Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-17 | DC: Allow plugins to be grouped into subdirectories | Marcus Comstedt | |
By letting the user select which group of plugins to load, an out of memory condition can be avoided while still allowing all plugins to be stored on the same disc. | |||
2018-05-28 | DC: Fix the build after the detection result rework | Bastien Bouclet | |
2018-05-10 | ENGINES: Merge GameDescriptor and DetectedGame | Bastien Bouclet | |
2018-05-06 | BACKENDS: Replace usage of stricmp/strcmpi/strcasecmp | Cameron Cawley | |
2014-02-18 | DC: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-08-13 | DC: Use const version of ConfigManager::getGameDomains. | Johannes Schickel | |
This should fix compilation for the DC port. | |||
2011-07-17 | DC: Directory handling fixes | Marcus Comstedt | |
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway. | |||
2011-05-23 | DC: Fix compilation | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-03 | DC: Fix various forbidden symbol clashes | Max Horn | |
2010-10-12 | JANITORAL: Clean trailing whitespaces. | Jordi Vilalta Prat | |
svn-id: r53160 | |||
2010-07-29 | DC: Let scummvm.ini override autodetect of games | Marcus Comstedt | |
If a game CD has a scummvm.ini file with at least one game domain in it, the normal autodetection is now bypassed and a menu of only the games in the .ini file is presented instead. The descriptions of the games are taken from the .ini file, but icons are still scanned for in the old fashion. Note that previously ScummVM would read global options from the scummvm.ini file on the boot disc (if present), but now global options are instead taken from the scummvm.ini on the game disc (in case of a disc swap). svn-id: r51480 | |||
2009-10-02 | Fix more cppcheck warnings/errors; some code formatting; and fixes to our tools | Max Horn | |
svn-id: r44539 | |||
2009-06-13 | Detected games with different language or platform are now | Marcus Comstedt | |
no longer treated as duplicates, even if they have the same target and directory. Also, pass these parameters to the ConfMan, so that the correct version of the game is started. svn-id: r41504 | |||
2009-03-21 | Fixed some warnings. | Marcus Comstedt | |
svn-id: r39590 | |||
2008-10-02 | Renamed FilesystemNode -> FSNode | Max Horn | |
svn-id: r34716 | |||
2008-09-20 | game.h is now in engines, not base. | Marcus Comstedt | |
svn-id: r34620 | |||
2008-09-03 | Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵ | Max Horn | |
'typedef Common::String String;' name aliases svn-id: r34302 | |||
2008-06-29 | Updated to use new EngineMan.detectGames() API. | Marcus Comstedt | |
svn-id: r32838 | |||
2008-05-12 | - Added an engine plugin manager and moved engine specific functionality into it | Jordi Vilalta Prat | |
- base/plugins.* reorganization svn-id: r32045 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2007-09-19 | KEYCODE_ENTER should be KEYCODE_RETURN, actually... | Marcus Comstedt | |
svn-id: r28972 | |||
2007-09-19 | displayName() -> getDisplayName() | Marcus Comstedt | |
path() -> getPath() listDir() -> getChildren() svn-id: r28971 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-06-24 | Use keycodes instead of the (bad) ascii code for function keys in the DC backend | Max Horn | |
svn-id: r27695 | |||
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵ | Max Horn | |
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-27 | Fixed yet another DC compile error | Max Horn | |
svn-id: r26309 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-01-27 | DetectedGameList -> GameList. | Marcus Comstedt | |
svn-id: r25235 | |||
2006-10-07 | #include <base/engine.h> -> #include <engines/engine.h (Though I don't like | Eugene Sandulenko | |
those angle brackets) svn-id: r24178 | |||
2006-06-30 | Moved backends/dc into new platform directory. | Marcus Comstedt | |
svn-id: r23357 |