Age | Commit message (Collapse) | Author |
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explaining why the binary object is in the source tree.
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Silences the clang warning:
static data member specialization of '_singleton' must
originally be declared in namespace 'Common'; accepted as a C++0x
extension [-Wc++0x-extensions]
Wrapping "namespace Common {}" around the macro assignment causes clang
to complain about a spurious semicolon, and removing the semicolon at
the end of the macro causes some editors to misbehave.
Changing the requirement of using the macro in one namespace (the
global) to another (Common) seems a small price to pay to
silence a warning.
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of enabling the console window.
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We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback.
This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later
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PS3 Port
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by initializing the buffers to 0
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Taskbar integration
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SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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purpose.
Hopefully I catched all uses of the old name in our ports...
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DefaultEventManager.
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integration is not enabled
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- Unity needs a glib event loop to dispatch events.
- Cleanup whitespace and indentation
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* Work in progress.
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