| Age | Commit message (Collapse) | Author | 
|---|
|  | priorities.
svn-id: r49200 | 
|  | svn-id: r49179 | 
|  | svn-id: r49178 | 
|  | clicking. PSP's thread is still more efficient.
svn-id: r49175 | 
|  | svn-id: r49173 | 
|  | svn-id: r49169 | 
|  | svn-id: r49168 | 
|  | svn-id: r49162 | 
|  | svn-id: r49155 | 
|  | while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO
svn-id: r49149 | 
|  | svn-id: r49134 | 
|  | svn-id: r49131 | 
|  | svn-id: r49130 | 
|  | working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK
svn-id: r49115 | 
|  | mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly.
svn-id: r49055 | 
|  | svn-id: r49052 | 
|  | before the end of the function, causing incorrect stack output.
svn-id: r49013 | 
|  | translation.
svn-id: r48999 | 
|  | Configure reflects that now.
svn-id: r48996 | 
|  | combination.
svn-id: r48979 | 
|  | svn-id: r48978 | 
|  | configure.
svn-id: r48977 | 
|  | svn-id: r48976 | 
|  | svn-id: r48975 | 
|  | svn-id: r48877 | 
|  | svn-id: r48862 | 
|  | svn-id: r48826 | 
|  | svn-id: r48804 | 
|  | svn-id: r48802 | 
|  | svn-id: r48793 | 
|  | svn-id: r48792 | 
|  | svn-id: r48757 | 
|  | to the hardware.
svn-id: r48751 | 
|  | svn-id: r48739 | 
|  | svn-id: r48728 | 
|  | not sccessful under some circumstances.
svn-id: r48727 | 
|  | svn-id: r48677 | 
|  | svn-id: r48660 | 
|  | svn-id: r48639 | 
|  | svn-id: r48638 | 
|  | svn-id: r48634 | 
|  | svn-id: r48632 | 
|  | svn-id: r48524 | 
|  | svn-id: r48484 | 
|  | svn-id: r48479 | 
|  | svn-id: r48456 | 
|  | svn-id: r48451 | 
|  | svn-id: r48362 | 
|  | svn-id: r48359 | 
|  | svn-id: r48352 |