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2007-01-07Some README tweaksMax Horn
svn-id: r25050
2007-01-05Playstation -> PlayStationMax Horn
svn-id: r25003
2007-01-04Some more README tweaks and yet another TODOMax Horn
svn-id: r24996
2007-01-04Using SCUMMVM_SAVEPATH hasn't been recommend for a long time now ↵Max Horn
(essentially since we added support for a config file), so let's deprecate it by removing it from the README (we can still support it, just no need to advertise it) svn-id: r24995
2007-01-04Some more tweaksMax Horn
svn-id: r24994
2007-01-04Various correction, enhancements, tweaks and other modifications of the ↵Max Horn
README (note the added TODOs, which must be resolved before the next release) svn-id: r24993
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
svn-id: r24970
2006-12-20Added Gob2 to the supported games + blurb about the CD versions speech/music ↵Sven Hesse
volume identity svn-id: r24904
2006-12-20Add Simon the Sorcerer's Puzzle Pack to documentationTravis Howell
svn-id: r24902
2006-12-17Update known issuesTravis Howell
svn-id: r24862
2006-12-10Patch #1296058: Showing the original save/load dialog (see also RFE #832460)Max Horn
svn-id: r24832
2006-10-24Broken Sword 2 does not need cd.bin, and startup.inf is optional. (In fact,Torbjörn Andersson
there have been reports that the BS1/BS2 double pack ships with the wrong startup.inf, but let's not confuse the readers with that little tidbit.) svn-id: r24489
2006-07-20Test commit 4Max Horn
svn-id: r23540
2006-07-20Test commit 3Max Horn
svn-id: r23539
2006-07-19Test commit 2Max Horn
svn-id: r23537
2006-07-19Test commitMax Horn
svn-id: r23536
2006-07-15There are no known releases of indy3ega/monkeyega that require this bypassTravis Howell
svn-id: r23502
2006-06-24* Renamed config.mak to config.mkMax Horn
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275
2006-06-24Big Thinkers First Grade is supported nowTravis Howell
svn-id: r23272
2006-06-21Correct line to 80 charsJoachim Eberhard
svn-id: r23231
2006-06-21TypoTravis Howell
svn-id: r23224
2006-06-21Update docs for FFTravis Howell
svn-id: r23223
2006-06-21Add back auto detection of Macintosh platform for HE gamesTravis Howell
svn-id: r23221
2006-06-19HOORAY!!!!! My first commit message! :D Added note about the need of setting ↵Joachim Eberhard
platform to Macintosh for HE Mac games. svn-id: r23185
2006-06-18Add Blue's Clues gamesTravis Howell
svn-id: r23165
2006-06-14Added --themepath option, and documented (very briefly) the --gui-theme option.Torbjörn Andersson
svn-id: r23108
2006-06-09Removed documentation of "read_only" option. It was an idea that was rejectedTorbjörn Andersson
years ago, and I'm not sure how it made it into the documentation. I guess no one ever reads that section. :-) svn-id: r22995
2006-06-06More typo fixes from JoachimEugene Sandulenko
svn-id: r22962
2006-06-06Mention 'us' languageEugene Sandulenko
svn-id: r22960
2006-06-05More fixes/reordering from JoachimEugene Sandulenko
svn-id: r22932
2006-06-04Another consistency fix from JoachimEugene Sandulenko
svn-id: r22921
2006-06-04More nitpick changes from Joachim. TeX files are still waiting a major sync.Eugene Sandulenko
svn-id: r22920
2006-05-31Added some notes about The Feeble Files. More are probably needed. (The sectionTorbjörn Andersson
about Multi-CD games, for one thing.) svn-id: r22806
2006-05-30Better wordingEugene Sandulenko
svn-id: r22764
2006-05-30Big Thinker 1st Grade isn't supported yetTravis Howell
svn-id: r22762
2006-05-30Big update from Joachim. Game title fixes, spelling fixes, rewording,Eugene Sandulenko
chapters rearrangements, long line splitting, etc. svn-id: r22761
2006-05-28The Kyra settings are now stored in the config file instead of the savegames.Torbjörn Andersson
The settings in older savegames are ignored. svn-id: r22705
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-05-04Add keyboard shortcuts for FFTravis Howell
svn-id: r22338
2006-05-04Update Simon engine settingsTravis Howell
svn-id: r22321
2006-05-02Use consistent game orderTravis Howell
svn-id: r22287
2006-05-02Add The Feeble FilesTravis Howell
svn-id: r22285
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & ↵Max Horn
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110
2006-03-18Update the known issues sectionTravis Howell
svn-id: r21357
2006-03-18Document the autosave_period config file settingTravis Howell
svn-id: r21356
2006-02-16Add 3DO platform for HE gamesTravis Howell
svn-id: r20714
2006-02-15Update documentation to list SVN now, instead of CVS.Travis Howell
svn-id: r20710
2006-02-14Correct case of SPY Fox game titlesTravis Howell
svn-id: r20687
2006-02-05Fix typo spotted by JoachimEugene Sandulenko
svn-id: r20403
2006-02-04Add German version of Maniac NES.Travis Howell
svn-id: r20378