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path: root/backends/graphics/surfacesdl
AgeCommit message (Expand)Author
2017-10-15BACKENDS: Fix GraphicsManager handling of empty cursorsColin Snover
2017-10-15BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...Colin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15SDL: Allow window resize with non-OpenGL SDL2 backendColin Snover
2017-10-15BACKENDS: Fix some comment typosColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07SDL: Deduplicate scaling factorsColin Snover
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-10-07SDL: Do not reset window size when engines update rendering surfaceColin Snover
2017-09-15SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormatsColin Snover
2017-09-12SDL: Fix compilation on PSP2Colin Snover
2017-09-12SDL: List supported 32bpp pixel formats when using SDL2Colin Snover
2017-09-03SDL: Fix unsafe sprintf usageColin Snover
2017-08-11BACKENDS: SURFACESDL: Add missing break statementEugene Sandulenko
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover
2017-05-21BACKENDS: Compress screenshots using PNG if availableColin Snover
2017-04-24SDL: Improve debug and warning messages when saving screenshotsThierry Crozat
2017-04-24SDL: Use dynamic cast instead of C cast to get screenshot pathThierry Crozat
2017-04-24WINDOWS: Change location where screenshot are savedPala
2017-03-06SDL: Fix trying to init non-supported shaders (#917)rsn8887
2017-03-05BACKENDS: Fix const'ness which led to warningsEugene Sandulenko
2017-03-05BACKENDS: Fix crash on startupEugene Sandulenko
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2016-11-13CHEWY: Plug memory leaksEugene Sandulenko
2016-10-18SDL: Fix typo in function nameOri Avtalion
2016-10-13SURFACESDL: Improve toggling filtering on/offThierry Crozat
2016-10-13SURFACESDL: Add hotkey to enable/disable filteringThierry Crozat
2016-10-13SURFACESDL: Add support for filtering feature when using SDL2Thierry Crozat
2016-10-03SDL: Switch to full screen updates when the OSD is transparentBastien Bouclet
2016-09-18SDL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-13SDL: Switch the surface renderer to use small surfaces for OSD drawingBastien Bouclet
2016-09-03JANITORIAL: Remove trailing whitespacesEugene Sandulenko
2016-09-03SDL: Optimize OSD drawingEugene Sandulenko
2016-08-30SDL: Fix const castWillem Jan Palenstijn
2016-08-24GUI: Fix copyRectOnOSD()Alexander Tkachev
2016-08-24GUI: Separate OSD message alpha from OSD surfaceAlexander Tkachev
2016-08-24GUI: Add getOSDFormat() and make OSD 32 bppAlexander Tkachev
2016-08-24GUI: Add clearOSD() methodAlexander Tkachev
2016-08-24GUI: Add copyRectToOSD()Alexander Tkachev
2016-07-01SDL: Fix mouse trailing part of bug #7141Ben Castricum
2016-04-10GCW0: Disable triple buffering.Eugene Sandulenko
2016-04-10GCW0: Enable triple bufferingEugene Sandulenko
2016-02-17SDL: Work around bug #7038 by limiting mode reset to Win32.Johannes Schickel
2015-12-18SDL: Implement initial support for resizable window with SDL2.Johannes Schickel
2015-12-13SDL: Fix mouse emulation with SDL2.Johannes Schickel
2015-12-13SDL: Fix warpMouse for SDL2.Johannes Schickel
2015-12-08SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.Johannes Schickel
2015-12-08SDL: Prevent graphics stretching in fullscreen when using SDL2.Johannes Schickel
2015-05-20SDL: Fix compilation with SDL2.Johannes Schickel
2015-05-16SDL: Restore the original video mode when unloading the Surface graphics managerLittleboy