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path: root/backends/graphics/opengl/opengl-sys.h
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2019-09-08ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695)Cameron Cawley
* ANDROID: Rewrite to make use of OpenGLGraphicsManager * ANDROID: Fix emulated mouse button up events
2016-07-23ALL: Don't use 'defined' in macro definitionsOri Avtalion
This is undefined behavior and clang warns about it. See <http://lists.llvm.org/pipermail/cfe-commits/Week-of-Mon-20160118/147239.html>.
2016-03-16OPENGL: Do not allow direct access to Context::activePipeline.Johannes Schickel
2016-03-16OPENGL: Make shader/framebuffer part of pipeline state.Johannes Schickel
2016-03-16OPENGL: Don't prefix maxTextureSize variable for consistency.Johannes Schickel
2016-03-16OPENGL: Introduce abstraction for framebuffer.Johannes Schickel
This allows us to use various framebuffer settings easily. Now the GPU accelerated CLUT8 surface implementation does not need to query former framebuffer state anymore.
2016-03-16OPENGL: Introduce pipeline abstraction to cleanup code.Johannes Schickel
2016-03-16OPENGL: Support GLSL based CLUT8 look up for GLES2+.Johannes Schickel
2016-03-16OPENGL: Keep feature state for all contexts and log them.Johannes Schickel
2016-03-16OPENGL: Accelerate palette lookups with shaders.Johannes Schickel
This currently is limited to GL contexts.
2016-03-16OPENGL: Move max texture size information to Context.Johannes Schickel
2016-03-16OPENGL: Unify shader implementation for GL and GLES2.Johannes Schickel
2016-03-16OPENGL: (Partly) move context specific handling to Context.Johannes Schickel
This does not include (most) shader setup, and projection matrices yet.
2016-03-16OPENGL: Make Context::reset explicitly reset state.Johannes Schickel
2016-03-16OPENGL: Slight simplifcation for opengl-func.h usage.Johannes Schickel
2016-03-16OPENGL: Handle destruction gracefully when no context is setup.Johannes Schickel
2016-03-16OPENGL: Add support for shaders with GL contexts.Johannes Schickel
2016-03-16OPENGL: Support GLES2 contexts.Johannes Schickel
2016-03-16OPENGL: Simplify context type setting.Johannes Schickel
2016-03-16OPENGL: Allow runtime specification of OpenGL mode.Johannes Schickel
Formerly, we required that the OpenGL mode was fixed at compile time. Now we allow the code to work with whatever it is given at runtime. It is still possible to force a context type on compile time.
2016-03-16OPENGL: Rename GLCALL to GL_CALL.Johannes Schickel
2016-03-16OPENGL: Resolve OpenGL functions on run-time.Johannes Schickel
Formerly we relied on static linkage. However, in the presense of modern OpenGL (ES) implementations it is not easily identifable which library to link against. For example, on Linux amd64 with nVidia drivers and SDL2 setup to create a GLES 1.1 context one would need to link against libGL.so. However, traditionally GLES 1.1 required to link against libGLESv1_CM.so. To prevent a huge mess we simply resolve the OpenGL functions on run-time now and stop linking against a static library (in most cases). GLES support needs to be enabled manually on configure time for now. Tizen changes have NOT been tested.
2016-03-16OPENGL: Define GLCALL in opengl-sys.h.Johannes Schickel
debug.h is now always included and all calls should be made through GLCALL.
2016-03-16OPENGL: Add functionality to query OpenGL functions on runtime.Johannes Schickel
This can and will be used for future extension usage support. Tizen changes have been untested.
2015-12-12OPENGL: Fix include guard name.Johannes Schickel
2013-10-19OPENGL: Add new generic OpenGL (ES) backend.Johannes Schickel
This backend is based on ideas of the old OpenGL backend, of the Android GL backend and of the iPhone GL backend.