Age | Commit message (Expand) | Author |
2017-11-25 | ANDROID: Fix illegal-in-C++11 narrowing conversions | Colin Snover |
2014-02-18 | ANDROID: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-01-23 | ANDROID: Add 32bpp support. | Alyssa Milburn |
2013-08-06 | ANDROID: Do not access Surface::pixels directly. | Johannes Schickel |
2012-08-15 | ANDROID: Remove unused GL_OES_draw_texture code. | Alyssa Milburn |
2012-02-10 | JANITORIAL: Fix template definition whitespace | Tarek Soliman |
2011-11-16 | COMMON: Rename Common::set_to to Common::fill. | Johannes Schickel |
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-05-03 | ANDROID: Fix various forbidden symbol clashes | Max Horn |
2011-04-17 | ALL/GRAPHICS: Remove Surface::bytesPerPixel. | Johannes Schickel |
2011-04-17 | BACKENDS: Adapt various backends code to set up Surface::format correctly. | Johannes Schickel |
2011-04-05 | ANDROID: Remove code for paletted textures | dhewg |
2011-04-05 | ANDROID: Use a faked paletted texture for CLUT cursors | dhewg |
2011-03-25 | ANDROID: Always set the surface properties | dhewg |
2011-03-24 | ANDROID: Fix texture double release | dhewg |
2011-03-24 | ANDROID: Cleanup | dhewg |
2011-03-14 | ANDROID: Cleanup | dhewg |
2011-03-14 | ANDROID: Remove clearBuffer() | dhewg |
2011-03-14 | ANDROID: Clear fake palette after allocating | dhewg |
2011-03-13 | ANDROID: Add graphics mode for linear filtering | dhewg |
2011-03-13 | ANDROID: Fix texture clear color | dhewg |
2011-03-13 | ANDROID: Some texture convinience functions | dhewg |
2011-03-13 | ANDROID: Prevent unnecessary reallocs | dhewg |
2011-03-13 | ANDROID: Buffer 16bit texture contents | dhewg |
2011-03-13 | ANDROID: Don't use compressed textures for the game screen | dhewg |
2011-03-12 | ANDROID: Remove redundant variable | dhewg |
2011-03-12 | ANDROID: Add more paletted texture types | dhewg |
2011-03-12 | ANDROID: Cleanup paletted textures | dhewg |
2011-03-07 | ANDROID: Texture cleanup | dhewg |
2011-03-05 | ANDROID: Fix warning | dhewg |
2011-03-05 | ANDROID: Proper fillBuffer() for non CLUT8 colors | dhewg |
2011-03-05 | ANDROID: Add initial 16bit gfx support | dhewg |
2011-03-05 | ANDROID: Reduce mem usage of fillBuffer() | dhewg |
2011-03-05 | ANDROID: Merge updateTexture() | dhewg |
2011-03-05 | ANDROID: Remove some vtable overhead on textures | dhewg |
2011-03-04 | ANDROID: Cleanup | dhewg |
2011-03-03 | ANDROID: Don't wipe paletted textures on reinit | dhewg |
2011-03-03 | ANDROID: Formatting/whitespaces | dhewg |
2011-03-02 | ANDROID: Properly release texture resources | dhewg |
2011-03-02 | ANDROID: cleanup | dhewg |
2011-02-24 | ANDROID: Let's not do that on the stack | dhewg |
2011-02-24 | ANDROID: Split code into multiple files | dhewg |