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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-01-21
COMMON: Add render modes for Apple IIgs and Atari ST.
Johannes Schickel
2015-12-06
README: Fix broken links
Etienne Millon
2015-07-07
ZVISION: Change mentions of ZVision to Z-Vision
David Russo
2015-05-22
README: Spacing.
Kirben
2015-05-22
README: Add known sound issues in Lure of the Temptress.
Kirben
2015-05-15
AGI/SCI: add engine options to README file
Martin Kiewitz
2015-04-08
README: Update compiling instruction for OS X
Thierry Crozat
2015-01-11
README: Add game-specific information for Zork Nemesis and Zork Grand Inquisitor
Filippos Karapetis
2015-01-04
README: A (huge) update of compatible games
Eugene Sandulenko
2015-01-04
README: Describe DOTT easter egg support. Text by eriktorbjorn.
Eugene Sandulenko
2014-10-28
README: Remove trailing whitespace
Filippos Karapetis
2014-09-03
README: savestate -> saved game
Johannes Schickel
2014-09-03
README: savegame -> saved game
Johannes Schickel
2014-06-28
Merge pull request #461 from digitall/vkeybdFix
David Turner
2014-06-25
README: Remove Keymapper trigger key note, add Vkeybd mouse button note.
D G Turner
2014-06-21
ALL: Remove support for MSVC8 and older
Joel Teichroeb
2014-04-27
KEYMAPPER: Change hotkey from F8 to CTRL-F8 to reduce game conflicts.
D G Turner
2014-04-27
VKEYBD: Switch hotkey from F7 to CTRL-F7 to reduce game conflicts.
D G Turner
2014-04-27
README: Add trigger hotkeys for virtual keyboard and keymapper.
D G Turner
2014-02-21
README: add game-specific options for Soltys and Hopkins FBI
Strangerke
2013-12-26
README: Add the game-specific options used in the Neverhood
Filippos Karapetis
2013-12-25
README: Fix typo
Willem Jan Palenstijn
2013-12-25
README: Sync with the latest in-game speech/text toggles in KQ6CD/LB2CD
Filippos Karapetis
2013-12-19
README: Add info about simultaneous speech and subtitles in SCI games
Filippos Karapetis
2013-03-28
README: Add pegasus to the list of supported games
Matthew Hoops
2013-01-06
README: Add EoB 1+2 and LoL to supported games.
Johannes Schickel
2013-01-02
README: Update documentation on the recently changed t7g movie speed settings
Filippos Karapetis
2012-11-15
README: Break some lines on 79 characters again.
Johannes Schickel
2012-11-15
README: Describe "walkspeed" for Kyra2+Kyra3.
Johannes Schickel
2012-11-15
README: Change wording of the Kyrandia walkspeed setting to "number"
Filippos Karapetis
2012-11-15
DREAMWEB: Add an extra line showing the available terminal commands
Filippos Karapetis
2012-11-14
README: Mark only the DOS EGA version of Loom as skipping copy protection
Matthew Hoops
2012-07-29
DOCS: Replace tab character with spaces in our README.
Johannes Schickel
2012-07-04
DOCS: Fix spelling of Yamaha.
Johannes Schickel
2012-06-16
README: Add Little Red to the gob games list
Sven Hesse
2012-06-11
README: Update Gob game list
Sven Hesse
2012-05-30
NEWS: Backyard Baseball 2003 is now supported
Matthew Hoops
2012-03-27
README: Updated information regarding the custom game options
Filippos Karapetis
2012-03-27
AGI: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2012-03-25
README: Update to indicate that disable_dithering is now a SCI option
Filippos Karapetis
2012-03-25
README: Some updates for game and GUI options
Filippos Karapetis
2012-03-07
SCI: Add a new configuration option for SQ4 CD, "silver_cursors"
Filippos Karapetis
2012-02-29
DOCS: Add some info on PSX videos for sword1/sword2
Matthew Hoops
2012-01-31
DOC: Add notes about migration batch file for Windows users.
Travis Howell
2012-01-26
DOCS: Word the README section about kyra.dat a bit nicer.
Johannes Schickel
2012-01-26
DOCS: Update section about kyra.dat a bit.
Johannes Schickel
2012-01-26
DOCS: SCUMM FM-TOWNS Kanji games should not crash randomly anymore.
Johannes Schickel
2012-01-26
DOCS: Remove lack of sound effect support of Kyra PC-98 from Known Issues sec...
Johannes Schickel
2012-01-26
DOCS: Update engines supporting RTL in the README.
Johannes Schickel
2012-01-26
DOCS: Update section 6.3 of the README based on our source code.
Johannes Schickel
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