Age | Commit message (Expand) | Author |
2010-07-05 | DS: Fix warning about anonymous struct | Max Horn |
2010-07-05 | DS: More formating, made more vars static | Max Horn |
2010-07-05 | DS: Only include NDS/scummvm_ipc.h where necessary; minor tweaks | Max Horn |
2010-07-05 | DS: Fix warnings, make some vars static, cleanup | Max Horn |
2010-07-05 | DS: Fix MODULE_DIRS value (now dependency tracking works correctly) | Max Horn |
2010-07-05 | DS: Fix various warnings and errors in the DS FS code | Max Horn |
2010-07-05 | DS: Remove unused portdefs.cpp | Max Horn |
2010-07-05 | DS: Cleanup NDS portdefs.h a bit | Max Horn |
2010-07-05 | NDS: Update GPL/copyright headers; add namespace DS closing comments | Max Horn |
2010-07-05 | DS: Code formatting: "char* foo" -> "char *foo" | Max Horn |
2010-07-05 | DS: Fix warnings, cleanup | Max Horn |
2010-07-05 | DS: Augment 'clean' target, simplify bin->elf conversion rule | Max Horn |
2010-07-05 | Drop direct use of (private) libEGL.so and call EGL functions via Java. | Angus Lees |
2010-07-05 | DS: Add missing .bin -> .elf rule | Max Horn |
2010-07-05 | DS: Fix typo; change bin2o/bin2h to create taget dir | Max Horn |
2010-07-05 | DS: Fix setShakePos | Max Horn |
2010-07-05 | DS: Made some vars static, code formatting, cleanup | Max Horn |
2010-07-05 | DS: Can now build binaries via our "configure/make" build system. | Max Horn |
2010-07-05 | NDS: Enable compilation of backend specific files | Max Horn |
2010-07-05 | Switch Android toolchain prefix from arm-android-eabi to | Angus Lees |
2010-07-01 | NDS: Some tweaks for compiling via std build system | Max Horn |
2010-07-01 | NDS: Fix typo | Max Horn |
2010-07-01 | NDS: Fix compile errors and a warning | Max Horn |
2010-06-29 | Replace some code with constructs that work on Android pre-1.6. | Angus Lees |
2010-06-26 | Define WIN32_LEAN_AND_MEAN before including windows.h. | Johannes Schickel |
2010-06-26 | GUI: Add and improve some messages to translate | Jordi Vilalta Prat |
2010-06-21 | PSP: Whitespace fix (and rewrap overlong line for readability) | Max Horn |
2010-06-21 | PSP: moved RTC to singleton to allow usage by classes other than Osystem | Yotam Barnoy |
2010-06-21 | PSP: errors from both ScummVM and the PSP port now print to file by default. ... | Yotam Barnoy |
2010-06-21 | PSP: removed default 'using ME' message | Yotam Barnoy |
2010-06-21 | PSP: switched loader to use PSP's debug mechanism | Yotam Barnoy |
2010-06-16 | PSP: got rid of SDL | Yotam Barnoy |
2010-06-16 | Fix for Valgrind Uninitialised Error from SDL_Event in sdl backend and derive... | David Turner |
2010-06-15 | GP2X: Move port distribution rules into a makefile for use with buildbot. | John Willis |
2010-06-15 | GP2XWiz: Add port distribution rules into a makefile so they can be used with... | John Willis |
2010-06-15 | SDL: only change mouse cursor, when mouse is currently within our window, als... | Martin Kiewitz |
2010-06-15 | PSP: fixed up PowerManager and removed dependency on SDL | Yotam Barnoy |
2010-06-15 | Fix spelling, cleanup | Max Horn |
2010-06-15 | SYSTEM: Unify OSystem::getSupportedFormats() signature | Max Horn |
2010-06-15 | WINCE: sync with recent GUI changes. NOT TESTED. | Eugene Sandulenko |
2010-06-15 | Symbian: sync with recent GUI changes. NOT TESTED. | Eugene Sandulenko |
2010-06-15 | WII: sync with recent GUI changes. NOT TESTED. | Eugene Sandulenko |
2010-06-15 | IPhone: sync with recent GUI changes. NOT TESTED. | Eugene Sandulenko |
2010-06-15 | DS: sync with recent GUI changes. NOT TESTED. | Eugene Sandulenko |
2010-06-15 | PSP: fixed invisible bug in power callback | Yotam Barnoy |
2010-06-15 | PSP: fixed SCI freeze issue by using recursive mutexes | Yotam Barnoy |
2010-06-15 | PSP: fixed bug in hardware MP3 that caused crash in broken sword. The sample ... | Yotam Barnoy |
2010-06-14 | GP2XWiz: Add shellscripts to support building a non-stripped bundle for use w... | John Willis |
2010-06-11 | Add support for setFocusRectangle - enabled on 'small' Android screens. | Angus Lees |
2010-06-10 | PSP: swapped order of checks in renderAll. It's a little cheaper this way. | Yotam Barnoy |