Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-07 | SDL: Simplify implementations of getDefaultConfigFileName() | Cameron Cawley | |
2019-11-03 | PS3: Implement the cloud synchronization features | Bastien Bouclet | |
2019-08-05 | SDL: Simplify implementation of createLogFile() | Cameron Cawley | |
2019-07-08 | BUILD: Package networking and virtual keyboard files on all platforms | Cameron Cawley | |
2018-10-14 | BACKENDS: Use OSystem::destroy() instead of deleting directly the g_system ↵ | Thierry Crozat | |
instance | |||
2017-12-28 | BACKENDS: Remove vkeybdpath override from some ports | Bastien Bouclet | |
DATA_PATH is now search when loading virtual keyboard files, the overrides are no longer required. | |||
2015-12-15 | PS3: Remove the SDL2 mixer manager. | Bastien Bouclet | |
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case. | |||
2015-12-15 | PS3: Make use of an updated SDL2 version | Bastien Bouclet | |
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3. | |||
2014-06-28 | BUILD: Move the PS3 make targets to a separate file | Bastien Bouclet | |
2014-02-18 | SDL: Make GPL headers consistent in themselves. | Johannes Schickel | |
2011-07-07 | PS3: Fix comment | dhewg | |
2011-06-22 | PS3: Map joypad buttons to features. Enable the virtual keyboard. | Bastien Bouclet | |
2011-06-22 | PS3: Add a SDL 1.3 mixer, for use with the PS3 backend. | Bastien Bouclet | |
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3. | |||
2011-06-22 | PS3: Initial version of the PlayStation 3 backend | Bastien Bouclet | |