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path: root/backends/sdl/sdl.cpp
AgeCommit message (Expand)Author
2005-06-21This is the SDL changes needed by the Symbian build to work properly.Lars Persson
2005-06-07Be less prone to crash on really, really stupid output sample rates.Torbjörn Andersson
2005-04-19Added new (optional) OSystem::initBackend() method; this (and its usage) fixe...Max Horn
2005-03-10Initialize some overlay-related variables, just to be safe.Torbjörn Andersson
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
2005-02-20Implement OSystem method disableCursorPalette(bool disable) as mentionedEugene Sandulenko
2005-02-17Mouse part of big patch #1013937 (OSystem layer with bigger resolution)Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-12-04getFeatureState should only be allowed when we are *not* in a GFX transaction...Max Horn
2004-12-01renamed a few things to match our coding guidelinesGregory Montoir
2004-11-23Next step in transaction implementation. Now it postpones all calls.Eugene Sandulenko
2004-10-15Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handlingMax Horn
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-07-16Applied patch #957544 to make output sample rate configurable at runtime.Torbjörn Andersson
2004-07-16Only show gfx mode change messages in the OSD if the change was initiated by ...Max Horn
2004-05-09Tweak SDL init for WinCE backendNicolas Bacca
2004-03-28Remove explicit OSystem parameter from StackLock constructor; added OSystem::...Max Horn
2004-03-15Allow multi-line OSD messages; display virtual/real screen resolutions when c...Max Horn
2004-03-15Renamed OSystem::set_timer() to setTimerCallback(); more OSystem Doxygen changesMax Horn
2004-03-13Added an OSD (On Screen Display) to the SDL backendMax Horn
2004-03-01got rid of _mouseOldState; some minor cleanupMax Horn
2004-02-29merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple so...Max Horn
2004-02-28fix mouse redraw issue when toggling fullscreen mode (visible if one mode is ...Max Horn
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-27fix a recursive lock bug related to update_screen() (shouldn't have caused pr...Max Horn
2004-02-25Revert fixme out.. as it's all fixed. :o)James Brown
2004-02-25fix fullscreen switch code 'properly' (sorry for missing this one, folks). Si...Max Horn
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-23Allow the cursor to reach the bottom of the screen when using the keyboardTorbjörn Andersson
2004-01-16Forgot this :)James Brown
2004-01-06updated copyright noticeMax Horn
2003-10-05cleanupMax Horn
2003-10-05fixed some broken scaler related checksMax Horn
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed g...Max Horn
2003-10-04small remarkMax Horn
2003-09-27Fixed program crash when trying to switch to aJamieson Christian
2003-09-27added hq2x scalerMax Horn
2003-09-21Made Ctrl-Alt 9 the hotkey for the new hq3x scaler, and moved the scanlinesTorbjörn Andersson
2003-09-21added HQ3x filterMax Horn
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
2003-09-06added EVENT_SCREEN_CHANGED; small tweak to the way quit is handled in NewGuiMax Horn
2003-08-22Add screenshot option for sdl backends, patch #590233Travis Howell
2003-07-21part of patch #774556: fix for aspect mode + shakingMax Horn
2003-07-20Fixed mishandling of _mode_flags that prevented the Simon games from usingTorbjörn Andersson
2003-07-05fixed stack lock at startupMax Horn
2003-07-03fix for bug #765402: no shaking with 1x scalerMax Horn
2003-07-02cleanup; made mutex protection of graphics code a little bit tighter by prote...Max Horn
2003-06-30Allow the 3x scaler in fullscreen mode. Since we have aspect ratioTorbjörn Andersson
2003-06-22Add opengl filter optionTravis Howell
2003-06-22Patch #757827: Aspect-ratio correctionMax Horn