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2004-06-25Set fast mode for HE7 games too.Travis Howell
FIXME not needed, originals used getGraphicsPerformance() svn-id: r14045
2004-06-25Display error based on the version a game is believed to be when reading ↵Jonathan Gray
MAXS block. Note additional C++ engine based version of spydemo. svn-id: r14044
2004-06-25Check blocksize when reading MAXS, may potentially detect HE versions using ↵Jonathan Gray
it in future. Add/Correct some more HE targets. svn-id: r14043
2004-06-25CorrectionTravis Howell
svn-id: r14042
2004-06-25move puttzoo to _heversion 72 as it needs the newer MAXS block reading code, ↵Jonathan Gray
add bluesabctimedemo target svn-id: r14041
2004-06-25there were never dos versions of these HE titles so bump _heversion up to 70Jonathan Gray
svn-id: r14040
2004-06-25Fix regression in HE 7.2 gamesTravis Howell
svn-id: r14039
2004-06-25add debugging messages for index blocks which don't already have them via ↵Jonathan Gray
readResTypeList svn-id: r14038
2004-06-25Minor cleanupTravis Howell
svn-id: r14037
2004-06-25Fix minor bug in akos codec1Travis Howell
svn-id: r14036
2004-06-25Fix $Header$Eugene Sandulenko
svn-id: r14035
2004-06-24Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.Eugene Sandulenko
svn-id: r14034
2004-06-24Add grabCursorFromBuffer() function.Eugene Sandulenko
svn-id: r14033
2004-06-24Add some more HE7 differences.Travis Howell
svn-id: r14032
2004-06-24Phase #2 of HE v7.0+ cursors. Still no visual output, but all data isEugene Sandulenko
parsed now. svn-id: r14031
2004-06-24Extended ReadMemoryStream class with seek methodEugene Sandulenko
svn-id: r14030
2004-06-24Not required for WIN32Travis Howell
svn-id: r14029
2004-06-24Add missing codeTravis Howell
svn-id: r14028
2004-06-24Fix mouse cursors hotspot in HE games.Travis Howell
HE games don't change cursor hotspot, when changing cursor image. svn-id: r14027
2004-06-24Fix comi regressionTravis Howell
svn-id: r14026
2004-06-24Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no ↵Travis Howell
longer works) svn-id: r14025
2004-06-24Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractorEugene Sandulenko
incorporated from icotools, no display, just searching it in resources and display a warning. Graphics converter is on the way. Code is NOT endian-safe. It will not work on BE system, as was tested by joostp. Please, fix endianess. svn-id: r14024
2004-06-23Proper fix for detecting --platform command line switchEugene Sandulenko
svn-id: r14023
2004-06-23forgot oneJonathan Gray
svn-id: r14022
2004-06-23OoopsTravis Howell
svn-id: r14021
2004-06-23Remove duplicate codeTravis Howell
svn-id: r14020
2004-06-23add some hev7 itemsJonathan Gray
svn-id: r14019
2004-06-23Checked opcodedTravis Howell
svn-id: r14018
2004-06-23for whatever reason hev7 gives us a 244 for quit instead of 160Jonathan Gray
svn-id: r14017
2004-06-23TypoTravis Howell
svn-id: r14016
2004-06-23As the comment above this code section states, the only reason we accept ↵Max Horn
1,2,3 here is for backward compatibility. 4 and 5 never were legal values, hence they shouldn't be detected svn-id: r14015
2004-06-23this still needs to be sorted out properly but it seems the majority of ↵Jonathan Gray
cases use 0 not 255 need to distinguish which in future... svn-id: r14014
2004-06-23fbear always uses a transparency colour of 5 in codec 16Jonathan Gray
svn-id: r14013
2004-06-23Positive values are only used in DOS version of fbear.Travis Howell
svn-id: r14012
2004-06-23Fix room changing in HE7 games.Travis Howell
svn-id: r14011
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010
2004-06-23use the correct transparency colour for akos codec 16 with hev7Jonathan Gray
svn-id: r14009
2004-06-23Fixed FT, so battles are not so ridiculously easy as before. Now match originalEugene Sandulenko
svn-id: r14007
2004-06-23Enable some sound support in HE7 games.Travis Howell
svn-id: r14006
2004-06-23Fixed recognition of command-line --platform optionEugene Sandulenko
svn-id: r14005
2004-06-23oops. Forgot to remove debug output and rename resource type.Eugene Sandulenko
svn-id: r14004
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-06-22Implement 24-bit read from memory functionsEugene Sandulenko
svn-id: r14002
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
svn-id: r14001
2004-06-22compilation fix from Nicolas Joly, bug #976657Jonathan Gray
svn-id: r14000
2004-06-22Add FBEAR: Partial fix for the piano, patch #977249Travis Howell
svn-id: r13999
2004-06-21dont wait for end of stream while playing insanePaweł Kołodziejski
svn-id: r13998
2004-06-21call imuse directlyPaweł Kołodziejski
svn-id: r13997
2004-06-21UpdateTravis Howell
svn-id: r13996
2004-06-21More HE v7.0+ resource fixes.Eugene Sandulenko
Make puttdemo.win runnable again. svn-id: r13994