Age | Commit message (Expand) | Author |
---|---|---|
2011-03-05 | ANDROID: Add initial 16bit gfx support | dhewg |
2011-03-04 | ANDROID: Clear game texture on initSize() | dhewg |
2011-03-04 | ANDROID: Cleanup | dhewg |
2011-03-04 | ANDROID: Fix slightly off while loop | dhewg |
2011-03-03 | ANDROID: Implement surface resizes | dhewg |
2011-03-02 | ANDROID: Properly release texture resources | dhewg |
2011-03-02 | ANDROID: Check for a surface in updateScreen() | dhewg |
2011-03-02 | ANDROID: Move swapBuffers to the native side | dhewg |
2011-03-02 | ANDROID: cleanup | dhewg |
2011-03-02 | ANDROID: Untangle JNI interweaving | dhewg |
2011-02-27 | ANDROID: Remove another weird workaround | dhewg |
2011-02-25 | ANDROID: Remove weird workaround in clearScreen() | dhewg |
2011-02-24 | ANDROID: Check thread origin when debugging GL | dhewg |
2011-02-24 | ANDROID: Deuglify overlay gfx | dhewg |
2011-02-24 | ANDROID: Move rest of everything JNI | dhewg |
2011-02-24 | ANDROID: Wrap JNI code in a class | dhewg |
2011-02-24 | ANDROID: Move the global back reference to jni.cpp | dhewg |
2011-02-24 | ANDROID: Split code into multiple files | dhewg |