene Sandulenko
2014-04-02CONFIGURE: Remove noisy format warnings from AmigaOS4 builds.D G Turner
This is due to the 4 byte long as int32 which leads to format mismatch warnings. These are supressed to allow any real issues to be seen.
2014-04-01FULLPIPE: Implement sceneHandler29_shootGreen()Eugene Sandulenko
2014-04-01Merge pull request #453 from lordhoto/android-16bit-cursorJohannes Schickel
ANDROID: Fix color key handling for 16bit mouse cursors.
2014-03-31FULLPIPE: Implement sceneHandler29_animBearded()Eugene Sandulenko
2014-03-31ANDROID: Make transparent cursor pixels all 0 in 16bit cursor mode.Johannes Schickel
Since the Android backend uses glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) we need to make the transparent cursor pixels all 0 otherwise we might get artifacts from blending.
2014-03-30Merge pull request #457 from fingolfin/clang-fixesJohannes Schickel
SCUMM: Avoid potential issues casting invalid values to enum
2014-03-30SCUMM: Avoid potential issues casting invalid values to enumMax Horn
A compiler could in principle decide that a ResType enum can never equal 0xFF or 0xFFFF, and thus incorrectly optimize the ScummEngine::saveOrLoad code. So check the value *before* casting it.
2014-03-30FULLPIPE: Implement sceneHandler29_manHit()Eugene Sandulenko
2014-03-30Merge pull request #456 from fingolfin/clang-fixesEugene Sandulenko
ALL: Resolve multiple clang warnings
2014-03-30FULLPIPE: Implement sceneHandler29_sub16()Eugene Sandulenko