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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-03-20
OPENGL: Handle aspect ratio correction as flag instead of having a special mo...
Johannes Schickel
2011-03-17
OPENGLSDL: More refactoring to avoid direct access of OpenGlGraphicsManager's...
Johannes Schickel
2011-03-17
OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
Johannes Schickel
2011-03-17
OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.
Johannes Schickel
2011-03-17
OPENGLSDL: Cleanup.
Johannes Schickel
2011-03-17
OPENGL: Slight refactoring.
Johannes Schickel
2011-03-17
OPENGL: Fix compilation when USE_OSD is not defined.
Johannes Schickel
2011-03-17
OPENGL: Always properly set the overlay dimensions in loadGFXMode.
Johannes Schickel
2011-03-17
OPENGL: Refactor warpMouse.
Johannes Schickel
2011-03-01
OPENGL(SDL): Use the whole window/screen size for the overlay.
Johannes Schickel
2011-02-25
OPENGLSDL: Add RGB555 to the supported format list.
Johannes Schickel
2011-02-19
OPENGLSDL: Avoid warping in warpMouse when the logical coordinates did not ch...
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
Jordi Vilalta Prat
2010-11-29
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
Max Horn
2010-11-29
SDL: Move #include <SDL.h> into a special wrapper file
Max Horn
2010-11-28
OPENGL: Modify source files to force recompilation
Max Horn
2010-11-28
SDL: re-enable unicode after graphics init
Willem Jan Palenstijn
2010-09-03
OPENGL: Fix enable aspect ratio feature.
Alejandro Marzini
2010-09-03
OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.
Alejandro Marzini
2010-08-23
OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.
Alejandro Marzini
2010-08-20
OPENGL: Fix issue with resize events generated after going out of fullscreen ...
Alejandro Marzini
2010-08-13
OPENGL: Restrict window scaling if current desktop resolution is not big enough.
Alejandro Marzini
2010-08-13
OPENGL: Remove unnecessary best fullscreen mode detection code.
Alejandro Marzini
2010-08-13
OPENGL: Disable resizable window when not using an aspect ratio correction.
Alejandro Marzini
2010-08-13
OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ...
Alejandro Marzini
2010-08-12
SDL: Make use of SDL_BACKEND instead of platform specific defines.
Alejandro Marzini
2010-08-06
OPENGL: Add 5/3 and 5/4 aspect ratio corrections.
Alejandro Marzini
2010-08-04
OPENGL: Fix compiling for GLES.
Alejandro Marzini
2010-08-03
OPENGL: Refresh OpenGL textures on all loadGFX() calls.
Alejandro Marzini
2010-08-03
OPENGL: Prioritize desktop resolution as default fullscreen mode.
Alejandro Marzini
2010-08-02
OPENGL: Add missing header.
Alejandro Marzini
2010-08-02
OPENGL: Save last fullscreen mode size to config file.
Alejandro Marzini
2010-08-02
OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.
Alejandro Marzini
2010-08-01
OPENGL: Remove use of floats for aspect ratio correction. Improved fullscreen...
Alejandro Marzini
2010-07-31
OPENGL: Switch to native resolution fullscreen as default.
Alejandro Marzini
2010-07-31
OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for GL...
Alejandro Marzini
2010-07-31
Add OpenGL dependencies to MinGW configure.
Alejandro Marzini
2010-07-27
OPENGL: Implement aspect ratio support and toggling. Improve fullscreen switc...
Alejandro Marzini
2010-07-27
OPENGL: Commenting.
Alejandro Marzini
2010-07-26
Formatted spaces.
Alejandro Marzini
2010-07-26
OPENGL: Implement saveScreenshot().
Alejandro Marzini
2010-07-26
OPENGL: Add OSD message.
Alejandro Marzini
2010-07-26
OPENGL: Do not allow changing to a not supported scale while on fullscreen.
Alejandro Marzini
2010-07-24
OPENGL: Redesign blitting system. Add basics for aspect correction.
Alejandro Marzini
2010-07-23
OPENGL: Add basic game screen drawing. Changed Overlay PixelFormat to RGBA5551.
Alejandro Marzini
2010-07-22
OPENGL: Add antialiasing, hotkey: ctrl+alt+f. Fixed minor bugs.
Alejandro Marzini
2010-07-20
OPENGL: Implement fullscreen mode.
Alejandro Marzini
2010-07-20
OPENGL: Fix SDL OpenGL context not resizing well on Linux.
Alejandro Marzini
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