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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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openglsdl
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2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2015-01-25
SDL: Refactor WM specific functionality into SdlGraphicsManager.
Johannes Schickel
2014-10-28
BACKENDS: Remove trailing whitespace
Filippos Karapetis
2014-07-04
OPENGLSDL: Don't ignore events after user-initiated resizes.
Alyssa Milburn
2014-06-17
OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.
Johannes Schickel
2014-06-17
OPENGLSDL: Make workaround for fast resolution changes actually work for WME.
Johannes Schickel
2014-06-10
OPENGLSDL: Always ignore bad resolution changes.
Alyssa Milburn
2014-02-12
OPENGL/SDL: Default to RGBA8888 (memory layout).
Johannes Schickel
2014-02-11
OPENGL: Rename notifyContextChange to notifyContextCreate.
Johannes Schickel
2014-02-11
OPENGLSDL: Notify OpenGL manager about context destruction.
Johannes Schickel
2013-10-24
SDL: Further small cleanup related to manager switching.
Johannes Schickel
2013-10-24
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
Johannes Schickel
2013-10-23
SDL: Always initialize video subsystem in initSDL.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
2013-10-19
OPENGL/SDL: Add screenshot support.
Johannes Schickel
2013-10-19
SDL: Use OSD in OpenGL SDL backend.
Johannes Schickel
2013-10-19
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
Johannes Schickel
2013-10-05
BACKENDS: Remove OpenGL and OpenGL SDL backend.
Johannes Schickel
2012-12-10
Revert "OPENGLSDL: Remove HACK in fullscreen toggle mode."
Johannes Schickel
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-05-31
ALL: Correct spelling of "Mac OS X" in various places
Max Horn
2012-02-15
OPENGLSDL: Remove HACK in fullscreen toggle mode.
Johannes Schickel
2012-02-15
OPENGL: Prevent access to a few more members in the SDL OpenGL code.
Johannes Schickel
2012-02-15
OPENGLSDL: Don't cast EventType into int for switch.
Johannes Schickel
2011-12-15
OPENGLSDL: Simplify the code a bit.
Johannes Schickel
2011-12-15
OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.
Johannes Schickel
2011-09-23
OPENGLSDL: Make fullscreen mode switching work again.
Johannes Schickel
2011-08-12
OPENGL: Fix aspect ratio correction behavior.
Johannes Schickel
2011-08-12
OPENGLSDL: Do not change requested window size on resize.
Johannes Schickel
2011-08-09
SDL: Take advantage of SdlGraphicsManager.
Johannes Schickel
2011-08-09
SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-19
OPENGLSDL: Add FIXME about desktop resolution retrieving.
Johannes Schickel
2011-06-19
OPENGLSDL: Use String::format instead of sprintf.
Johannes Schickel
2011-06-19
OPENGLSDL: Formatting fixes.
Johannes Schickel
2011-06-06
I18N: Make some OSD messages translatable
Thierry Crozat
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-02
ALL: Mark printf and various other symbols as forbidden
Max Horn
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-03-20
OPENGL: Handle aspect ratio correction as flag instead of having a special mo...
Johannes Schickel
2011-03-17
OPENGLSDL: More refactoring to avoid direct access of OpenGlGraphicsManager's...
Johannes Schickel
2011-03-17
OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.
Johannes Schickel
2011-03-17
OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.
Johannes Schickel
2011-03-17
OPENGLSDL: Cleanup.
Johannes Schickel
2011-03-17
OPENGL: Slight refactoring.
Johannes Schickel
2011-03-17
OPENGL: Fix compilation when USE_OSD is not defined.
Johannes Schickel
2011-03-17
OPENGL: Always properly set the overlay dimensions in loadGFXMode.
Johannes Schickel
2011-03-17
OPENGL: Refactor warpMouse.
Johannes Schickel
2011-03-01
OPENGL(SDL): Use the whole window/screen size for the overlay.
Johannes Schickel
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