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2016-03-01SCI32: Fix text size calculation scaling to match SCIColin Snover
2016-03-01WAGE: Added two more gamesEugene Sandulenko
2016-03-01WAGE: Added detection for The TowerEugene Sandulenko
2016-03-01WAGE: Added detection for 2 more gamesEugene Sandulenko
2016-03-01WAGE: Added detection for The PhoenixEugene Sandulenko
2016-03-01WAGE: Fix bufer overrun in bitmap codeEugene Sandulenko
2016-03-01WAGE: Simplified detection entries for fan gamesEugene Sandulenko
2016-03-01WAGE: Added detection for Twisted! and Exploration Zeta!Eugene Sandulenko
2016-03-01SCI32: Revert GK1 hacksWillem Jan Palenstijn
2016-03-01CINE: Fix sound effects stopping the music in the DOS CD version of Future Wars.Kirben
2016-03-01CINE: Fix restoring background music when loading saved game in DOS CD versio...Kirben
2016-03-01SCI32: Add a note about the menu bars in GK1Filippos Karapetis
2016-03-01SCI32: Warn when the unhandled parameter is set in kPalVarySetPercentFilippos Karapetis
2016-03-01SCI32: GK1 adds another optional parameter to kPalVarySetPercentFilippos Karapetis
2016-03-01WIN32: Fix invalid array accesses when MIDI device listing fails.Johannes Schickel
2016-03-01SCI: Remove superfluous cast to boolean and fix code stylingFilippos Karapetis
2016-03-01SCI: Use uint32 instead of unsigned intFilippos Karapetis
2016-02-29SCI: Fix compilation on amigaos4Lars Skovlund
2016-02-29OPENPANDORA: Handle non-exported or not-set $TERM in pnd_make.sh.Johannes Schickel
2016-02-29OPENPANDORA: Don't output colors in pnd_make.sh when redirecting output to file.Johannes Schickel
2016-02-29SCI3: Collect bits for managing kInfoFlagViewVisibleLars Skovlund
2016-02-29SCI: Add vocab994 console commandLars Skovlund
2016-02-28SCI32: Non-titled text bitmap implementationColin Snover
2016-02-28GOB: Don't completely reset the OPL in AdLib::initOPL()Sven Hesse
2016-02-28AGI: Remove comma from "Pause when entering commands"Martin Kiewitz
2016-02-28AGI: Add optional "pause, when entering commands" featureMartin Kiewitz
2016-02-28GUI: Don't crash on empty dictionary in predictive dialogTorbjörn Andersson
2016-02-28GUI: Fix two leaks in predictive dialogTorbjörn Andersson
2016-02-28AGI: Fix small memory leak in Hercules font loaderTorbjörn Andersson
2016-02-28AGI: Set monitor VM var to EGA for Hercules renderingMartin Kiewitz
2016-02-28CINE: Fix SPL resource loading (thus SFX).Johannes Schickel
2016-02-28AGI: Disable font loading from HGC_GRAF.OVL (AGI3)Martin Kiewitz
2016-02-28AGI: Hercules rendering for game screenMartin Kiewitz
2016-02-28ENGINES: Fix Typos.Johannes Schickel
2016-02-28TSAGE: Remove ADGF_TESTING from Return to Ringworld.Kirben
2016-02-28SWORD25: Remove ADGF_TESTING from Broken Sword 2.5Kirben
2016-02-28LAB: Remove ADGF_TESTING from DOS version of Labyrinth of Time.Kirben
2016-02-28BBVS: Remove ADGF_TESTING from Beavis and Butt-head in Virtual Stupidity.Kirben
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
2016-02-27KYRA: Formatting fixes.Johannes Schickel
2016-02-27KYRA: Remove ADGF_TESTING from EoB 1+2.Johannes Schickel
2016-02-27NEWS: Added stub for 1.9.0Eugene Sandulenko
2016-02-27SCI32: Clear InfoFlagViewVisible after updating ScreenItemWillem Jan Palenstijn
2016-02-27SCI32: Update InfoFlagViewVisible from send_selectorWillem Jan Palenstijn
2016-02-27SCI32: Update InfoFlagViewVisible in VM opcodesWillem Jan Palenstijn
2016-02-27SCI32: Remove two hacks for Torin, and document what happens insteadFilippos Karapetis
2016-02-27SCI: Remove another GK1-related hackFilippos Karapetis
2016-02-27SCI: Remove a TODO in GK1 that has been resolved properly nowFilippos Karapetis
2016-02-27SAMYGO: Update urlPawel Kolodziejski
2016-02-26MAEMO: Update debian/changelogTarek Soliman