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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2017-12-26
PS3: Remove gamepad button mapping
Bastien Bouclet
2017-12-26
SDL: Initial support for game controllers
Bastien Bouclet
2017-12-19
PORTS: Remove the Zaurus port
Bastien Bouclet
2017-12-19
PORTS: Remove the Yopy PDA port
Bastien Bouclet
2017-11-28
EVENTS: Delay initializing the virtual keyboard
Bastien Bouclet
2017-11-19
EVENTS: Fix one ms error in repeat event generation time check
Bastien Bouclet
2017-11-19
SDL: Improve handling of SDL2 keyboard repeat events
Bastien Bouclet
2017-11-19
EVENTS: Allow disabling repeat event generation
Bastien Bouclet
2017-11-19
EVENTS: Move key repeat handling to its own method
Bastien Bouclet
2017-11-19
EVENTS: Rename synthetic to kbdRepeat
Bastien Bouclet
2017-10-15
BACKENDS: Fix missing mouse events when system cursor cannot be moved
Colin Snover
2017-10-15
BACKENDS: Do not send mouse events to games occurring outside the game draw rect
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
BACKENDS: Fix some comment typos
Colin Snover
2017-07-27
SDL: Make sure we get the correct window size with SDL2
Thierry Crozat
2017-03-21
SDL: Respect OS setting for wheel scroll direction on SDL 2.0.4+
Thierry Crozat
2017-03-04
Merge pull request #915 from rsn8887/vita
Eugene Sandulenko
2017-03-04
PSP2: Add Playstation Vita (PSP2) support
cpasjuste
2017-03-01
SDL: Always use sub-pixel joystick pointer resolution
rsn8887
2017-02-27
SDL: fix pointer speed setting 8 (was too slow)
rsn8887
2017-02-22
SDL: Fix erratic analog pointer + control options
rsn8887
2017-02-21
Merge pull request #905 from lubomyr/master
Eugene Sandulenko
2017-02-18
SDL: increase resolution of slow analog pointer motion
rsn8887
2017-02-18
SDL: Cleanup, replaced _km.multiplier with #define
rsn8887
2017-02-18
SDL: improved internal joystick event handling
rsn8887
2017-02-18
SDL: slow analog ('modifier'+stick) made slower
rsn8887
2017-02-18
ANDROIDSDL: code refactoring and optimization
lubomyr
2017-02-17
SDL: More fixes to jerky analog joystick pointer
rsn8887
2017-02-14
SDL: Fix jerky/laggy analog joystick mouse control
rsn8887
2017-02-01
ANDROIDSDL: code optimization
lubomyr
2016-11-08
Merge pull request #777 from m-kiewitz/master
Eugene Sandulenko
2016-10-23
ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to cal...
lubomyr
2016-10-18
SDL: Fix typo in function name
Ori Avtalion
2016-10-09
JANITORIAL: Remove more trailing spaces
Eugene Sandulenko
2016-09-21
ANDROIDSDL: fixed switching to capital letter
lubomyr
2016-09-20
SDL: mapKey changed as virtual function
lubomyr
2016-08-29
ANDROIDSDL: Fix menu button
Eugene Sandulenko
2016-07-25
SDL: Disable keycode remapping when building for WinCE
Bastien Bouclet
2016-07-25
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout
Bastien Bouclet
2016-07-03
SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad
Martin Kiewitz
2016-07-03
Revert "SDL: Fix keyboard on macOS, fix directional keypad"
Martin Kiewitz
2016-07-03
SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad
Martin Kiewitz
2016-05-22
SDL: Make TEXTINPUT handling more reliable for SDL2.
Johannes Schickel
2016-05-19
ANDROIDSDL: add androidsdl backend
lubomyr
2016-02-24
GCW0: Trigger keyboard only on button down, not on up, otherwise it required ...
Eugene Sandulenko
2016-02-14
GCW0: Fix virtual keyboard
Eugene Sandulenko
2016-02-01
Merge pull request #657 from lordhoto/scumm-alt-x
Eugene Sandulenko
2016-02-01
SDL: Don't mix our key code with SDL's.
Johannes Schickel
2016-01-29
SDL: Do not quit on Alt-x.
Johannes Schickel
2015-12-15
PS3: Make use of an updated SDL2 version
Bastien Bouclet
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