Age | Commit message (Expand) | Author |
2019-09-01 | TTS: Implement OSD message reading | Jaromir Wysoglad |
2019-08-15 | BACKENDS: Handle screen shaking in WindowedGraphicsManager | Cameron Cawley |
2019-08-04 | OPENGL: Support RGBA8888 swapped textures when using OpenGL ES | Cameron Cawley |
2019-07-14 | OPENGL: Specify a GLSL version tag, and rename reserved keywords | Filippos Karapetis |
2019-06-24 | OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager | Cameron Cawley |
2019-06-22 | OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManager | Cameron Cawley |
2019-03-02 | IMAGE: Fix taking screenshots on big endian systems | Cameron Cawley |
2019-03-02 | IMAGE: Move bitmap writing code out of OpenGLGraphicsManager | Cameron Cawley |
2018-08-26 | OPENGL: Use premultiplied alpha for color-keyed cursors | Bastien Bouclet |
2017-12-01 | BACKENDS: Fix shake position getting stuck | Colin Snover |
2017-10-15 | BACKENDS: Fix GraphicsManager handling of empty cursors | Colin Snover |
2017-10-15 | BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ... | Colin Snover |
2017-10-15 | BACKENDS: Refactor OpenGL & SDL graphics backends | Colin Snover |
2017-10-15 | BACKENDS: Fix some comment typos | Colin Snover |
2017-08-05 | OPENGL: Always clear the whole backbuffer | Bastien Bouclet |
2017-07-10 | Revert "COMMON: Change way the Singleton instances are instantiated" | Eugene Sandulenko |
2017-07-10 | COMMON: Change way the Singleton instances are instantiated | Thierry Crozat |
2017-05-21 | BACKENDS: Compress screenshots using PNG if available | Colin Snover |
2017-05-08 | OPENGL: Don't update the cursor's texture when the cursor is invisible | Bastien Bouclet |
2017-04-24 | SDL: Improve debug and warning messages when saving screenshots | Thierry Crozat |
2016-10-29 | OPENGL: Remove hack to avoid issues with OSD messages from other threads | Thierry Crozat |
2016-10-13 | OPENGL: Add support for filtering feature | Thierry Crozat |
2016-09-18 | OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden | Bastien Bouclet |
2016-09-18 | OPENGL: Remove multithread support from displayActivityIconOnOSD | Bastien Bouclet |
2016-09-13 | OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager | Thierry Crozat |
2016-09-13 | SDL: Switch the OpenGL renderer to use small textures to draw the OSD | Bastien Bouclet |
2016-09-05 | OPENGL: Implement getOSDFormat and copyRectToOSD | Thierry Crozat |
2016-09-05 | OPENGL: Add missing USE_OSD defined checks around OSD code | Thierry Crozat |
2016-08-24 | GUI: Add getOSDFormat() and make OSD 32 bpp | Alexander Tkachev |
2016-08-24 | GUI: Add clearOSD() method | Alexander Tkachev |
2016-08-24 | GUI: Add copyRectToOSD() | Alexander Tkachev |
2016-07-23 | ALL: Don't use 'defined' in macro definitions | Ori Avtalion |
2016-05-03 | OPENGL: Assure color attributes for shader pipeline are always set. | Johannes Schickel |
2016-05-02 | OPENGL: Fix potential crash | Eugene Sandulenko |
2016-03-23 | OPENGL: Add assertions to check for valid attribute state. | Johannes Schickel |
2016-03-23 | OPENGL: Fix black screen for some GL implementations with shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Log extensions available on debuglevel 5+. | Johannes Schickel |
2016-03-16 | OPENGL: Flag texture dirty on allocation. | Johannes Schickel |
2016-03-16 | OPENGL: Do not keep uniform state for nonexistent uniforms. | Johannes Schickel |
2016-03-16 | OPENGL: Store logical texture dimensions in GLTexture. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce convenience wrappers for get*Location in Shader. | Johannes Schickel |
2016-03-16 | OPENGL: Do not hardcode any uniform/attribute handling in Shader. | Johannes Schickel |
2016-03-16 | OPENGL: Let Shader store the uniform state. | Johannes Schickel |
2016-03-16 | OPENGL: Only set projection matrix once on pipeline activation. | Johannes Schickel |
2016-03-16 | OPENGL: Properly deactivate old pipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Make shader pipelines use fixed shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Implement CLUT8 look up as Pipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Move pipeline code to pipelines/. | Johannes Schickel |
2016-03-16 | OPENGL: Only allow Pipeline to switch active Framebuffers. | Johannes Schickel |
2016-03-16 | OPENGL: Do not allow direct access to Context::activePipeline. | Johannes Schickel |