aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2003-07-14Fixed behavior of "m" key under simon1dos.Jamieson Christian
The "m" key was turning off both music AND MIDI sound effects. It now turns off only the music. svn-id: r9014
2003-07-14Fixed error that resulted in bad script trackingJamieson Christian
when creating sprites during a savegame load after having been at certain locations. (If that sounds convoluted, it's because I don't know why I fixed what I did, only that the code we had was not quite constructed properly from assembler references.) svn-id: r9013
2003-07-14Fix fixmeJames Brown
svn-id: r9012
2003-07-14Allow debugger in full screen modeTravis Howell
svn-id: r9011
2003-07-14fix bug #770784: Talking characters stay at last frameRobert Göffringmann
svn-id: r9010
2003-07-14Fix for Bug [770838] SIMON1DOS: Fatal crashes with French versionJamieson Christian
Fix variable underflow for large subtitle strings with no discernable whitespace. This fixes crashes for French subtitles that do, in fact, have whitespace but perhaps not using the same ASCII character that we scan for. Anyway, the text will display, albeit with an extra blank line, and ScummVM no longer blows up. svn-id: r9009
2003-07-14Inventory position is the same in both v1 and v2 gamesTravis Howell
svn-id: r9008
2003-07-14fixed toggling music on/off after savegame restoreRobert Göffringmann
svn-id: r9007
2003-07-14fixed text drawing bug and made sure autosave doesn't save if engine is in ↵Robert Göffringmann
logic_choose mode svn-id: r9006
2003-07-14Fixed typo. While I agree that this error should haveJamieson Christian
been caught before committing (compiler didn't detect need to do incremental build, sorry), I think if something this trivial is going to get such a reaction, I have to agree with Fingolfin that a release or RC branch is advisable regardless of how slow one predicts the CVS traffic will be. svn-id: r9005
2003-07-14We ARE in a cvs freeze, PLEASE at least test if your code compiles before ↵James Brown
commiting... Jamieson, this isn't even a valid line of C! @toad Jamieson630 svn-id: r9004
2003-07-14Update readme a bit. Can someone please update the build instructions re: ↵James Brown
using Configure? svn-id: r9003
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
svn-id: r9002
2003-07-14Feature [770161] SIMON: Remap instruments to GMJamieson Christian
Apparently Simon 1 (all versions) uses MT32 instruments, so now we map them to GM *unless* the --native-mt32 option was specified. svn-id: r9001
2003-07-14Redraw screen when loading v1 saved gameTravis Howell
svn-id: r9000
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
svn-id: r8999
2003-07-14Ooops, was in reverse.Travis Howell
svn-id: r8998
2003-07-14A few color fixes for v1/v2Travis Howell
svn-id: r8997
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
svn-id: r8996
2003-07-13workaround for bug #770093 (Zak256 Crash inside of Sphinx)Max Horn
svn-id: r8995
2003-07-13fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ↵Max Horn
fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified svn-id: r8994
2003-07-13workaround for bug #770351Max Horn
svn-id: r8993
2003-07-13For some reason, changing the kSentenceLine color stops highlighting working.Travis Howell
svn-id: r8992
2003-07-13debug/warning/error all automatically output a newlineMax Horn
svn-id: r8991
2003-07-13Correct v1 games inventory positionsTravis Howell
svn-id: r8990
2003-07-13changed "sprite not loaded" printfs to debug()s.Robert Göffringmann
svn-id: r8989
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
Add some correct colors for v1 games svn-id: r8988
2003-07-13Get rid of additional version #define, add dynamic key ratesNicolas Bacca
svn-id: r8987
2003-07-13Get rid of additional version #define, default is now to disable HPC GameX ↵Nicolas Bacca
(does it even work ?) svn-id: r8986
2003-07-13Get rid of additional version #defineNicolas Bacca
svn-id: r8985
2003-07-13linux/mingw compilation fix pointed out by Jeroen JanssenJonathan Gray
svn-id: r8984
2003-07-13Add Sky dependencyNicolas Bacca
svn-id: r8983
2003-07-13Fix save key (EGA games)Nicolas Bacca
svn-id: r8982
2003-07-13Fix keyboard (Simon quit works) - Fix save key (EGA games) - Add Free Look keyNicolas Bacca
svn-id: r8981
2003-07-13Update events - BASS & Simon updates - Fix keyboard (Simon quit works) - Fix ↵Nicolas Bacca
save key (EGA games) svn-id: r8980
2003-07-13Add Free-Look keyNicolas Bacca
svn-id: r8979
2003-07-13Add Mac Simon, change Simon detection, update descriptionsNicolas Bacca
svn-id: r8978
2003-07-13Fix screen limit (Zak)Nicolas Bacca
svn-id: r8977
2003-07-13Update WINDBG to WinCENicolas Bacca
svn-id: r8976
2003-07-13Do not use free_check on WinCENicolas Bacca
svn-id: r8975
2003-07-13added some FIXMEsMax Horn
svn-id: r8974
2003-07-13fixed gdi._C64MaskChar decodingMax Horn
svn-id: r8973
2003-07-13reduce code duplication; theoretical masking implementation for C64 ↵Max Horn
costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games svn-id: r8972
2003-07-13Don't try to run the sound thread if not setChris Apers
svn-id: r8971
2003-07-13C64 costumes work now enough to be recognizableMax Horn
svn-id: r8970
2003-07-13Simpler checkTravis Howell
svn-id: r8969
2003-07-13Fix for Bug [768940] SIMON: Music in Swamp shouldn't loopJamieson Christian
Fixed problem with how loop control was being handled in the Simon 2 music queueing logic. svn-id: r8968
2003-07-13sound support for v.0.0109Robert Göffringmann
svn-id: r8967
2003-07-13music support for BASS floppy demo v.0.0109.Robert Göffringmann
adlib doesn't really work, but the rest of the game doesn't either... so who cares, anyway. svn-id: r8966
2003-07-13Revert my last change, made some in text text unreadable (black).Travis Howell
Could more palette change be required for 32 color Amiga versions ? svn-id: r8965