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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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surfacesdl
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Author
2017-10-15
BACKENDS: Fix GraphicsManager handling of empty cursors
Colin Snover
2017-10-15
BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
SDL: Allow window resize with non-OpenGL SDL2 backend
Colin Snover
2017-10-15
BACKENDS: Fix some comment typos
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-10-07
SDL: Deduplicate scaling factors
Colin Snover
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
2017-09-15
SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormats
Colin Snover
2017-09-12
SDL: Fix compilation on PSP2
Colin Snover
2017-09-12
SDL: List supported 32bpp pixel formats when using SDL2
Colin Snover
2017-09-03
SDL: Fix unsafe sprintf usage
Colin Snover
2017-08-11
BACKENDS: SURFACESDL: Add missing break statement
Eugene Sandulenko
2017-07-06
SDL: Only recreate SDL2 window when necessary
Colin Snover
2017-05-21
BACKENDS: Compress screenshots using PNG if available
Colin Snover
2017-04-24
SDL: Improve debug and warning messages when saving screenshots
Thierry Crozat
2017-04-24
SDL: Use dynamic cast instead of C cast to get screenshot path
Thierry Crozat
2017-04-24
WINDOWS: Change location where screenshot are saved
Pala
2017-03-06
SDL: Fix trying to init non-supported shaders (#917)
rsn8887
2017-03-05
BACKENDS: Fix const'ness which led to warnings
Eugene Sandulenko
2017-03-05
BACKENDS: Fix crash on startup
Eugene Sandulenko
2017-03-04
PSP2: Add Playstation Vita (PSP2) support
cpasjuste
2016-11-13
CHEWY: Plug memory leaks
Eugene Sandulenko
2016-10-18
SDL: Fix typo in function name
Ori Avtalion
2016-10-13
SURFACESDL: Improve toggling filtering on/off
Thierry Crozat
2016-10-13
SURFACESDL: Add hotkey to enable/disable filtering
Thierry Crozat
2016-10-13
SURFACESDL: Add support for filtering feature when using SDL2
Thierry Crozat
2016-10-03
SDL: Switch to full screen updates when the OSD is transparent
Bastien Bouclet
2016-09-18
SDL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-13
SDL: Switch the surface renderer to use small surfaces for OSD drawing
Bastien Bouclet
2016-09-03
JANITORIAL: Remove trailing whitespaces
Eugene Sandulenko
2016-09-03
SDL: Optimize OSD drawing
Eugene Sandulenko
2016-08-30
SDL: Fix const cast
Willem Jan Palenstijn
2016-08-24
GUI: Fix copyRectOnOSD()
Alexander Tkachev
2016-08-24
GUI: Separate OSD message alpha from OSD surface
Alexander Tkachev
2016-08-24
GUI: Add getOSDFormat() and make OSD 32 bpp
Alexander Tkachev
2016-08-24
GUI: Add clearOSD() method
Alexander Tkachev
2016-08-24
GUI: Add copyRectToOSD()
Alexander Tkachev
2016-07-01
SDL: Fix mouse trailing part of bug #7141
Ben Castricum
2016-04-10
GCW0: Disable triple buffering.
Eugene Sandulenko
2016-04-10
GCW0: Enable triple buffering
Eugene Sandulenko
2016-02-17
SDL: Work around bug #7038 by limiting mode reset to Win32.
Johannes Schickel
2015-12-18
SDL: Implement initial support for resizable window with SDL2.
Johannes Schickel
2015-12-13
SDL: Fix mouse emulation with SDL2.
Johannes Schickel
2015-12-13
SDL: Fix warpMouse for SDL2.
Johannes Schickel
2015-12-08
SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.
Johannes Schickel
2015-12-08
SDL: Prevent graphics stretching in fullscreen when using SDL2.
Johannes Schickel
2015-05-20
SDL: Fix compilation with SDL2.
Johannes Schickel
2015-05-16
SDL: Restore the original video mode when unloading the Surface graphics manager
Littleboy
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