Age | Commit message (Collapse) | Author |
|
|
|
|
|
This takes up a tiny little bit of extra binary size, but gets
rid of some awful #ifdef hackery.
|
|
|
|
branch-1-3-0
|
|
- Enable libmad
- Remove forced include of scummsys.h, it caused problems in the forbidden symbols code.
|
|
Replaces the formerly custom WinCE massadd function (CELauncherDialog::automaticScanDirectory) with the global one, which is better because it shows progress (massadd in combination with a uncached plugin build takes a very long time to complete and user thinks device has crashed when no progress is shown).
Also fixes the additional custom WinCE about dialog (text was cut off before).
|
|
Enables building of plugin .dlls without a custom Makefile.
Also removes generation of scummvm.exe.map from configure script.
|
|
|
|
|
|
We now delay the mouseup events for 50ms, rather than just delaying them for an additional couple of pollEvent (which doesn't work anymore due to changes in the eventhandling code elsewhere). This fixes #3018512.
|
|
We now delay the mouseup events for 50ms, rather than just delaying them for an additional couple of pollEvent (which doesn't work anymore due to changes in the eventhandling code elsewhere). This fixes #3018512.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Thanks to Ge0rG for the analysis
Cherry-picked from bfecb37501b6fdc35f2802216db5fb2b0e54b8ee
|
|
Thanks to Ge0rG for the analysis
|
|
This embeds all the engine data files from dists/engine-data into the
executable in case the engines using them are included statically.
Furthermore it includes the theme dist files in the executable.
|
|
If the user has only a N64 mouse plugged in and no controllers
this avoids fake clicks.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In some places we used $DEVKITARM, but in others we hardcode the path
$DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the
latter everywhere for now. Should it turn out that we really want to
have this flexible, we can reintroduce $DEVKITARM in a proper way. In
that case, we could augment configure to set DEVKITARM to
$DEVKITPRO/devkitARM, if it has not been set yet.
|
|
So far, the various *-fs-factory.cpp files were #including the
corresponding *-fs.cpp files. This is surprising and hence could lead to
all kinds of problems). To fix this, provide proper headers for the
*-fs.cpp files.
This also makes code reuse via subclassing possible.
Since not all ports were tested, this will likely lead to a few
easy to fix compile regressions.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!
Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
|
|
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650.
|
|
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650.
|
|
Just "make package".
|
|
Just "make package".
|
|
Only on the stable branch, since this is unfinished and might wipe
savegames of the user.
|
|
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16
Conflicts:
graphics/png.cpp
|
|
|
|
|
|
|
|
The "dcdist" target creates the directory dcdist/scummvm and copies
relevant files from the nightly build into it. This is is they do
not have to be enumerated in the buildbot configuration.
|
|
|
|
Affects:
* PS2
* GPH
* ELF
* MOTO
* IPHONE
* N64
* DINGUX
* WINCE
* PSP
|
|
|