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path: root/backends/platform/dc/selector.cpp
AgeCommit message (Collapse)Author
2018-07-17DC: Allow plugins to be grouped into subdirectoriesMarcus Comstedt
By letting the user select which group of plugins to load, an out of memory condition can be avoided while still allowing all plugins to be stored on the same disc.
2018-05-28DC: Fix the build after the detection result reworkBastien Bouclet
2018-05-10ENGINES: Merge GameDescriptor and DetectedGameBastien Bouclet
2018-05-06BACKENDS: Replace usage of stricmp/strcmpi/strcasecmpCameron Cawley
2014-02-18DC: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-13DC: Use const version of ConfigManager::getGameDomains.Johannes Schickel
This should fix compilation for the DC port.
2011-07-17DC: Directory handling fixesMarcus Comstedt
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway.
2011-05-23DC: Fix compilationMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-03DC: Fix various forbidden symbol clashesMax Horn
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
svn-id: r53160
2010-07-29DC: Let scummvm.ini override autodetect of gamesMarcus Comstedt
If a game CD has a scummvm.ini file with at least one game domain in it, the normal autodetection is now bypassed and a menu of only the games in the .ini file is presented instead. The descriptions of the games are taken from the .ini file, but icons are still scanned for in the old fashion. Note that previously ScummVM would read global options from the scummvm.ini file on the boot disc (if present), but now global options are instead taken from the scummvm.ini on the game disc (in case of a disc swap). svn-id: r51480
2009-10-02Fix more cppcheck warnings/errors; some code formatting; and fixes to our toolsMax Horn
svn-id: r44539
2009-06-13Detected games with different language or platform are nowMarcus Comstedt
no longer treated as duplicates, even if they have the same target and directory. Also, pass these parameters to the ConfMan, so that the correct version of the game is started. svn-id: r41504
2009-03-21Fixed some warnings.Marcus Comstedt
svn-id: r39590
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
svn-id: r34716
2008-09-20game.h is now in engines, not base.Marcus Comstedt
svn-id: r34620
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵Max Horn
'typedef Common::String String;' name aliases svn-id: r34302
2008-06-29Updated to use new EngineMan.detectGames() API.Marcus Comstedt
svn-id: r32838
2008-05-12- Added an engine plugin manager and moved engine specific functionality into itJordi Vilalta Prat
- base/plugins.* reorganization svn-id: r32045
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-09-19KEYCODE_ENTER should be KEYCODE_RETURN, actually...Marcus Comstedt
svn-id: r28972
2007-09-19displayName() -> getDisplayName()Marcus Comstedt
path() -> getPath() listDir() -> getChildren() svn-id: r28971
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-06-24Use keycodes instead of the (bad) ascii code for function keys in the DC backendMax Horn
svn-id: r27695
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-27Fixed yet another DC compile errorMax Horn
svn-id: r26309
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-01-27DetectedGameList -> GameList.Marcus Comstedt
svn-id: r25235
2006-10-07#include <base/engine.h> -> #include <engines/engine.h (Though I don't likeEugene Sandulenko
those angle brackets) svn-id: r24178
2006-06-30Moved backends/dc into new platform directory.Marcus Comstedt
svn-id: r23357