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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-02-15
OPENGL: Use tabs instead of spaces for indentation.
Johannes Schickel
2012-02-15
OPENGLSDL: Don't cast EventType into int for switch.
Johannes Schickel
2012-02-15
OPENGL: Use C-style casts.
Johannes Schickel
2012-02-15
OPENGL: Let getGlErrStr return a Common::String.
Johannes Schickel
2012-02-15
OPENGL: Slight formatting fixes.
Johannes Schickel
2012-02-15
OPENGL: Make all GLTexture members private.
Johannes Schickel
2012-02-15
OPENGL: Unvirtualize all GLTexture methods.
Johannes Schickel
2012-02-15
OPENGL: Remove redundant check in adjustMousePosition.
Johannes Schickel
2012-01-03
OPENGL: Fix mouse cursor scaling.
Johannes Schickel
2011-12-15
OPENGLSDL: Simplify the code a bit.
Johannes Schickel
2011-12-15
OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.
Johannes Schickel
2011-11-29
MAEMO: Fix zoom key capture on N900 (fixes bug#3443037)
Tarek Soliman
2011-11-29
MAEMO: Add basic graphics manager
Tarek Soliman
2011-11-09
OPENGL: Always set the unpack alignment when refreshing the textures.
Johannes Schickel
2011-10-10
OPENPANDORA: Cleanup the format of code a little to match our Code Formatting...
David-John Willis
2011-10-03
GPH: Cleanup the format of code to match our Code Formatting Conventions.
David-John Willis
2011-10-03
GPH: Cleanup loadGFXMode().
David-John Willis
2011-10-03
SURFACESDL: Stop forceful resetting of _videoMode.hardware* when calling Sur...
David-John Willis
2011-09-23
OPENGLSDL: Make fullscreen mode switching work again.
Johannes Schickel
2011-08-21
BADA: Remove incorrect BADA defined check
Chris Warren-Smith
2011-08-21
BADA: Fix formatting and non bada host compile error
Chris Warren-Smith
2011-08-21
BADA: Initial BADA port implementation
Chris Warren-Smith
2011-08-18
SDL: Fix typo.
Johannes Schickel
2011-08-12
OPENGL: Fix aspect ratio correction behavior.
Johannes Schickel
2011-08-12
OPENGLSDL: Do not change requested window size on resize.
Johannes Schickel
2011-08-11
SDL: Implement a hellish workaround to fix bug #3368143.
Johannes Schickel
2011-08-09
BACKENDS: Fix compilation.
Johannes Schickel
2011-08-09
DINGUX: hopefully fix the cursor palette problem
Fabio Battaglia
2011-08-09
DINGUX: fix compilation
Fabio Battaglia
2011-08-09
OPENGL: Add include guard to gltexture.h
Johannes Schickel
2011-08-09
OPENGL: Added a temporary hack to fix compilation under Windows, after the la...
Filippos Karapetis
2011-08-09
SDL: Slight clean up in the surface based graphics manager.
Johannes Schickel
2011-08-09
SDL: Take advantage of SdlGraphicsManager.
Johannes Schickel
2011-08-09
SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.
Johannes Schickel
2011-08-09
SDL: Add a new base class for graphics managers utilizing SDL.
Johannes Schickel
2011-08-09
BACKENDS: Add PaletteManager interface as comments to GraphicsManager.
Johannes Schickel
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-07-02
SDL: Remove an unnecessary memset
Bastien Bouclet
2011-07-02
SDL: Set a black palette by default.
Bastien Bouclet
2011-06-27
WINCE: Added option to disable panel toggling with double tap on top of screen
CeRiAl
2011-06-25
WINCE: Hide toolbar when returning to game list
CeRiAl
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-19
SDL: Replace some SdlGraphicsManager uses with SurfaceSdlGraphicsManager.
Johannes Schickel
2011-06-19
SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its pu...
Johannes Schickel
2011-06-19
OPENGLSDL: Add FIXME about desktop resolution retrieving.
Johannes Schickel
2011-06-19
OPENGL: Clarify OSD rect color in a comment.
Johannes Schickel
2011-06-19
SDL: Formatting fixes.
Johannes Schickel
2011-06-19
OPENGL: Formatting fixes.
Johannes Schickel
2011-06-19
OPENGLSDL: Use String::format instead of sprintf.
Johannes Schickel
2011-06-19
OPENGLSDL: Formatting fixes.
Johannes Schickel
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