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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-06-17
OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.
Johannes Schickel
2014-06-17
OPENGLSDL: Make workaround for fast resolution changes actually work for WME.
Johannes Schickel
2014-06-10
OPENGLSDL: Always ignore bad resolution changes.
Alyssa Milburn
2014-02-25
OPENGL: Fix building with --disable-16bit
Torbjörn Andersson
2014-02-18
WINCE: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SYMBIAN: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SDL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
SAMSUNGTV: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
OPENPANDORA: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
NULL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
MAEMO: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
LINUXMOTO: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
GPH: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
DINGUX: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-18
BACKENDS: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-12
OPENGL/SDL: Default to RGBA8888 (memory layout).
Johannes Schickel
2014-02-12
OPENGL: Always support RGBA8888 (memory layout).
Johannes Schickel
2014-02-12
OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.
Johannes Schickel
2014-02-12
OPENGL: Use frac_t for cursor scaling.
Johannes Schickel
2014-02-12
OPENGL: Simplify shake offset application.
Johannes Schickel
2014-02-12
OPENGL: Use GLfloat for draw cooridnates in Texture.
Johannes Schickel
2014-02-12
OPENGL: Use signed types for mouse coordinates.
Johannes Schickel
2014-02-12
OPENGL: Properly use signed types for cursor hotspot.
Johannes Schickel
2014-02-11
OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.
Johannes Schickel
2014-02-11
OPENGL: Properly setup full game palette on video mode change if required.
Johannes Schickel
2014-02-11
OPENGL: Refactor texture instantiation.
Johannes Schickel
2014-02-11
OPENGL: Rename notifyContextChange to notifyContextCreate.
Johannes Schickel
2014-02-11
OPENGLSDL: Notify OpenGL manager about context destruction.
Johannes Schickel
2014-02-11
OPENGL: Add notification function about context destruction.
Johannes Schickel
2014-02-11
OPENGL: Release old texture name before creating a new one.
Johannes Schickel
2014-01-23
Merge pull request #409 from lordhoto/rtti
Johannes Schickel
2014-01-21
OPENGL: Properly query for OpenGL errors.
Johannes Schickel
2014-01-11
SDL: Avoid having SDL_SRCALPHA set even if we have alpha in the pixelformat.
Einar Johan Trøan Sømåen
2014-01-07
SDL: Silence unused variable warning when scalers are disabled.
Johannes Schickel
2014-01-07
SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled.
Johannes Schickel
2013-11-20
OPENGL: Fix texture re-allocation check
Willem Jan Palenstijn
2013-11-17
OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.
Johannes Schickel
2013-10-24
SDL: Further small cleanup related to manager switching.
Johannes Schickel
2013-10-24
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
Johannes Schickel
2013-10-24
SDL: Let SdlGraphicsManager inherit from GraphicsManager.
Johannes Schickel
2013-10-23
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
Johannes Schickel
2013-10-23
SDL: Always initialize video subsystem in initSDL.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
2013-10-19
OPENGL/SDL: Add screenshot support.
Johannes Schickel
2013-10-19
OPENGL: Limit maximum Surface size to maximum texture size.
Johannes Schickel
2013-10-19
TIZEN: Adapt to new OpenGL code.
Johannes Schickel
2013-10-19
OPENGL: Implement dirty rect handling.
Johannes Schickel
2013-10-19
SDL: Use OSD in OpenGL SDL backend.
Johannes Schickel
2013-10-19
OPENGL: Add OSD support.
Johannes Schickel
2013-10-19
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
Johannes Schickel
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