Age | Commit message (Collapse) | Author |
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We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback.
This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later
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PS3 Port
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by initializing the buffers to 0
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Taskbar integration
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SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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purpose.
Hopefully I catched all uses of the old name in our ports...
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DefaultEventManager.
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integration is not enabled
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- Unity needs a glib event loop to dispatch events.
- Cleanup whitespace and indentation
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* Work in progress.
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The GP2X is now folded into the GPH backend (as the GP2X device).
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* Plugins are acting up on the old GP2X so disable for now until I get a chance to work on them some more.
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