Age | Commit message (Expand) | Author |
2016-07-23 | ALL: Don't use 'defined' in macro definitions | Ori Avtalion |
2016-07-01 | SDL: Fix mouse trailing part of bug #7141 | Ben Castricum |
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr |
2016-05-03 | OPENGL: Assure color attributes for shader pipeline are always set. | Johannes Schickel |
2016-05-02 | OPENGL: Fix potential crash | Eugene Sandulenko |
2016-04-10 | GCW0: Disable triple buffering. | Eugene Sandulenko |
2016-04-10 | GCW0: Enable triple buffering | Eugene Sandulenko |
2016-04-10 | GCW0: Enable building with all scalers disabled | Eugene Sandulenko |
2016-03-23 | OPENGL: Add assertions to check for valid attribute state. | Johannes Schickel |
2016-03-23 | OPENGL: Fix black screen for some GL implementations with shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Log extensions available on debuglevel 5+. | Johannes Schickel |
2016-03-16 | OPENGL: Flag texture dirty on allocation. | Johannes Schickel |
2016-03-16 | OPENGL: Do not keep uniform state for nonexistent uniforms. | Johannes Schickel |
2016-03-16 | OPENGL: Store logical texture dimensions in GLTexture. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce convenience wrappers for get*Location in Shader. | Johannes Schickel |
2016-03-16 | OPENGL: Do not hardcode any uniform/attribute handling in Shader. | Johannes Schickel |
2016-03-16 | OPENGL: Let Shader store the uniform state. | Johannes Schickel |
2016-03-16 | OPENGL: Only set projection matrix once on pipeline activation. | Johannes Schickel |
2016-03-16 | OPENGL: Properly deactivate old pipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Make shader pipelines use fixed shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Implement CLUT8 look up as Pipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Move pipeline code to pipelines/. | Johannes Schickel |
2016-03-16 | OPENGL: Only allow Pipeline to switch active Framebuffers. | Johannes Schickel |
2016-03-16 | OPENGL: Do not allow direct access to Context::activePipeline. | Johannes Schickel |
2016-03-16 | OPENGL: Implement texture drawing in Pipeline instead of Surface. | Johannes Schickel |
2016-03-16 | OPENGL: Make shader/framebuffer part of pipeline state. | Johannes Schickel |
2016-03-16 | OPENGL: Don't prefix maxTextureSize variable for consistency. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce abstraction for framebuffer. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce ShaderManager to handle builtin shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce pipeline abstraction to cleanup code. | Johannes Schickel |
2016-03-16 | OPENGL: Support GLSL based CLUT8 look up for GLES2+. | Johannes Schickel |
2016-03-16 | OPENGL: Detect NPOT support for GLES. | Johannes Schickel |
2016-03-16 | OPENGL: Simplify shader support checks. | Johannes Schickel |
2016-03-16 | OPENGL: Keep feature state for all contexts and log them. | Johannes Schickel |
2016-03-16 | OPENGL: Handle GLES2 and GL shaders uniformly. | Johannes Schickel |
2016-03-16 | OPENGL: Accelerate palette lookups with shaders. | Johannes Schickel |
2016-03-16 | OPENGL: Introduce simple abstraction for surfaces. | Johannes Schickel |
2016-03-16 | OPENGL: Cleanup. Remove Texture::getHardwareFormat. | Johannes Schickel |
2016-03-16 | OPENGL: Move color key handling for CLUT8 to TextureCLUT8. | Johannes Schickel |
2016-03-16 | OPENGL: Fix texture format for BGR565. | Johannes Schickel |
2016-03-16 | OPENGL: Move max texture size information to Context. | Johannes Schickel |
2016-03-16 | OPENGL: Create new abstraction for GL texture objects. | Johannes Schickel |
2016-03-16 | OPENGL: Remove (some) unused GL definitions. | Johannes Schickel |
2016-03-16 | OPENGLSDL: Request "standard" GL contexts. | Johannes Schickel |
2016-03-16 | OPENGL: Unify shader implementation for GL and GLES2. | Johannes Schickel |
2016-03-16 | OPENGL: Slightly cleanup programmable pipeline handling. | Johannes Schickel |
2016-03-16 | OPENGL: (Partly) move context specific handling to Context. | Johannes Schickel |
2016-03-16 | OPENGL: Make Context::reset explicitly reset state. | Johannes Schickel |
2016-03-16 | OPENGL: Slight simplifcation for opengl-func.h usage. | Johannes Schickel |
2016-03-16 | OPENGLSDL: Destroy GL context on exit with SDL2. | Johannes Schickel |