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2018-10-07DEVTOOLS: Fix Compiler Warning in extract_mort tool.D G Turner
2018-10-07DEVTOOLS: Fix Possible Resource Leak in create_hugo tool.D G Turner
This is part of the fix for bug Trac #10655.
2018-10-06DEVTOOLS: Fix Missing Delete call in KYRA datfile creation tool.D G Turner
This is part of the fix for bug Trac #10655.
2018-10-06DEVTOOLS: Fix Missing Free in SCUMM fontdata tool.D G Turner
This is part of the fix for bug Trac #10655.
2018-10-06IOS: Correct Compilation Breakage From Last Commit.D G Turner
2018-10-06IOS: Fix Closing Standard Output & Error Log File.D G Turner
This is as per bug Trac #10656.
2018-10-06SCI: Add Detection Entry for Space Quest 3 Variant.D G Turner
2018-10-05SCI: Add Detection Entry for Codename ICEMAN Variant.D G Turner
This is from bug Trac #10678.
2018-10-05MOHAWK: Add Detection Entries For Two LB Game Variants.D G Turner
These are from bug Trac #6745 "MOHAWK: Two unknown Living Book game variants..."
2018-10-05ANDROID: Implement clipboard supportCameron Cawley
2018-10-04MOHAWK: Add Detection Entry for Spanish Variant of Arthurs Birthday.D G Turner
This is from Bug Trac #10705.
2018-10-03COMPOSER: Add Detection Entry For Darby French Mac Variant.D G Turner
This is from Trac #10399.
2018-10-02SCUMM: MONKEY2: Skip extra code on FMTOWNS, fixes bug #2223Ben Castricum
2018-10-02SCI: Script patch for LB2 act 4 init, bug #10716sluicebox
Fixes a lockup in the original game
2018-10-02GOB: Add Detection Entry for PCGames Ween Demo.D G Turner
This is from Trac #10725, and the demo appears to be multilingual at least in terms of English and German, so adding two entries.
2018-10-01I18N: Regenerate translations data fileThierry Crozat
2018-09-29SCI: Script patch for LB2 armor inset, bug #10709sluicebox
Fixes missing messages in floppy version
2018-09-28GUI: Fix mass add not showing some variants if one is already knownBastien Bouclet
2018-09-26FULLPIPE: Fix For Memory Leak When Exiting Through Game Menu.D G Turner
This fixes bug #10398 ("FULLPIPE: memory leak when exiting via in-game menu (not gmm)").
2018-09-26STARTREK: Add Detection Entry for English Demo.D G Turner
This can be found at: https://archive.org/details/StarTrek25thAnniversaryDemo
2018-09-25STARTREK: Add Detection Entry For German Version of Judgement Rites.D G Turner
2018-09-25CREDITS: Fix Anchors For Website to Match Current Usage.D G Turner
2018-09-24I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (1000 of 1000 strings)
2018-09-24LASTEXPRESS: Fix GCC Enum Comparison Mismatch Warning.D G Turner
This was previously comparing the Object Model to the Object Enum. This has been corrected, but should have no functional change as the underlying enum value of 1 is identical for both symbols.
2018-09-24LASTEXPRESS: Fix GCC WarningsD G Turner
These were for missing parentheses to clarify logical expressions.
2018-09-24I18N: Regenerate translations data fileThierry Crozat
2018-09-24LASTEXPRESS: more fixes in NPC logicEvgeny Grechnikov
2018-09-21SCI: Script patch for LB2 desk lamp, bug #10706sluicebox
Fixes a broken message in floppy version
2018-09-18I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (1000 of 1000 strings)
2018-09-16WINTERMUTE: Flush ConfMan to disk on every change (#1314)lolbot-iichan
* WINTERMUTE: Flush ConfMan to disk
2018-09-16SCI: Script patch for LB2 crate room bug #10701sluicebox
Fixes a lockup in the original game
2018-09-15GOB: Correct build breakage for DS/PSP2 from previous commit.D G Turner
2018-09-15GOB: fixed missing member initializationMartin Gerhardy
2018-09-14IMAGE: Check the output surface bounds when writing QT encoded PICT imagesBastien Bouclet
2018-09-14LASTEXPRESS: Add Missing End Markers to Detection Entry File Lists.D G Turner
This omission might have caused detection issues, but unlikely to cause crashes.
2018-09-14LASTEXPRESS: added detection entry for gog releaseMartin Gerhardy
2018-09-14PS2: Fix compilation with latest PS2SDKCameron Cawley
2018-09-14IOS: Only change idle timer from main thread.Jonny Bergström
This prevents various runtime warnings i.e. "Main Thread Checker: UI API called on a background thread: -[UIApplication setIdleTimerDisabled:] ..."
2018-09-13DIRECTOR: fixed warning with gcc 8.2Martin Gerhardy
engines/director/lingo/lingo-funcs.cpp: In member function ‘void Director::Lingo::func_goto(Director::Datum&, Director::Datum&)’: engines/director/lingo/lingo-funcs.cpp:194:39: warning: type qualifiers ignored on cast result type [-Wignored-qualifiers] cleanedFilename += (const char) *p;
2018-09-13SWORD2: fixed compiler warning with gcc 8.2Martin Gerhardy
engines/sword2/screen.cpp: In member function ‘void Sword2::Screen::rollCredits()’: engines/sword2/screen.cpp:1121:102: warning: cast from type ‘const char*’ to type ‘byte*’ {aka ‘unsigned char*’} casts away qualifiers [-Wcast-qual] creditsLines[i]->sprite = _vm->_fontRenderer->makeTextSprite((byte *)creditsLines[i]->str.c_str(), 600, 14, _vm->_speechFontId, 0);
2018-09-13LASTEXPRESS: fixed warnings with gcc 8.2Martin Gerhardy
engines/lastexpress/entities/alexei.cpp: In member function ‘void LastExpress::Alexei::standingAtWindow(const LastExpress::SavePoint&)’: engines/lastexpress/entities/alexei.cpp:772:49: warning: suggest parentheses around ‘&&’ within ‘||’ [-Wparentheses] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/lastexpress/entities/chapters.o engines/lastexpress/entities/august.cpp: In member function ‘void LastExpress::August::function21(const LastExpress::SavePoint&)’: engines/lastexpress/entities/august.cpp:672:4: warning: this statement may fall through [-Wimplicit-fallthrough=] switch(params->param5) { ^~~~~~ engines/lastexpress/entities/august.cpp:694:3: note: here case 9: ^~~~
2018-09-11LASTEXPRESS: more fixes in NPC logicEvgeny Grechnikov
2018-09-10Fix launch on recent iOS device (iOS 11.4.1)Jonny Bergström
2018-09-10I18N: Regenerate translations data fileThierry Crozat
2018-09-09I18N: Update translations templatesThierry Crozat
2018-09-09MOHAWK: RIVEN: Don't allow saving from the GMM if no game is startedBastien Bouclet
2018-09-09MOHAWK: RIVEN: Don't allow opening the main menu from the config screensBastien Bouclet
2018-09-09MOHAWK: RIVEN: Return to main menu after the creditsDavid Fioramonti
Like the original the game loop returns to the main menu after the credits end. The variable states are reset and the player can start a new game or load an old one.
2018-09-08GRAPHICS: Simplify trig usage in primitivesDavid Fioramonti
Combined if statements and simplified trig. cos(atan2(y,x)) = x / sqrt(x^2 + y^2) and sin(atan2(y,x)) = y / sqrt(x^2 + y^2).
2018-09-07TITANIC: Fix infinite Barbot animation loop after loading savegamePaul Gilbert