index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
graphics
/
surfacesdl
Age
Commit message (
Expand
)
Author
2018-07-08
BACKENDS: Fix compilation with SDL 1.2
Cameron Cawley
2018-07-08
GUI: Add Stretch Mode selection in Options dialog
Thierry Crozat
2018-07-08
SDL: Implement stretch mode API
Thierry Crozat
2018-01-17
SURFACESDL: Remove erroneous override declarations
rsn8887
2018-01-17
PSP2: remove code duplication in psp2 graphicsmanager
rsn8887
2017-12-03
ALL: Remove obsolete register keyword
Colin Snover
2017-12-03
SDL: Fix memory corruption when switching to/from 32-bit cursors
Colin Snover
2017-12-01
BACKENDS: Fix shake position getting stuck
Colin Snover
2017-11-15
SDL: Don't pass null pointers to SDL_DestroyTexture/SDL_DestroyRenderer
Colin Snover
2017-11-11
SDL: Fix assertion when using 4bpp cursors with a key color
Bastien Bouclet
2017-11-11
SDL: Fix display artefacts with transparent OSD message
Thierry Crozat
2017-11-10
SDL: fix various OSD message artifacts
Patrik Dahlstrom
2017-10-19
SDL: Fix SDL1 cursor position when using a touchscreen
Tarek Soliman
2017-10-17
SDL: Fix missing scaled cursors in SDL 2.0.4 on Windows
Colin Snover
2017-10-16
SDL: Fix 32bpp cursor scaling in SDL1
Colin Snover
2017-10-15
SDL: Fix scaled 32bpp cursor rendering
Colin Snover
2017-10-15
OPENPANDORA: Remove duplicated loadGFXMode code
Colin Snover
2017-10-15
SDL: Support 32bpp cursor rendering
Colin Snover
2017-10-15
SDL: Minor code cleanup to declare variables at point of first use
Colin Snover
2017-10-15
BACKENDS: Fix GraphicsManager handling of empty cursors
Colin Snover
2017-10-15
BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
SDL: Allow window resize with non-OpenGL SDL2 backend
Colin Snover
2017-10-15
BACKENDS: Fix some comment typos
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-10-07
SDL: Deduplicate scaling factors
Colin Snover
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
2017-09-15
SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormats
Colin Snover
2017-09-12
SDL: Fix compilation on PSP2
Colin Snover
2017-09-12
SDL: List supported 32bpp pixel formats when using SDL2
Colin Snover
2017-09-03
SDL: Fix unsafe sprintf usage
Colin Snover
2017-08-11
BACKENDS: SURFACESDL: Add missing break statement
Eugene Sandulenko
2017-07-06
SDL: Only recreate SDL2 window when necessary
Colin Snover
2017-05-21
BACKENDS: Compress screenshots using PNG if available
Colin Snover
2017-04-24
SDL: Improve debug and warning messages when saving screenshots
Thierry Crozat
2017-04-24
SDL: Use dynamic cast instead of C cast to get screenshot path
Thierry Crozat
2017-04-24
WINDOWS: Change location where screenshot are saved
Pala
2017-03-06
SDL: Fix trying to init non-supported shaders (#917)
rsn8887
2017-03-05
BACKENDS: Fix const'ness which led to warnings
Eugene Sandulenko
2017-03-05
BACKENDS: Fix crash on startup
Eugene Sandulenko
2017-03-04
PSP2: Add Playstation Vita (PSP2) support
cpasjuste
2016-11-13
CHEWY: Plug memory leaks
Eugene Sandulenko
2016-10-18
SDL: Fix typo in function name
Ori Avtalion
2016-10-13
SURFACESDL: Improve toggling filtering on/off
Thierry Crozat
2016-10-13
SURFACESDL: Add hotkey to enable/disable filtering
Thierry Crozat
2016-10-13
SURFACESDL: Add support for filtering feature when using SDL2
Thierry Crozat
2016-10-03
SDL: Switch to full screen updates when the OSD is transparent
Bastien Bouclet
2016-09-18
SDL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-13
SDL: Switch the surface renderer to use small surfaces for OSD drawing
Bastien Bouclet
[next]