Age | Commit message (Collapse) | Author |
|
|
|
|
|
This might need a version check, but seems to be fine without.
|
|
|
|
|
|
Fixes bug #3253208
|
|
|
|
|
|
|
|
|
|
|
|
|
|
When decompressing directly onto the output surface fails (because
it's too small), retry decompressing into the video buffer first,
which then gets blitted onto the output surface.
|
|
The Inca 2 video where Atahualpa walks through the gate after
solving the wisdom challenge now only warns (and graphically
glitches) instead of segfaulting.
|
|
Inca 2 actually blits surfaces on themselves...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
greeneggs can now continue to completion in 'play' mode
|
|
|
|
|
|
|
|
Instruments are now not reset to the grand piano due to trailing
zeroes.
Thanks to waltervn for noticing this.
|
|
- Removed the CallsStruct intermediate stack. Calls are inserted directly
in the execution stack
- Added a constructor for the ExecStack struct and removed
add_exec_stack_varselector() and add_exec_stack_entry()
|
|
Fixes stuff like enter key on SCI games with text input
|
|
|
|
|
|
|
|
|
|
Littleboy-copysavefile
|
|
Plus some extra white space changes by myself.
|