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2011-07-01WINCE: Update port specific READMECeRiAl
2011-06-30ALL: Require DECLARE_SINGLETON to be used in the Common namepsaceOri Avtalion
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning.
2011-06-30WIN32: Add option to disable the console window, keeping the current default ↵Travis Howell
of enabling the console window.
2011-06-27WINCE: Added option to disable panel toggling with double tap on top of screenCeRiAl
2011-06-26BACKENDS: Add special Win32 path to set SDL window iconLittleboy
We bypass SDL_WM_SetIcon and setup the window icon using the embedded icon, with the default path as a fallback. This allows us to use an antialised icon with alpha transparency (which the default included icon doesn't have) on Windows XP and later
2011-06-26WINCE: Fix timer managerCeRiAl
2011-06-25WINCE: Hide toolbar when returning to game listCeRiAl
2011-06-23WII: Allow use of abort in OSystem_Wii classLittleboy
2011-06-23ANDROID: Allow use of abort() in JNI classLittleboy
2011-06-23Merge pull request #40 from bgK/ps3Eugene Sandulenko
PS3 Port
2011-06-23BACKENDS: Add better error handling to OSystem_Win32::getDefaultConfigFileName()Julien
2011-06-23BACKENDS/GRAPHICS: Silence non zero-terminated terminated buffers warnings ↵Julien
by initializing the buffers to 0
2011-06-22Merge pull request #26 from Littleboy/taskbarEugene Sandulenko
Taskbar integration
2011-06-22PS3: Map joypad buttons to features. Enable the virtual keyboard.Bastien Bouclet
2011-06-22PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.Bastien Bouclet
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22PS3: Initial version of the PlayStation 3 backendBastien Bouclet
2011-06-22SDL: Allow building with current SDL 1.3hgBastien Bouclet
2011-06-20WIN32: Properly setup priority in Win32 resource archive code.Johannes Schickel
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-19SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its ↵Johannes Schickel
purpose. Hopefully I catched all uses of the old name in our ports...
2011-06-19SDL: Remove left over traces from the time the SdlEventSource subclassed ↵Johannes Schickel
DefaultEventManager.
2011-06-18ANDROID: Fix kFeatureCursorPalette.Alyssa Milburn
2011-06-17SDL: Make logMessage() implementation independent from parent class(es)Max Horn
2011-06-17NULL: Add logMessage() implementationMax Horn
2011-06-17N64: Add logMessage() implementationMax Horn
2011-06-17IPHONE: Add logMessage() implementationMax Horn
2011-06-17WII: Add logMessage() implementationMax Horn
2011-06-17PSP: Make logMessage() implementation independent from parent class(es)Max Horn
2011-06-16BACKENDS/COMMON/GUI: Remove complete support for TaskbarManager when taskbar ↵Littleboy
integration is not enabled
2011-06-16BACKENDS: Add define for Unity-specific taskbar codeLittleboy
2011-06-16BACKENDS: Move Win32TaskbarManager init code to constructorLittleboy
2011-06-16BACKENDS: Integrate glib main event loopLittleboy
- Unity needs a glib event loop to dispatch events. - Cleanup whitespace and indentation
2011-06-16BACKENDS: Add WIP Unity supportLittleboy
2011-06-16BACKENDS: Add use flag for taskbar integrationLittleboy
2011-06-16BACKENDS: Implement Win32 taskbar progress state and recent listLittleboy
2011-06-16BACKENDS: Add win32 stubs for taskbar integrationLittleboy
2011-06-16BACKENDS: Add generic TaskbarManager class to handle taskbar integrationLittleboy
2011-06-14WINCE: Add support for language auto-detection in WinCECeRiAl
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-11WINCE: Some cleanup (public vs. private scopes), fix freelookCeRiAl
2011-06-11OPENPANDORA: Use the SDL plugin provider not the main POSIX one.David-John Willis
2011-06-11OPENPANDORA: Start to cleanup the backend and move controls into remapkey.David-John Willis
* Work in progress.
2011-06-11GP2X: Remove remnants of the old GP2X backend.David-John Willis
The GP2X is now folded into the GPH backend (as the GP2X device).
2011-06-11GPH: Cleanup and some WIP refactoring.David-John Willis
2011-06-11GPH: Make helper script produce a non-plugin build for the GP2X.David-John Willis
* Plugins are acting up on the old GP2X so disable for now until I get a chance to work on them some more.
2011-06-11GPH: Update launch script for the GP2X build to match other GPH devices.David-John Willis
2011-06-08BACKENDS: Shuffle backends class hierarchy and module initializationMax Horn
2011-06-08DS: Prevent OSystem destructor from deleting _savefileManagerMax Horn
2011-06-07N64: Use OSystem's _fsFactory slotMax Horn
2011-06-07IPHONE: Use OSystem's _fsFactory slotMax Horn