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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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android
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texture.cpp
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Author
2017-11-25
ANDROID: Fix illegal-in-C++11 narrowing conversions
Colin Snover
2014-02-18
ANDROID: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-23
ANDROID: Add 32bpp support.
Alyssa Milburn
2013-08-06
ANDROID: Do not access Surface::pixels directly.
Johannes Schickel
2012-08-15
ANDROID: Remove unused GL_OES_draw_texture code.
Alyssa Milburn
2012-02-10
JANITORIAL: Fix template definition whitespace
Tarek Soliman
2011-11-16
COMMON: Rename Common::set_to to Common::fill.
Johannes Schickel
2011-08-07
JANITORIAL: Remove trailing empty lines.
Christoph Mallon
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-05-03
ANDROID: Fix various forbidden symbol clashes
Max Horn
2011-04-17
ALL/GRAPHICS: Remove Surface::bytesPerPixel.
Johannes Schickel
2011-04-17
BACKENDS: Adapt various backends code to set up Surface::format correctly.
Johannes Schickel
2011-04-05
ANDROID: Remove code for paletted textures
dhewg
2011-04-05
ANDROID: Use a faked paletted texture for CLUT cursors
dhewg
2011-03-25
ANDROID: Always set the surface properties
dhewg
2011-03-24
ANDROID: Fix texture double release
dhewg
2011-03-24
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Remove clearBuffer()
dhewg
2011-03-14
ANDROID: Clear fake palette after allocating
dhewg
2011-03-13
ANDROID: Add graphics mode for linear filtering
dhewg
2011-03-13
ANDROID: Fix texture clear color
dhewg
2011-03-13
ANDROID: Some texture convinience functions
dhewg
2011-03-13
ANDROID: Prevent unnecessary reallocs
dhewg
2011-03-13
ANDROID: Buffer 16bit texture contents
dhewg
2011-03-13
ANDROID: Don't use compressed textures for the game screen
dhewg
2011-03-12
ANDROID: Remove redundant variable
dhewg
2011-03-12
ANDROID: Add more paletted texture types
dhewg
2011-03-12
ANDROID: Cleanup paletted textures
dhewg
2011-03-07
ANDROID: Texture cleanup
dhewg
2011-03-05
ANDROID: Fix warning
dhewg
2011-03-05
ANDROID: Proper fillBuffer() for non CLUT8 colors
dhewg
2011-03-05
ANDROID: Add initial 16bit gfx support
dhewg
2011-03-05
ANDROID: Reduce mem usage of fillBuffer()
dhewg
2011-03-05
ANDROID: Merge updateTexture()
dhewg
2011-03-05
ANDROID: Remove some vtable overhead on textures
dhewg
2011-03-04
ANDROID: Cleanup
dhewg
2011-03-03
ANDROID: Don't wipe paletted textures on reinit
dhewg
2011-03-03
ANDROID: Formatting/whitespaces
dhewg
2011-03-02
ANDROID: Properly release texture resources
dhewg
2011-03-02
ANDROID: cleanup
dhewg
2011-02-24
ANDROID: Let's not do that on the stack
dhewg
2011-02-24
ANDROID: Split code into multiple files
dhewg