Age | Commit message (Expand) | Author |
2017-11-15 | SDL: Don't pass null pointers to SDL_DestroyTexture/SDL_DestroyRenderer | Colin Snover |
2017-11-11 | SDL: Fix assertion when using 4bpp cursors with a key color | Bastien Bouclet |
2017-11-11 | SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL bac... | Thierry Crozat |
2017-11-11 | SDL: Fix display artefacts with transparent OSD message | Thierry Crozat |
2017-11-10 | SDL: fix various OSD message artifacts | Patrik Dahlstrom |
2017-11-07 | SDL: Get correct default graphics mode ID when queried | Colin Snover |
2017-10-19 | SDL: Fix SDL1 cursor position when using a touchscreen | Tarek Soliman |
2017-10-17 | SDL: Fix missing scaled cursors in SDL 2.0.4 on Windows | Colin Snover |
2017-10-16 | SDL: Fix 32bpp cursor scaling in SDL1 | Colin Snover |
2017-10-15 | SDL: Fix scaled 32bpp cursor rendering | Colin Snover |
2017-10-15 | DINGUX: Really constify getFeatureState | Colin Snover |
2017-10-15 | DINGUX: Fix missing const on hasFeature/getFeatureState implementation | Colin Snover |
2017-10-15 | DINGUX: Replace usage of old SurfaceSdlGraphicsManager APIs | Colin Snover |
2017-10-15 | GPH: Replace usage of old SurfaceSdlGraphicsManager APIs | Colin Snover |
2017-10-15 | PSP2: Replace usage of old SurfaceSdlGraphicsManager APIs | Colin Snover |
2017-10-15 | OPENPANDORA: Remove duplicated loadGFXMode code | Colin Snover |
2017-10-15 | BACKENDS: Constify PaletteManager::grabPalette implementations | Colin Snover |
2017-10-15 | BACKENDS: Fix up graphics manager ports with const & override where appropriate | Colin Snover |
2017-10-15 | SDL: Allow window size to be reset whenever launcher is visible | Colin Snover |
2017-10-15 | SDL: Support 32bpp cursor rendering | Colin Snover |
2017-10-15 | BACKENDS: Fix missing mouse events when system cursor cannot be moved | Colin Snover |
2017-10-15 | BACKENDS: Do not send mouse events to games occurring outside the game draw rect | Colin Snover |
2017-10-15 | SDL: Minor code cleanup to declare variables at point of first use | Colin Snover |
2017-10-15 | BACKENDS: Fix GraphicsManager handling of empty cursors | Colin Snover |
2017-10-15 | BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ... | Colin Snover |
2017-10-15 | BACKENDS: Refactor OpenGL & SDL graphics backends | Colin Snover |
2017-10-15 | SDL: Allow window resize with non-OpenGL SDL2 backend | Colin Snover |
2017-10-15 | BACKENDS: Fix some comment typos | Colin Snover |
2017-10-07 | BACKENDS: Remove references to old normal1xScaler transaction property from p... | Colin Snover |
2017-10-07 | BACKENDS: Make initSizeHint an optional extension point | Colin Snover |
2017-10-07 | BACKENDS: Fix window sizing of games that switch between multiple resolutions | Colin Snover |
2017-10-07 | SDL: Deduplicate scaling factors | Colin Snover |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover |
2017-10-07 | SDL: Do not reset window size when engines update rendering surface | Colin Snover |
2017-09-15 | SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormats | Colin Snover |
2017-09-12 | SDL: Fix compilation on PSP2 | Colin Snover |
2017-09-12 | SDL: List supported 32bpp pixel formats when using SDL2 | Colin Snover |
2017-09-03 | SDL: Fix unsafe sprintf usage | Colin Snover |
2017-08-11 | BACKENDS: SURFACESDL: Add missing break statement | Eugene Sandulenko |
2017-08-05 | OPENGL: Always clear the whole backbuffer | Bastien Bouclet |
2017-07-10 | Revert "COMMON: Change way the Singleton instances are instantiated" | Eugene Sandulenko |
2017-07-10 | COMMON: Change way the Singleton instances are instantiated | Thierry Crozat |
2017-07-06 | SDL: Only recreate SDL2 window when necessary | Colin Snover |
2017-05-21 | BACKENDS: Compress screenshots using PNG if available | Colin Snover |
2017-05-08 | OPENGL: Don't update the cursor's texture when the cursor is invisible | Bastien Bouclet |
2017-04-24 | SDL: Improve debug and warning messages when saving screenshots | Thierry Crozat |
2017-04-24 | SDL: Use dynamic cast instead of C cast to get screenshot path | Thierry Crozat |
2017-04-24 | WINDOWS: Change location where screenshot are saved | Pala |
2017-03-06 | SDL: Fix trying to init non-supported shaders (#917) | rsn8887 |
2017-03-05 | BACKENDS: Fix const'ness which led to warnings | Eugene Sandulenko |