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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-03-16
OPENGL: Slightly cleanup programmable pipeline handling.
Johannes Schickel
2016-03-16
OPENGL: (Partly) move context specific handling to Context.
Johannes Schickel
2016-03-16
OPENGL: Make Context::reset explicitly reset state.
Johannes Schickel
2016-03-16
OPENGL: Slight simplifcation for opengl-func.h usage.
Johannes Schickel
2016-03-16
OPENGLSDL: Destroy GL context on exit with SDL2.
Johannes Schickel
2016-03-16
OPENGL: Handle destruction gracefully when no context is setup.
Johannes Schickel
2016-03-16
OPENGL: Add support for shaders with GL contexts.
Johannes Schickel
2016-03-16
OPENGL: Reset context description on context destroy.
Johannes Schickel
2016-03-16
OPENGL: Reset full context structure.
Johannes Schickel
2016-03-16
OPENGL: Support GLES2 contexts.
Johannes Schickel
2016-03-16
OPENGL: Typo.
Johannes Schickel
2016-03-16
OPENGL: Simplify orthogonal projection setup.
Johannes Schickel
2016-03-16
OPENGLSDL: Slight cleanup.
Johannes Schickel
2016-03-16
OPENGL: Simplify context type setting.
Johannes Schickel
2016-03-16
OPENGLSDL: Try to use GL(ES) context SDL2 defaults to.
Johannes Schickel
2016-03-16
OPENGL: Support RGB555 for OpenGL ES output.
Johannes Schickel
2016-03-16
OPENGL: Allow runtime specification of OpenGL mode.
Johannes Schickel
2016-03-16
OPENGL: Remove support for ARGB8888.
Johannes Schickel
2016-03-16
OPENGL: Rename GLCALL to GL_CALL.
Johannes Schickel
2016-03-16
OPENGL: Resolve OpenGL functions on run-time.
Johannes Schickel
2016-03-16
OPENGL: Define GLCALL in opengl-sys.h.
Johannes Schickel
2016-03-16
OPENGL: Add functionality to query OpenGL functions on runtime.
Johannes Schickel
2016-03-16
OPENGL: Refactor GL extension handling slightly.
Johannes Schickel
2016-03-16
WAGE: Added 5 more games to detect. Drakmyth Castle is a big game
Eugene Sandulenko
2016-03-16
SCUMM: Slight renaming for clarification.
Johannes Schickel
2016-03-16
SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus.
Johannes Schickel
2016-03-16
SCI: Add workaround for restoring kq6 saved games (lowres/hires)
Martin Kiewitz
2016-03-16
WAGE: More games to detection, all have problems
Eugene Sandulenko
2016-03-16
WAGE: Implement script command in debugger
Eugene Sandulenko
2016-03-16
WAGE: Enhanced 'scenes' debug command
Eugene Sandulenko
2016-03-16
WAGE: Put debugger in tilde key `~'
Eugene Sandulenko
2016-03-16
SAGA: Fix interface colors in French and German versions of IHNM
Torbjörn Andersson
2016-03-16
SCI32: Implement analyzeForRemap()
Filippos Karapetis
2016-03-16
SCI32: Implement the remapping drawing functions
Filippos Karapetis
2016-03-16
SCI32: Implement analyzeUncompressedForRemap()
Filippos Karapetis
2016-03-16
SCI32: Spacing
Filippos Karapetis
2016-03-16
SCI32: Remove dead code related to priority map handling
Filippos Karapetis
2016-03-16
SCI32: Global 12 contains the previous room
Filippos Karapetis
2016-03-16
SCI32: Remove getColorAtCoordinate()
Filippos Karapetis
2016-03-15
SCI32: Initialise all scaler tables
Colin Snover
2016-03-15
SCI32: More work on remapping
Filippos Karapetis
2016-03-15
NEWS: Reword Windows MIDI bug fix description.
Johannes Schickel
2016-03-15
NEWS: Engine name consistency fixes.
Johannes Schickel
2016-03-15
NEWS: Improve wording slightly.
Johannes Schickel
2016-03-15
NEWS: Consistency fixes.
Johannes Schickel
2016-03-15
NEWS: Sync 1.8.1 section
Eugene Sandulenko
2016-03-15
WAGE: Plug the debugger in
Eugene Sandulenko
2016-03-15
WAGE: Added engine debugger stub
Eugene Sandulenko
2016-03-15
WAGE: Better menu shortcut parsing. This fixes Jumble!
Eugene Sandulenko
2016-03-15
WAGE: More games to detection
Eugene Sandulenko
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