index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
platform
/
android
/
texture.cpp
Age
Commit message (
Expand
)
Author
2012-02-10
JANITORIAL: Fix template definition whitespace
Tarek Soliman
2011-11-16
COMMON: Rename Common::set_to to Common::fill.
Johannes Schickel
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-03
ANDROID: Fix various forbidden symbol clashes
Max Horn
2011-04-17
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
BACKENDS: Adapt various backends code to set up Surface::format correctly.
Johannes Schickel
2011-04-05
ANDROID: Remove code for paletted textures
dhewg
2011-04-05
ANDROID: Use a faked paletted texture for CLUT cursors
dhewg
2011-03-25
ANDROID: Always set the surface properties
dhewg
2011-03-24
ANDROID: Fix texture double release
dhewg
2011-03-24
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Remove clearBuffer()
dhewg
2011-03-14
ANDROID: Clear fake palette after allocating
dhewg
2011-03-13
ANDROID: Add graphics mode for linear filtering
dhewg
2011-03-13
ANDROID: Fix texture clear color
dhewg
2011-03-13
ANDROID: Some texture convinience functions
dhewg
2011-03-13
ANDROID: Prevent unnecessary reallocs
dhewg
2011-03-13
ANDROID: Buffer 16bit texture contents
dhewg
2011-03-13
ANDROID: Don't use compressed textures for the game screen
dhewg
2011-03-12
ANDROID: Remove redundant variable
dhewg
2011-03-12
ANDROID: Add more paletted texture types
dhewg
2011-03-12
ANDROID: Cleanup paletted textures
dhewg
2011-03-07
ANDROID: Texture cleanup
dhewg
2011-03-05
ANDROID: Fix warning
dhewg
2011-03-05
ANDROID: Proper fillBuffer() for non CLUT8 colors
dhewg
2011-03-05
ANDROID: Add initial 16bit gfx support
dhewg
2011-03-05
ANDROID: Reduce mem usage of fillBuffer()
dhewg
2011-03-05
ANDROID: Merge updateTexture()
dhewg
2011-03-05
ANDROID: Remove some vtable overhead on textures
dhewg
2011-03-04
ANDROID: Cleanup
dhewg
2011-03-03
ANDROID: Don't wipe paletted textures on reinit
dhewg
2011-03-03
ANDROID: Formatting/whitespaces
dhewg
2011-03-02
ANDROID: Properly release texture resources
dhewg
2011-03-02
ANDROID: cleanup
dhewg
2011-02-24
ANDROID: Let's not do that on the stack
dhewg
2011-02-24
ANDROID: Split code into multiple files
dhewg