Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-14 | Fixed behavior of "m" key under simon1dos. | Jamieson Christian | |
The "m" key was turning off both music AND MIDI sound effects. It now turns off only the music. svn-id: r9014 | |||
2003-07-14 | Fixed error that resulted in bad script tracking | Jamieson Christian | |
when creating sprites during a savegame load after having been at certain locations. (If that sounds convoluted, it's because I don't know why I fixed what I did, only that the code we had was not quite constructed properly from assembler references.) svn-id: r9013 | |||
2003-07-14 | Fix fixme | James Brown | |
svn-id: r9012 | |||
2003-07-14 | Allow debugger in full screen mode | Travis Howell | |
svn-id: r9011 | |||
2003-07-14 | fix bug #770784: Talking characters stay at last frame | Robert Göffringmann | |
svn-id: r9010 | |||
2003-07-14 | Fix for Bug [770838] SIMON1DOS: Fatal crashes with French version | Jamieson Christian | |
Fix variable underflow for large subtitle strings with no discernable whitespace. This fixes crashes for French subtitles that do, in fact, have whitespace but perhaps not using the same ASCII character that we scan for. Anyway, the text will display, albeit with an extra blank line, and ScummVM no longer blows up. svn-id: r9009 | |||
2003-07-14 | Inventory position is the same in both v1 and v2 games | Travis Howell | |
svn-id: r9008 | |||
2003-07-14 | fixed toggling music on/off after savegame restore | Robert Göffringmann | |
svn-id: r9007 | |||
2003-07-14 | fixed text drawing bug and made sure autosave doesn't save if engine is in ↵ | Robert Göffringmann | |
logic_choose mode svn-id: r9006 | |||
2003-07-14 | Fixed typo. While I agree that this error should have | Jamieson Christian | |
been caught before committing (compiler didn't detect need to do incremental build, sorry), I think if something this trivial is going to get such a reaction, I have to agree with Fingolfin that a release or RC branch is advisable regardless of how slow one predicts the CVS traffic will be. svn-id: r9005 | |||
2003-07-14 | We ARE in a cvs freeze, PLEASE at least test if your code compiles before ↵ | James Brown | |
commiting... Jamieson, this isn't even a valid line of C! @toad Jamieson630 svn-id: r9004 | |||
2003-07-14 | Update readme a bit. Can someone please update the build instructions re: ↵ | James Brown | |
using Configure? svn-id: r9003 | |||
2003-07-14 | zak v1 uses same sound resources as zak v2 | Travis Howell | |
svn-id: r9002 | |||
2003-07-14 | Feature [770161] SIMON: Remap instruments to GM | Jamieson Christian | |
Apparently Simon 1 (all versions) uses MT32 instruments, so now we map them to GM *unless* the --native-mt32 option was specified. svn-id: r9001 | |||
2003-07-14 | Redraw screen when loading v1 saved game | Travis Howell | |
svn-id: r9000 | |||
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell | |
svn-id: r8999 | |||
2003-07-14 | Ooops, was in reverse. | Travis Howell | |
svn-id: r8998 | |||
2003-07-14 | A few color fixes for v1/v2 | Travis Howell | |
svn-id: r8997 | |||
2003-07-14 | V1 Zak fixes and hacks. (Woo, it rhymes! :) | James Brown | |
svn-id: r8996 | |||
2003-07-13 | workaround for bug #770093 (Zak256 Crash inside of Sphinx) | Max Horn | |
svn-id: r8995 | |||
2003-07-13 | fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ↵ | Max Horn | |
fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified svn-id: r8994 | |||
2003-07-13 | workaround for bug #770351 | Max Horn | |
svn-id: r8993 | |||
2003-07-13 | For some reason, changing the kSentenceLine color stops highlighting working. | Travis Howell | |
svn-id: r8992 | |||
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn | |
svn-id: r8991 | |||
2003-07-13 | Correct v1 games inventory positions | Travis Howell | |
svn-id: r8990 | |||
2003-07-13 | changed "sprite not loaded" printfs to debug()s. | Robert Göffringmann | |
svn-id: r8989 | |||
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell | |
Add some correct colors for v1 games svn-id: r8988 | |||
2003-07-13 | Get rid of additional version #define, add dynamic key rates | Nicolas Bacca | |
svn-id: r8987 | |||
2003-07-13 | Get rid of additional version #define, default is now to disable HPC GameX ↵ | Nicolas Bacca | |
(does it even work ?) svn-id: r8986 | |||
2003-07-13 | Get rid of additional version #define | Nicolas Bacca | |
svn-id: r8985 | |||
2003-07-13 | linux/mingw compilation fix pointed out by Jeroen Janssen | Jonathan Gray | |
svn-id: r8984 | |||
2003-07-13 | Add Sky dependency | Nicolas Bacca | |
svn-id: r8983 | |||
2003-07-13 | Fix save key (EGA games) | Nicolas Bacca | |
svn-id: r8982 | |||
2003-07-13 | Fix keyboard (Simon quit works) - Fix save key (EGA games) - Add Free Look key | Nicolas Bacca | |
svn-id: r8981 | |||
2003-07-13 | Update events - BASS & Simon updates - Fix keyboard (Simon quit works) - Fix ↵ | Nicolas Bacca | |
save key (EGA games) svn-id: r8980 | |||
2003-07-13 | Add Free-Look key | Nicolas Bacca | |
svn-id: r8979 | |||
2003-07-13 | Add Mac Simon, change Simon detection, update descriptions | Nicolas Bacca | |
svn-id: r8978 | |||
2003-07-13 | Fix screen limit (Zak) | Nicolas Bacca | |
svn-id: r8977 | |||
2003-07-13 | Update WINDBG to WinCE | Nicolas Bacca | |
svn-id: r8976 | |||
2003-07-13 | Do not use free_check on WinCE | Nicolas Bacca | |
svn-id: r8975 | |||
2003-07-13 | added some FIXMEs | Max Horn | |
svn-id: r8974 | |||
2003-07-13 | fixed gdi._C64MaskChar decoding | Max Horn | |
svn-id: r8973 | |||
2003-07-13 | reduce code duplication; theoretical masking implementation for C64 ↵ | Max Horn | |
costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games svn-id: r8972 | |||
2003-07-13 | Don't try to run the sound thread if not set | Chris Apers | |
svn-id: r8971 | |||
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn | |
svn-id: r8970 | |||
2003-07-13 | Simpler check | Travis Howell | |
svn-id: r8969 | |||
2003-07-13 | Fix for Bug [768940] SIMON: Music in Swamp shouldn't loop | Jamieson Christian | |
Fixed problem with how loop control was being handled in the Simon 2 music queueing logic. svn-id: r8968 | |||
2003-07-13 | sound support for v.0.0109 | Robert Göffringmann | |
svn-id: r8967 | |||
2003-07-13 | music support for BASS floppy demo v.0.0109. | Robert Göffringmann | |
adlib doesn't really work, but the rest of the game doesn't either... so who cares, anyway. svn-id: r8966 | |||
2003-07-13 | Revert my last change, made some in text text unreadable (black). | Travis Howell | |
Could more palette change be required for 32 color Amiga versions ? svn-id: r8965 |