index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
sdl
/
sdl.cpp
Age
Commit message (
Expand
)
Author
2005-06-21
This is the SDL changes needed by the Symbian build to work properly.
Lars Persson
2005-06-07
Be less prone to crash on really, really stupid output sample rates.
Torbjörn Andersson
2005-04-19
Added new (optional) OSystem::initBackend() method; this (and its usage) fixe...
Max Horn
2005-03-10
Initialize some overlay-related variables, just to be safe.
Torbjörn Andersson
2005-03-09
Patch #1013937 "OSystem layer with bigger resolution". Now you will always
Eugene Sandulenko
2005-02-20
Implement OSystem method disableCursorPalette(bool disable) as mentioned
Eugene Sandulenko
2005-02-17
Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-04
getFeatureState should only be allowed when we are *not* in a GFX transaction...
Max Horn
2004-12-01
renamed a few things to match our coding guidelines
Gregory Montoir
2004-11-23
Next step in transaction implementation. Now it postpones all calls.
Eugene Sandulenko
2004-10-15
Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handling
Max Horn
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-07-16
Applied patch #957544 to make output sample rate configurable at runtime.
Torbjörn Andersson
2004-07-16
Only show gfx mode change messages in the OSD if the change was initiated by ...
Max Horn
2004-05-09
Tweak SDL init for WinCE backend
Nicolas Bacca
2004-03-28
Remove explicit OSystem parameter from StackLock constructor; added OSystem::...
Max Horn
2004-03-15
Allow multi-line OSD messages; display virtual/real screen resolutions when c...
Max Horn
2004-03-15
Renamed OSystem::set_timer() to setTimerCallback(); more OSystem Doxygen changes
Max Horn
2004-03-13
Added an OSD (On Screen Display) to the SDL backend
Max Horn
2004-03-01
got rid of _mouseOldState; some minor cleanup
Max Horn
2004-02-29
merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple so...
Max Horn
2004-02-28
fix mouse redraw issue when toggling fullscreen mode (visible if one mode is ...
Max Horn
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-02-27
fix a recursive lock bug related to update_screen() (shouldn't have caused pr...
Max Horn
2004-02-25
Revert fixme out.. as it's all fixed. :o)
James Brown
2004-02-25
fix fullscreen switch code 'properly' (sorry for missing this one, folks). Si...
Max Horn
2004-02-24
the OSystem changes we discussed on the ML (note: renaming of the existing OS...
Max Horn
2004-02-23
Allow the cursor to reach the bottom of the screen when using the keyboard
Torbjörn Andersson
2004-01-16
Forgot this :)
James Brown
2004-01-06
updated copyright notice
Max Horn
2003-10-05
cleanup
Max Horn
2003-10-05
fixed some broken scaler related checks
Max Horn
2003-10-04
use namespace Common a bit more; don't zero the RNG in scumm (else the seed g...
Max Horn
2003-10-04
small remark
Max Horn
2003-09-27
Fixed program crash when trying to switch to a
Jamieson Christian
2003-09-27
added hq2x scaler
Max Horn
2003-09-21
Made Ctrl-Alt 9 the hotkey for the new hq3x scaler, and moved the scanlines
Torbjörn Andersson
2003-09-21
added HQ3x filter
Max Horn
2003-09-10
moved declaration of error/warning/debug from engine.h to util.h
Max Horn
2003-09-06
added EVENT_SCREEN_CHANGED; small tweak to the way quit is handled in NewGui
Max Horn
2003-08-22
Add screenshot option for sdl backends, patch #590233
Travis Howell
2003-07-21
part of patch #774556: fix for aspect mode + shaking
Max Horn
2003-07-20
Fixed mishandling of _mode_flags that prevented the Simon games from using
Torbjörn Andersson
2003-07-05
fixed stack lock at startup
Max Horn
2003-07-03
fix for bug #765402: no shaking with 1x scaler
Max Horn
2003-07-02
cleanup; made mutex protection of graphics code a little bit tighter by prote...
Max Horn
2003-06-30
Allow the 3x scaler in fullscreen mode. Since we have aspect ratio
Torbjörn Andersson
2003-06-22
Add opengl filter option
Travis Howell
2003-06-22
Patch #757827: Aspect-ratio correction
Max Horn
[next]