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2009-06-07Added some new method variants to Common::StringMax Horn
2009-06-07Added an experimental '--upgrade-targets' option (to be refined; and possibly...Max Horn
2009-06-07AGI: Fixed typo in game name ;)Max Horn
2009-06-07LOL: implemented some missing monster animation codeFlorian Kagerer
2009-06-07MD5 from bugreport #2797962: "SCI: Laura Bows 2 german, md5"Eugene Sandulenko
2009-06-07Added MD5 from Bug #2796782: "SCI: LSL1 Russian MD5"Eugene Sandulenko
2009-06-07Mention recent improvementsEugene Sandulenko
2009-06-07Suppress inclusion of a not yet committed fileArnaud Boutonné
2009-06-07Suppress use of parse_v1 and parse_v2 as DrMcCoy got rid of them.Arnaud Boutonné
2009-06-07SCI: Resmgr cleanup and preparations for moving resource36 handling into resmgr.Walter van Niftrik
2009-06-07Dropping the v1 parser functions in favour of the extended v2 onesSven Hesse
2009-06-07Add support for "WF_NO_LAST_FRAME" in WSA v1 code too. Since so far every v1 ...Johannes Schickel
2009-06-07Fix WSA v2 code, now the automap remove WSA file in Lands of Lore plays corre...Johannes Schickel
2009-06-07LOL: implemented king richard healing sequenceFlorian Kagerer
2009-06-06Fascination needs o1_assign. o2_assign breaks the DOS floppy versionSven Hesse
2009-06-06Renamed the evaluateStore opcodes to assign, because that's what they areSven Hesse
2009-06-06GUI: Tweaked the launcher so that TAB switches focus between the list and the...Max Horn
2009-06-06GUI: Pressing 'ESC' in the Launcher's quick search field now resets the searc...Max Horn
2009-06-06GUI: Simplified ThemeEngine::getImageSurface (this way it's easier to add mor...Max Horn
2009-06-06Setting the game type of the generic demoplayer to Urban so it can make use o...Sven Hesse
2009-06-06Fixing the demoplayer's auto double mode and added a REBASE0 option that sets...Sven Hesse
2009-06-06Fixing the Woodruff intro: Using a flag that's /not/ already used be the scriptsSven Hesse
2009-06-06GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-...Max Horn
2009-06-06Make script executableEugene Sandulenko
2009-06-06Virtual Keyboard: Add 320*240 support (in addition to 640*480) to the default...John Willis
2009-06-06Moved some more debug commands to ScummVM's coneoleFilippos Karapetis
2009-06-06Made fix for empty game list on starting MassAdd a bit more robust.Johannes Schickel
2009-06-06Virtual Keyboard: 'Ab'use the console font to get a font small enough to be u...John Willis
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-06-06Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.Johannes Schickel
2009-06-06Bring old 'quick search' behavior of games list back.Eugene Sandulenko
2009-06-06- Flag Kyra3 detection entries with GUIO_NOMIDIJohannes Schickel
2009-06-06Demoplayer:Sven Hesse
2009-06-06Fixed assertion when starting mass add and there are no games currently in th...Filippos Karapetis
2009-06-06LOL: fix flying item hit processingFlorian Kagerer
2009-06-06Flag all games without full voice over with GUIO_NOSPEECH.Johannes Schickel
2009-06-06Updated the MSVC project files of the SCUMM engine for commit #41282Filippos Karapetis
2009-06-06Fix printf format argument related warnings.Johannes Schickel
2009-06-06Restore search.bmp which was lostEugene Sandulenko
2009-06-06Bump theme version to 0.5 due to number of recent changes.Eugene Sandulenko
2009-06-06Shut gcc warning.Eugene Sandulenko
2009-06-06Added GUI options for newly added gamesEugene Sandulenko
2009-06-06Added CoCo3 version of SQ1Eugene Sandulenko
2009-06-06Added couple of newly discovered fanmade AGI games.Eugene Sandulenko
2009-06-06Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.Eugene Sandulenko
2009-06-06Disable MIDI controls if GUIO_NOMIDI is setEugene Sandulenko
2009-06-06Add empty file to cheat git-svnEugene Sandulenko
2009-06-06Removed unused variableFilippos Karapetis
2009-06-06Add support for GUI options to SCUMM engineEugene Sandulenko
2009-06-06Disable load from the launcher button for AGOS and Gob games with use of GUI ...Eugene Sandulenko