Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-08 | GRAPHICS: (really) fix screen shake x/y offsets | athrxx | |
I confused window w/h with actual drawing w/h. And obviously forgot to test stretch modes like "Center". Now these modes also seem to work pixel exact... | |||
2020-01-07 | GRAPHICS: Fix screen shake x/y offsets scaling | athrxx | |
The x and y offsets need to be scaled the same way as the rest of the screen output. | |||
2020-01-02 | OPENGL: Ensure surfaces created by saveScreenshot are the right way up | Cameron Cawley | |
2019-12-25 | SDL: Remove duplicated cursorStretch200To240() function | Cameron Cawley | |
2019-12-15 | BACKENDS: Add default implementation for GraphicsMode functions | Cameron Cawley | |
2019-12-14 | BACKENDS: Move nextHigher2() into common/algorithm.h | Cameron Cawley | |
2019-11-30 | SURFACESDL: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-24 | ANDROIDSDL: Remove unused graphics manager | Cameron Cawley | |
2019-11-24 | LINUXMOTO: Fix Compilation | D G Turner | |
2019-11-24 | LINUXMOTO: Implement horizontal shake | D G Turner | |
2019-11-23 | GPH: Remove unused variable | Cameron Cawley | |
2019-11-23 | BACKENDS: Unify formatting between the GPH, Dingux and LinuxMoto backends | Cameron Cawley | |
2019-11-23 | LINUXMOTO: Hopefully Fix Compilation | D G Turner | |
2019-11-23 | LINUXMOTO: Further Replacement of old SurfaceSdlGraphicsManager APIs | D G Turner | |
2019-11-23 | LINUXMOTO: Replace usage of old SurfaceSdlGraphicsManager APIs | D G Turner | |
2019-11-23 | LINUXMOTO: Fix Missing Declaration in Graphics Class | D G Turner | |
2019-11-20 | GPH: Implement horizontal shake | sluicebox | |
2019-11-20 | DINGUX: Implement horizontal shake | sluicebox | |
2019-11-20 | LINUXMOTO: Fix Compilation Breakage from Screen Shake API Changes | D G Turner | |
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from. | |||
2019-11-20 | GPH: Fix Compilation Breakage from Screen Shake API Changes | D G Turner | |
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from. | |||
2019-11-20 | DINGUX: Fix Compilation Breakage from Screen Shake API Changes | D G Turner | |
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from. | |||
2019-11-19 | SDL: Implement horizontal shake | sluicebox | |
2019-11-19 | GRAPHICS: Add interface for horizontal shake | sluicebox | |
2019-11-17 | BACKENDS: Remove the Windows CE port | Cameron Cawley | |
2019-11-10 | SDL: Fix Windows screenshots with unicode paths | sluicebox | |
Use Common::FSNode to test for screenshot existence instead of SDL_RWFromFile(). SDL does different character encoding conversions which fail on Windows when a unicode character is in the path. Fixes bug #11118 | |||
2019-11-10 | BACKENDS: Fix using fillScreen in non-paletted screen modes | Cameron Cawley | |
2019-11-01 | OPENGL: Implement high DPI support on Android (#1895) | Cameron Cawley | |
* OPENGL: Implement high DPI support on Android * PSP2: Fix build | |||
2019-10-18 | OPENGL: Fix warning when using builtin OpenGL functions | Cameron Cawley | |
2019-10-06 | GCW0: The hardware has its own downscaler, do not use half-scaler | Eugene Sandulenko | |
2019-10-05 | OPENGL: Add Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-09-21 | SURFACESDL: Properly distinguish between 555 and 565 modes | Cameron Cawley | |
2019-09-08 | ANDROID: Rewrite to make use of OpenGLGraphicsManager (#1695) | Cameron Cawley | |
* ANDROID: Rewrite to make use of OpenGLGraphicsManager * ANDROID: Fix emulated mouse button up events | |||
2019-09-01 | TTS: Implement OSD message reading | Jaromir Wysoglad | |
2019-08-18 | GUI: Check if fullscreen is available at runtime | Cameron Cawley | |
2019-08-15 | BACKENDS: Fix GCC Warnings in Surface SDL Graphics | D G Turner | |
This removes the usage of memset to clear complex structures and replaces them with constructor methods for the structures which will be executed when these are instantiated. | |||
2019-08-15 | BACKENDS: Handle screen shaking in WindowedGraphicsManager | Cameron Cawley | |
2019-08-13 | VITA: Use activeArea rectangle also on Vita | rsn8887 | |
2019-08-13 | BACKENDS: add Fit to window (4:3) stretch mode to SDL2 backend | rsn8887 | |
2019-08-11 | SDL: Removed invalid override from getGraphicsScalerProc() | Cameron Cawley | |
2019-08-11 | SDL: Move selecting the required ScalerProc into a separate function | Cameron Cawley | |
2019-08-04 | OPENGL: Support RGBA8888 swapped textures when using OpenGL ES | Cameron Cawley | |
2019-07-27 | SYMBIAN: Remove unused class declarations | Cameron Cawley | |
2019-07-27 | SYMBIAN: Remove dead code | Cameron Cawley | |
2019-07-27 | BACKENDS: Avoid redundant format changes on Dingux and LinuxMoto | Cameron Cawley | |
2019-07-14 | OPENGL: Specify a GLSL version tag, and rename reserved keywords | Filippos Karapetis | |
The GLSL version code has been taken from ResidualVM. The variable 'texture' is now a reserved keyword in GLSL 3.00, so it has been renamed. This fixes compilation issues in AmigaOS4 (PR 1554). | |||
2019-07-08 | MAEMO: Minor cleanup | Cameron Cawley | |
2019-06-24 | OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager | Cameron Cawley | |
2019-06-22 | OPENGLSDL: Move getSupportedFormats into OpenGLGraphicsManager | Cameron Cawley | |
2019-04-15 | WINCE: Fix compilation | Cameron Cawley | |
2019-04-07 | BACKENDS: Simplify setGraphicsMode on GPH, Dingux and LinuxMoto | Cameron Cawley | |