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2005-11-18Remove old targets too.Travis Howell
svn-id: r19652
2005-11-18Simon 1 and Simon 2 are auto detected now.Travis Howell
svn-id: r19651
2005-11-18Mention Polish Simon2.Travis Howell
svn-id: r19650
2005-11-18Fix typoMax Horn
svn-id: r19648
2005-11-09Fix typo.Eugene Sandulenko
svn-id: r19530
2005-11-03Limit to 80 char width again, kill a few spaces at EOL.Jonathan Gray
svn-id: r19410
2005-10-30Fixed formating with sword2Johannes Schickel
svn-id: r19373
2005-10-29Updated/fixed more version strings in HEADMax Horn
svn-id: r19364
2005-10-23Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more ↵Max Horn
consistent with other numerically numbered games (and also internally consistent). Work in progress. svn-id: r19249
2005-10-18talkspeed and copy-protection aren't SCUMM-specific anymore SAGA uses themEugene Sandulenko
too. svn-id: r19154
2005-10-17Bump version to 0.9.0CVS. Woo hoo!Eugene Sandulenko
svn-id: r19133
2005-10-17Update supported HE titles.Travis Howell
svn-id: r19130
2005-10-17Fix bug #1326833 "ITE: Missing copy protection". Though it is disabledEugene Sandulenko
by default by kind permission from Wyrmkeep Entertainment Co. svn-id: r19125
2005-09-28Improve documentation on MM NES after additional user feedback.Eugene Sandulenko
svn-id: r18892
2005-09-08Very slight re-wording.Torbjörn Andersson
svn-id: r18787
2005-09-07Add description on how to handle MM NES and C64 games.Eugene Sandulenko
svn-id: r18783
2005-08-05Update unsupported versionsTravis Howell
svn-id: r18617
2005-08-04Update HE gamesTravis Howell
svn-id: r18615
2005-08-04Old Mac OS9 ITE is supported now.Eugene Sandulenko
svn-id: r18614
2005-07-28Some spelling and grammar improvements (I hope - I'm no linguist!)Joost Peters
svn-id: r18587
2005-07-28o Update documentation on ITE and Gob1.Eugene Sandulenko
o Fix line endings in 07_06.tex svn-id: r18586
2005-06-19Document c64 as being a valid --platform= option.Jonathan Gray
svn-id: r18413
2005-06-03Correct no scaling option.Travis Howell
svn-id: r18317
2005-05-09Patch #1181544 (AmigaOS 4 changes)Max Horn
svn-id: r18011
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-13Since the latest change once again makes this a proper sentence, I'veTorbjörn Andersson
reverted my previous change. This patch also replaces some tabs with spaces. svn-id: r17587
2005-04-13Patch #1182233 "Updated README Native Midi Documentation"Eugene Sandulenko
svn-id: r17586
2005-04-13Mention NES platform in documentation. Just forgot it last timeEugene Sandulenko
svn-id: r17574
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-03-12UpdateTravis Howell
svn-id: r17083
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
#1160454 "ALL: Failed assertion when using 1x scaler" svn-id: r17067
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
svn-id: r17019
2005-03-03Forgot to commit. HercAmber/HercGreen documentationEugene Sandulenko
svn-id: r16984
2005-02-24ScummVM 0.7.0 does not need SKY.CPT for Beneath a Steel Sky, so I'veTorbjörn Andersson
changed the version number in the text to 0.8.0CVS. Of course, this should be updated again when 0.8.0 (or whatever we'll call the next version) is released. By then we ought to include SKY.CPT in the main BASS download as well, I think. svn-id: r16892
2005-02-23Update README to mention new BASS datafile, does this mean I just put 500 ↵Joost Peters
other documents out of sync? svn-id: r16884
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-30mention the fact that amiga FOTAQ isn't supportedGregory Montoir
svn-id: r16710
2005-01-13queenrebuild was renamed to compress_queenMax Horn
svn-id: r16551
2005-01-10Add back missing itemsTravis Howell
svn-id: r16514
2004-12-27Corrected size of MT-32 control ROMs.Jerome Fisher
svn-id: r16335
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-24Started to rename our tools to be more consistentMax Horn
svn-id: r16286
2004-12-22Update CE related stuff a bitNicolas Bacca
svn-id: r16249
2004-12-21It's Mac OS X, not MacOS X (OTOH it's MacOS 9 -- yeah, a bit confusing, but ↵Max Horn
that's life ;-) svn-id: r16224
2004-12-20Document default save directories.Jonathan Gray
svn-id: r16205
2004-12-20Added AUTHORS fileMax Horn
svn-id: r16155
2004-12-20Additional cleanupMax Horn
svn-id: r16150
2004-12-20consistencyMax Horn
svn-id: r16149
2004-12-20typoMax Horn
svn-id: r16145
2004-12-20Tab->Spaces.Jerome Fisher
svn-id: r16143