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2009-01-04fix bug #2480870: crash when shaking (not stirring)Kostas Nakos
svn-id: r35731
2009-01-04follow new SAGA engine definesKostas Nakos
svn-id: r35729
2009-01-04Virtualize sdl backend's setGraphicsModeIntern() so it can be overloaded by ↵Kostas Nakos
CE. Scalers are pre-selected by magic on CE. Overriding these selections leads to crashes svn-id: r35728
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵Johannes Schickel
gui/GuiManager.h svn-id: r35668
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-12-28workaround for ce's limitation of cwd in _access tooKostas Nakos
svn-id: r35594
2008-12-28fix buggy repaints caused by multiple calls to the overlay togglesKostas Nakos
svn-id: r35593
2008-12-18fix opening of config file + some cleanupKostas Nakos
svn-id: r35421
2008-12-10implement the newer gfx transaction interface. some issues still remainKostas Nakos
svn-id: r35297
2008-12-04Added missing include.Johannes Schickel
svn-id: r35236
2008-12-04Fix for GUI compile error described in bug #2387217 "WINCE: SVN trunk ↵Johannes Schickel
compilation broken". svn-id: r35235
2008-12-04Some changes which will hopefully fix bug #2387217 - "WINCE: SVN trunk ↵Filippos Karapetis
compilation broken". I've done the changes based on the corresponding SDL backend functions. Please verify that everything is working correctly, as I don't have a WinCE device to test this svn-id: r35232
2008-11-06Got rid of OSystem::colorToRGB and RGBToColor; added implementations for ↵Max Horn
OSystem::getOverlayFormat to several ports (pending testing by the porters) svn-id: r34912
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
svn-id: r34716
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵Max Horn
'typedef Common::String String;' name aliases svn-id: r34302
2008-08-25Update readmeKostas Nakos
svn-id: r34164
2008-08-25patch 1868881: ini option to disable doubletap rmbKostas Nakos
svn-id: r34141
2008-08-25patch 1984130: Add Tremolo infoKostas Nakos
svn-id: r34138
2008-08-18Enable save game action key in Touche for WinCE devices.Lars Persson
svn-id: r34013
2008-08-18switching to libTremoloKostas Nakos
svn-id: r33999
2008-08-18do away with the smush force redraw hackKostas Nakos
svn-id: r33991
2008-08-13fix a small bug in the quit dialogKostas Nakos
svn-id: r33844
2008-08-13fix bug #1910057: FT multifunctionKostas Nakos
svn-id: r33839
2008-08-13fix bug #2038992 by saving and restoring channel volumesKostas Nakos
svn-id: r33829
2008-08-10add support for drascula engineKostas Nakos
svn-id: r33754
2008-08-09fix MR on ce: allocate large buffer on the heap instead and of the stack, ↵Kostas Nakos
and improve the workaround svn-id: r33714
2008-08-07setup interface for later kyra gamesKostas Nakos
svn-id: r33682
2008-07-20a little more cleanupKostas Nakos
svn-id: r33142
2008-07-20modified patch #1882942 - optimize and kill code for really old platformsKostas Nakos
svn-id: r33141
2008-07-20workaround for bogus findfirstfile. kyra now starts up correctlyKostas Nakos
svn-id: r33120
2008-06-29fix some quirks of the newer build systemKostas Nakos
svn-id: r32840
2008-06-29finish up new mixer changesKostas Nakos
svn-id: r32839
2008-06-28Patch ##1956946 (Audio::Mixer internal API revision) with some tweaksMax Horn
svn-id: r32828
2008-05-16Yet another compilation fix for WinCEMax Horn
svn-id: r32142
2008-05-12- Added an engine plugin manager and moved engine specific functionality into itJordi Vilalta Prat
- base/plugins.* reorganization svn-id: r32045
2008-05-06Unified BUILD_PLUGINS and DYNAMIC_MODULES in the makefilesJordi Vilalta Prat
svn-id: r31889
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-03-26Added note on how the WinCE scalers are wasting valuable cycles, and how to ↵Max Horn
fix that svn-id: r31241
2008-02-23properly support feeble (sync commit)Kostas Nakos
svn-id: r30932
2008-02-03Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'dRobin Watts
forgotten to define the enabling symbol in cpp files. Consequently I'd cocked up when copying the call to the ARM code across from my hacked costume.cpp into a fresh one. svn-id: r30766
2008-02-03Introduce ARM code for commonest case of "proc3" costume blitting (asRobin Watts
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM define. Currently enabled for WinCE only. svn-id: r30750
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-22Removed backends/intern.hMax Horn
svn-id: r30611
2008-01-11doc update for 0.11.0Kostas Nakos
svn-id: r30416
2008-01-04fix a race - bug #1863961 (#1769503)Kostas Nakos
svn-id: r30218
2008-01-02cannot handle key mods in ce and unicode is dodgy to say the least. fixes ↵Kostas Nakos
bug #1748135 svn-id: r30158
2008-01-01fixup to prevent a crash, pending the overlay reworkKostas Nakos
svn-id: r30129
2007-12-30implement new gettimeanddate method - fixes bug 1834822 WINCE: Save games ↵Kostas Nakos
have incorrect time & date svn-id: r30083
2007-12-16default is not to build plugins yet, until the plugin system is reworkedKostas Nakos
svn-id: r29887