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2006-09-29Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS andEugene Sandulenko
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013
2006-09-21Mention fix for bug #1501302Eugene Sandulenko
svn-id: r23972
2006-09-21Fix bug #1550974: "SMUSH: changing subtitle settings during SMUSH doesn't work"Eugene Sandulenko
svn-id: r23965
2006-09-21Fix bug #1536932: "MANIACNES: Crash on click in speechtext-area"Eugene Sandulenko
svn-id: r23962
2006-09-21Fix bug #1562795: "Bug with auto-generated game IDs"Eugene Sandulenko
svn-id: r23960
2006-09-20Updating NEWS file in HEAD too.Johannes Schickel
svn-id: r23951
2006-09-17Only decompress the number of speech samples indicated by 'resSize'. ThisTorbjörn Andersson
prevents crashes in the demo, and is probably a good idea anyway. svn-id: r23917
2006-09-17typo...Johannes Schickel
svn-id: r23911
2006-09-17Mentions improved screen update handling of the Kyrandia engine in the NEWS ↵Johannes Schickel
file. svn-id: r23910
2006-08-31Applied my own patch #1549054, after discussing it with LordHoto. This makesTorbjörn Andersson
the intro scrolling use constant time, rather than assuming that the screen can be rendered once every "tick". On my^H^Hslow computers, this makes it a bit less smooth, but that should be ok. It also fixes a tiny glitch right after the scrolling. svn-id: r23811
2006-08-27Updated BS1 section.Torbjörn Andersson
svn-id: r23776
2006-08-16mention BASS v0.0303 LINC spacing fixJoost Peters
svn-id: r23717
2006-08-13Made FF use the same max length for every line when word-wrapping subtitles,Torbjörn Andersson
rather than using the length of the previous line. This fixes bug #1536401. svn-id: r23706
2006-07-11This should fix bug #1520629 ("No Music in Simon1").Torbjörn Andersson
svn-id: r23488
2006-07-10Call handleScreenChanged() when opening the console. Otherwise, we may getTorbjörn Andersson
garbage and/or crashes if the scaler has changed since the console was created. svn-id: r23480
2006-07-10When I added the message about fixing rare actor drawing glitches, I wasTorbjörn Andersson
thinking mainly of Day of the Tentacle, even if we have fixed some other glitches that did affect Fate of Atlantis as well. I've reverted to the deliberately vague message. svn-id: r23478
2006-07-10Update fixed issues in 0.9.1Travis Howell
svn-id: r23473
2006-07-10Synced 0.9.1 NEWS section with 0.9.0 branch.Torbjörn Andersson
svn-id: r23469
2006-07-09Mention DS port in the NEWS file. Also mention the walkbox changesMax Horn
svn-id: r23455
2006-07-08Updated 0.9.1 section.Torbjörn Andersson
svn-id: r23438
2006-07-08Updated BS2 section for next version, which may or may not be called 0.10.0.Torbjörn Andersson
svn-id: r23424
2006-06-30Added NEWS sections for 0.10.0 and the inevitable 0.9.1.Torbjörn Andersson
svn-id: r23350
2006-06-21Set 0.9.0 dateEugene Sandulenko
svn-id: r23244
2006-06-21TypoTravis Howell
svn-id: r23229
2006-06-20added CE port news for 0.9.0Kostas Nakos
svn-id: r23202
2006-06-04Spellchecks by salty-horseEugene Sandulenko
svn-id: r22922
2006-06-03Updated Simon section.Torbjörn Andersson
svn-id: r22899
2006-06-02Update Simon engines issuesTravis Howell
svn-id: r22827
2006-05-31Added note about the ITE demo sound bugfix (just barely newsworthy, I think),Torbjörn Andersson
and wrapped a few lines to make them look better in my emacs. svn-id: r22813
2006-05-27Add a few items for HE gamesTravis Howell
svn-id: r22692
2006-05-27Updated NEWS a bit. More will follow. Both cine and lure are too early toEugene Sandulenko
announce. svn-id: r22687
2006-05-21Added two lines for the Lure engine progressPaul Gilbert
svn-id: r22553
2006-05-19Added some BS2 and Simon notes.Torbjörn Andersson
svn-id: r22532
2006-05-13Patch #1091170: ALL, SCUMM: Subtitle speed controlMax Horn
svn-id: r22456
2006-05-02Add The Feeble FilesTravis Howell
svn-id: r22285
2006-05-02Mention the new SCUMM detector in the NEWS file (which, sadly, is pretty ↵Max Horn
incomplete...) svn-id: r22284
2006-04-18I guess the BS1 --save-slot option may be newsworthy...Torbjörn Andersson
svn-id: r22010
2006-03-19Added kyra engine to the list of new games.Johannes Schickel
svn-id: r21382
2006-02-23Reminder to update the NEWS fileMax Horn
svn-id: r20834
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736
2006-02-05Sync with 0.8.2Eugene Sandulenko
svn-id: r20415
2006-02-05Update copyright year and sync NEWS file with 0.8.2Eugene Sandulenko
svn-id: r20411
2006-01-31Sync with branch-0-8-0.Gregory Montoir
svn-id: r20333
2006-01-28Sync with branch-0-8-0.Eugene Sandulenko
svn-id: r20262
2006-01-26Clarify that the default gain change was for the FluidSynth music driver,Torbjörn Andersson
not when hooking up FluidSynth through ALSA. svn-id: r20191
2006-01-26Mention bug fixes in the NEWSMax Horn
svn-id: r20190
2006-01-25UpdateTravis Howell
svn-id: r20167
2006-01-14Lowered FluidSynth's default gain, and added config file and command-lineTorbjörn Andersson
options to specify it. FluidSynth's gain ranges from 0.0 through 10.0 and is probably measured in decibel, but to keep things simple, ScummVM uses settings from 0 through 1000 instead. (Though currently there's no guard against invalid settings.) This is a slightly revised version of the non-GUI part of patch #1336171. svn-id: r20030
2006-01-01Sync BS2 section with the 0.8 branch.Torbjörn Andersson
svn-id: r19882
2005-12-30Use the same amount of spacing for 0.8.1 as for 0.8.0Torbjörn Andersson
svn-id: r19857