Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-23 | DC: Fix compilation | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-03 | DC: Fix various forbidden symbol clashes | Max Horn | |
2010-10-12 | JANITORAL: Clean trailing whitespaces. | Jordi Vilalta Prat | |
svn-id: r53160 | |||
2010-07-29 | DC: Let scummvm.ini override autodetect of games | Marcus Comstedt | |
If a game CD has a scummvm.ini file with at least one game domain in it, the normal autodetection is now bypassed and a menu of only the games in the .ini file is presented instead. The descriptions of the games are taken from the .ini file, but icons are still scanned for in the old fashion. Note that previously ScummVM would read global options from the scummvm.ini file on the boot disc (if present), but now global options are instead taken from the scummvm.ini on the game disc (in case of a disc swap). svn-id: r51480 | |||
2009-10-02 | Fix more cppcheck warnings/errors; some code formatting; and fixes to our tools | Max Horn | |
svn-id: r44539 | |||
2009-06-13 | Detected games with different language or platform are now | Marcus Comstedt | |
no longer treated as duplicates, even if they have the same target and directory. Also, pass these parameters to the ConfMan, so that the correct version of the game is started. svn-id: r41504 | |||
2009-03-21 | Fixed some warnings. | Marcus Comstedt | |
svn-id: r39590 | |||
2008-10-02 | Renamed FilesystemNode -> FSNode | Max Horn | |
svn-id: r34716 | |||
2008-09-20 | game.h is now in engines, not base. | Marcus Comstedt | |
svn-id: r34620 | |||
2008-09-03 | Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵ | Max Horn | |
'typedef Common::String String;' name aliases svn-id: r34302 | |||
2008-06-29 | Updated to use new EngineMan.detectGames() API. | Marcus Comstedt | |
svn-id: r32838 | |||
2008-05-12 | - Added an engine plugin manager and moved engine specific functionality into it | Jordi Vilalta Prat | |
- base/plugins.* reorganization svn-id: r32045 | |||
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat | |
svn-id: r30664 | |||
2007-09-19 | KEYCODE_ENTER should be KEYCODE_RETURN, actually... | Marcus Comstedt | |
svn-id: r28972 | |||
2007-09-19 | displayName() -> getDisplayName() | Marcus Comstedt | |
path() -> getPath() listDir() -> getChildren() svn-id: r28971 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-06-24 | Use keycodes instead of the (bad) ascii code for function keys in the DC backend | Max Horn | |
svn-id: r27695 | |||
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵ | Max Horn | |
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-03-27 | Fixed yet another DC compile error | Max Horn | |
svn-id: r26309 | |||
2007-03-17 | Moved Event/EventType/keyboard enum from common/system.h (part of class ↵ | Max Horn | |
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180 | |||
2007-01-27 | DetectedGameList -> GameList. | Marcus Comstedt | |
svn-id: r25235 | |||
2006-10-07 | #include <base/engine.h> -> #include <engines/engine.h (Though I don't like | Eugene Sandulenko | |
those angle brackets) svn-id: r24178 | |||
2006-06-30 | Moved backends/dc into new platform directory. | Marcus Comstedt | |
svn-id: r23357 |