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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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iphone
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osys_main.cpp
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Author
2014-02-18
IPHOME: Make GPL headers consistent in themselves.
Johannes Schickel
2013-08-07
IPHONE: Fix accidental double free.
Johannes Schickel
2013-08-06
IPHONE: Do not access Surface::pixels directly.
Johannes Schickel
2013-05-17
RECORDER: Implement Events Recorder
Eugene Sandulenko
2013-01-14
IPHONE: Initialize the palettes on startup.
Johannes Schickel
2012-06-09
COMMON: Add tm_wday to our TimeDate struct
Matthew Hoops
2012-04-02
IPHONE: Use InternalEvent directly.
Johannes Schickel
2012-02-29
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
Johannes Schickel
2012-02-26
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
Johannes Schickel
2012-02-26
IPHONE: Implement 16bpp color support.
Johannes Schickel
2012-02-25
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
Johannes Schickel
2012-02-24
IPHONE: Move aspect ratio settings to VideoContext.
Johannes Schickel
2012-02-24
Merge pull request #197 from phoenixtail26/cleanedARCorrection.
Johannes Schickel
2012-02-23
IPHONE: Directly use the game screen's texture buffer.
Johannes Schickel
2012-02-23
IPHONE: Directly use the overlay's texture buffer instead of another intermed...
Johannes Schickel
2012-02-23
IPHONE: Add aspect ratio correction to iPhone
Gavin Hayler
2012-02-23
IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Use VideoContext in OSystem_IPHONE.
Johannes Schickel
2012-02-20
IPHONE: Refactor event code a bit.
Johannes Schickel
2012-02-20
IPHONE: Even more slight formatting fixes.
Johannes Schickel
2012-02-20
IPHONE: Add support for unfiltered upscaling.
Johannes Schickel
2012-02-20
IPHONE: Implement cursor palette support.
Johannes Schickel
2012-02-20
IPHONE: Fix some mismatching malloc/delete calls.
Johannes Schickel
2012-02-20
IPHONE: Rename screen related buffers a bit.
Johannes Schickel
2012-02-20
IPHONE: Always use the mouse texture.
Johannes Schickel
2012-02-19
IPHONE: Formatting fixes.
Johannes Schickel
2012-02-19
IPHONE: Take advantage of Common::EVENT_INVALID.
Johannes Schickel
2011-06-17
IPHONE: Add logMessage() implementation
Max Horn
2011-06-08
BACKENDS: Shuffle backends class hierarchy and module initialization
Max Horn
2011-06-07
IPHONE: Use OSystem's _fsFactory slot
Max Horn
2011-06-07
IPHONE: Use OSystem's 'slots' for timer/savefile manager
Max Horn
2011-06-07
IPHONE: Fix a typo, fix compilation (hopefully)
Sven Hesse
2011-06-06
BACKENDS: Add OSystem::getDefaultConfigFileName
Max Horn
2011-06-06
BACKENDS: Unify AudioCD manager instantiation
Max Horn
2011-05-15
IPHONE: Changed the iOS queued event handling to fix mouseclicks in Gob
Oystein Eftevaag
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2010-10-31
IPHONE: Enable use of forbidden symbols
Max Horn
2010-09-29
IPHONE: The overlay will now always be in the native device resolution
Oystein Eftevaag
2010-06-03
We'll now default to non-touchpad mode on the iPad
Oystein Eftevaag
2009-10-08
Introduce a new struct TimeDate, replacing struct tm in client code. May lead...
Max Horn
2009-07-14
Split the iPhone OSystem class up into several files
Oystein Eftevaag